/* === S Y N F I G ========================================================= */ /*! \file distort.cpp ** \brief Implementation of the "Noise Distort" layer ** ** $Id$ ** ** \legal ** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley ** Copyright (c) 2007 Chris Moore ** Copyright (c) 2011 Carlos López ** ** This package is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License as ** published by the Free Software Foundation; either version 2 of ** the License, or (at your option) any later version. ** ** This package is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ** General Public License for more details. ** \endlegal */ /* ========================================================================= */ /* === H E A D E R S ======================================================= */ #ifdef USING_PCH # include "pch.h" #else #ifdef HAVE_CONFIG_H # include #endif #include "distort.h" #include #include #include #include #include #include #include #include #endif /* === M A C R O S ========================================================= */ using namespace synfig; using namespace std; using namespace etl; /* === G L O B A L S ======================================================= */ SYNFIG_LAYER_INIT(NoiseDistort); SYNFIG_LAYER_SET_NAME(NoiseDistort,"noise_distort"); SYNFIG_LAYER_SET_LOCAL_NAME(NoiseDistort,N_("Noise Distort")); SYNFIG_LAYER_SET_CATEGORY(NoiseDistort,N_("Distortions")); SYNFIG_LAYER_SET_VERSION(NoiseDistort,"0.0"); SYNFIG_LAYER_SET_CVS_ID(NoiseDistort,"$Id$"); /* === P R O C E D U R E S ================================================= */ /* === M E T H O D S ======================================================= */ NoiseDistort::NoiseDistort(): size(1,1) { set_blend_method(Color::BLEND_STRAIGHT); smooth=RandomNoise::SMOOTH_COSINE; detail=4; speed=0; random.set_seed(time(NULL)); turbulent=false; displacement=Vector(0.25,0.25); Layer::Vocab voc(get_param_vocab()); Layer::fill_static(voc); } inline Color NoiseDistort::color_func(const Point &point, float /*supersample*/,Context context)const { Color ret(0,0,0,0); float x(point[0]/size[0]*(1<1)vect[0]=1; if(vect[1]<-1)vect[1]=-1;if(vect[1]>1)vect[1]=1; if(turbulent) { vect[0]=abs(vect[0]); vect[1]=abs(vect[1]); } x/=2.0f; y/=2.0f; } if(!turbulent) { vect[0]=vect[0]/2.0f+0.5f; vect[1]=vect[1]/2.0f+0.5f; } vect[0]=(vect[0]-0.5f)*displacement[0]; vect[1]=(vect[1]-0.5f)*displacement[1]; ret=context.get_color(point+vect); } return ret; } inline float NoiseDistort::calc_supersample(const synfig::Point &/*x*/, float /*pw*/,float /*ph*/)const { return 0.0f; } void NoiseDistort::set_time(synfig::Context context, synfig::Time t)const { curr_time=t; context.set_time(t); } void NoiseDistort::set_time(synfig::Context context, synfig::Time t, const synfig::Point &point)const { curr_time=t; context.set_time(t,point); } synfig::Layer::Handle NoiseDistort::hit_check(synfig::Context context, const synfig::Point &point)const { if(get_blend_method()==Color::BLEND_STRAIGHT && get_amount()>=0.5) return const_cast(this); if(get_amount()==0.0) return context.hit_check(point); if(color_func(point,0,context).get_a()>0.5) return const_cast(this); return false; } bool NoiseDistort::set_param(const String & param, const ValueBase &value) { if(param=="seed" && value.same_type_as(int())) { random.set_seed(value.get(int())); set_param_static(param, value.get_static()); return true; } IMPORT(size); IMPORT(speed); IMPORT(smooth); IMPORT(detail); IMPORT(turbulent); IMPORT(displacement); return Layer_Composite::set_param(param,value); } ValueBase NoiseDistort::get_param(const String & param)const { if(param=="seed") { ValueBase ret(random.get_seed()); ret.set_static(get_param_static(param)); return ret; } EXPORT(size); EXPORT(speed); EXPORT(smooth); EXPORT(detail); EXPORT(displacement); EXPORT(turbulent); EXPORT_NAME(); EXPORT_VERSION(); return Layer_Composite::get_param(param); } Layer::Vocab NoiseDistort::get_param_vocab()const { Layer::Vocab ret(Layer_Composite::get_param_vocab()); ret.push_back(ParamDesc("displacement") .set_local_name(_("Displacement")) .set_description(_("How big the distortion displaces the context")) ); ret.push_back(ParamDesc("size") .set_local_name(_("Size")) .set_description(_("The distance between distortions")) ); ret.push_back(ParamDesc("seed") .set_local_name(_("RandomNoise Seed")) .set_description(_("Change to modify the random seed of the noise")) ); ret.push_back(ParamDesc("smooth") .set_local_name(_("Interpolation")) .set_description(_("What type of interpolation to use")) .set_hint("enum") .add_enum_value(RandomNoise::SMOOTH_DEFAULT, "nearest", _("Nearest Neighbor")) .add_enum_value(RandomNoise::SMOOTH_LINEAR, "linear", _("Linear")) .add_enum_value(RandomNoise::SMOOTH_COSINE, "cosine", _("Cosine")) .add_enum_value(RandomNoise::SMOOTH_SPLINE, "spline", _("Spline")) .add_enum_value(RandomNoise::SMOOTH_CUBIC, "cubic", _("Cubic")) ); ret.push_back(ParamDesc("detail") .set_local_name(_("Detail")) .set_description(_("Increase to obtain fine details of the noise")) ); ret.push_back(ParamDesc("speed") .set_local_name(_("Animation Speed")) .set_description(_("In cycles per second")) ); ret.push_back(ParamDesc("turbulent") .set_local_name(_("Turbulent")) .set_description(_("When checked produces turbulent noise")) ); return ret; } Color NoiseDistort::get_color(Context context, const Point &point)const { const Color color(color_func(point,0,context)); if(get_amount()==1.0 && get_blend_method()==Color::BLEND_STRAIGHT) return color; else return Color::blend(color,context.get_color(point),get_amount(),get_blend_method()); } Rect NoiseDistort::get_bounding_rect(Context context)const { if(is_disabled()) return Rect::zero(); if(Color::is_onto(get_blend_method())) return context.get_full_bounding_rect(); Rect bounds(context.get_full_bounding_rect().expand_x(displacement[0]).expand_y(displacement[1])); return bounds; } /* bool NoiseDistort::accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const { SuperCallback supercb(cb,0,9500,10000); if(get_amount()==1.0 && get_blend_method()==Color::BLEND_STRAIGHT) { surface->set_wh(renddesc.get_w(),renddesc.get_h()); } else { if(!context.accelerated_render(surface,quality,renddesc,&supercb)) return false; if(get_amount()==0) return true; } int x,y; Surface::pen pen(surface->begin()); const Real pw(renddesc.get_pw()),ph(renddesc.get_ph()); Point pos; Point tl(renddesc.get_tl()); const int w(surface->get_w()); const int h(surface->get_h()); if(get_amount()==1.0 && get_blend_method()==Color::BLEND_STRAIGHT) { for(y=0,pos[1]=tl[1];yamount_complete(10000,10000)) return false; return true; } */