/* === S Y N F I G ========================================================= */ /*! \file noise.cpp ** \brief Implementation of the "Noise Gradient" layer ** ** $Id$ ** ** \legal ** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley ** Copyright (c) 2007 Chris Moore ** Copyright (c) 2011 Carlos López ** ** This package is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License as ** published by the Free Software Foundation; either version 2 of ** the License, or (at your option) any later version. ** ** This package is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ** General Public License for more details. ** \endlegal */ /* ========================================================================= */ /* === H E A D E R S ======================================================= */ #ifdef USING_PCH # include "pch.h" #else #ifdef HAVE_CONFIG_H # include #endif #include "noise.h" #include #include #include #include #include #include #include #include #endif /* === M A C R O S ========================================================= */ using namespace synfig; using namespace std; using namespace etl; /* === G L O B A L S ======================================================= */ SYNFIG_LAYER_INIT(Noise); SYNFIG_LAYER_SET_NAME(Noise,"noise"); SYNFIG_LAYER_SET_LOCAL_NAME(Noise,N_("Noise Gradient")); SYNFIG_LAYER_SET_CATEGORY(Noise,N_("Gradients")); SYNFIG_LAYER_SET_VERSION(Noise,"0.0"); SYNFIG_LAYER_SET_CVS_ID(Noise,"$Id$"); /* === P R O C E D U R E S ================================================= */ /* === M E T H O D S ======================================================= */ Noise::Noise(): Layer_Composite(1.0,Color::BLEND_COMPOSITE), size(1,1), gradient(Color::black(), Color::white()) { smooth=RandomNoise::SMOOTH_COSINE; detail=4; speed=0; do_alpha=false; random.set_seed(time(NULL)); turbulent=false; displacement=Vector(1,1); do_displacement=false; super_sample=false; Layer::Vocab voc(get_param_vocab()); Layer::fill_static(voc); } inline Color Noise::color_func(const Point &point, float pixel_size,Context /*context*/)const { Color ret(0,0,0,0); float x(point[0]/size[0]*(1<1)amount=1; if(super_sample&&pixel_size) { amount2=random(smooth,0+(detail-i)*5,x2,y,ftime)+amount2*0.5; if(amount2<-1)amount2=-1;if(amount2>1)amount2=1; amount3=random(smooth,0+(detail-i)*5,x,y2,ftime)+amount3*0.5; if(amount3<-1)amount3=-1;if(amount3>1)amount3=1; if(turbulent) { amount2=abs(amount2); amount3=abs(amount3); } x2*=0.5f; y2*=0.5f; } if(do_alpha) { alpha=random(smooth,3+(detail-i)*5,x,y,ftime)+alpha*0.5; if(alpha<-1)alpha=-1;if(alpha>1)alpha=1; } if(turbulent) { amount=abs(amount); alpha=abs(alpha); } x*=0.5f; y*=0.5f; //ftime*=0.5f; } if(!turbulent) { amount=amount/2.0f+0.5f; alpha=alpha/2.0f+0.5f; if(super_sample&&pixel_size) { amount2=amount2/2.0f+0.5f; amount3=amount3/2.0f+0.5f; } } if(super_sample && pixel_size) ret=gradient(amount,max(amount3,max(amount,amount2))-min(amount3,min(amount,amount2))); else ret=gradient(amount); if(do_alpha) ret.set_a(ret.get_a()*(alpha)); } return ret; } inline float Noise::calc_supersample(const synfig::Point &/*x*/, float /*pw*/,float /*ph*/)const { return 0.0f; } void Noise::set_time(synfig::Context context, synfig::Time t)const { curr_time=t; context.set_time(t); } void Noise::set_time(synfig::Context context, synfig::Time t, const synfig::Point &point)const { curr_time=t; context.set_time(t,point); } synfig::Layer::Handle Noise::hit_check(synfig::Context context, const synfig::Point &point)const { if(get_blend_method()==Color::BLEND_STRAIGHT && get_amount()>=0.5) return const_cast(this); if(get_amount()==0.0) return context.hit_check(point); if(color_func(point,0,context).get_a()>0.5) return const_cast(this); return false; } bool Noise::set_param(const String & param, const ValueBase &value) { if(param=="seed" && value.same_type_as(int())) { random.set_seed(value.get(int())); set_param_static(param, value.get_static()); return true; } IMPORT(size); IMPORT(speed); IMPORT(smooth); IMPORT(detail); IMPORT(do_alpha); IMPORT(gradient); IMPORT(turbulent); IMPORT(super_sample); return Layer_Composite::set_param(param,value); } ValueBase Noise::get_param(const String & param)const { if(param=="seed") { ValueBase ret(random.get_seed()); ret.set_static(get_param_static(param)); return ret; } EXPORT(size); EXPORT(speed); EXPORT(smooth); EXPORT(detail); EXPORT(do_alpha); EXPORT(gradient); EXPORT(turbulent) EXPORT(super_sample); EXPORT_NAME(); EXPORT_VERSION(); return Layer_Composite::get_param(param); } Layer::Vocab Noise::get_param_vocab()const { Layer::Vocab ret(Layer_Composite::get_param_vocab()); ret.push_back(ParamDesc("gradient") .set_local_name(_("Gradient")) .set_description(_("Gradient to apply")) ); ret.push_back(ParamDesc("seed") .set_local_name(_("RandomNoise Seed")) .set_description(_("Change to modify the random seed of the noise")) ); ret.push_back(ParamDesc("size") .set_local_name(_("Size")) .set_description(_("Size of the noise")) ); ret.push_back(ParamDesc("smooth") .set_local_name(_("Interpolation")) .set_description(_("What type of interpolation to use")) .set_hint("enum") .add_enum_value(RandomNoise::SMOOTH_DEFAULT, "nearest", _("Nearest Neighbor")) .add_enum_value(RandomNoise::SMOOTH_LINEAR, "linear", _("Linear")) .add_enum_value(RandomNoise::SMOOTH_COSINE, "cosine", _("Cosine")) .add_enum_value(RandomNoise::SMOOTH_SPLINE, "spline", _("Spline")) .add_enum_value(RandomNoise::SMOOTH_CUBIC, "cubic", _("Cubic")) ); ret.push_back(ParamDesc("detail") .set_local_name(_("Detail")) .set_description(_("Increase to obtain fine details of the noise")) ); ret.push_back(ParamDesc("speed") .set_local_name(_("Animation Speed")) .set_description(_("In cycles per second")) ); ret.push_back(ParamDesc("turbulent") .set_local_name(_("Turbulent")) .set_description(_("When checked produces turbulent noise")) ); ret.push_back(ParamDesc("do_alpha") .set_local_name(_("Do Alpha")) .set_description(_("Uses transparency")) ); ret.push_back(ParamDesc("super_sample") .set_local_name(_("Super Sampling")) .set_description(_("When checked the gradient is supersampled")) ); return ret; } Color Noise::get_color(Context context, const Point &point)const { const Color color(color_func(point,0,context)); if(get_amount()==1.0 && get_blend_method()==Color::BLEND_STRAIGHT) return color; else return Color::blend(color,context.get_color(point),get_amount(),get_blend_method()); } bool Noise::accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const { SuperCallback supercb(cb,0,9500,10000); if(get_amount()==1.0 && get_blend_method()==Color::BLEND_STRAIGHT) { surface->set_wh(renddesc.get_w(),renddesc.get_h()); } else { if(!context.accelerated_render(surface,quality,renddesc,&supercb)) return false; if(get_amount()==0) return true; } int x,y; Surface::pen pen(surface->begin()); const Real pw(renddesc.get_pw()),ph(renddesc.get_ph()); Point pos; Point tl(renddesc.get_tl()); const int w(surface->get_w()); const int h(surface->get_h()); float supersampleradius((abs(pw)+abs(ph))*0.5f); if(quality>=8) supersampleradius=0; if(get_amount()==1.0 && get_blend_method()==Color::BLEND_STRAIGHT) { for(y=0,pos[1]=tl[1];yamount_complete(10000,10000)) return false; return true; }