/* === S Y N F I G ========================================================= */ /*! \file noise.h ** \brief Header file for implementation of the "Noise Gradient" layer ** ** $Id$ ** ** \legal ** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley ** Copyright (c) 2007 Chris Moore ** ** This package is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License as ** published by the Free Software Foundation; either version 2 of ** the License, or (at your option) any later version. ** ** This package is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ** General Public License for more details. ** \endlegal */ /* ========================================================================= */ /* === S T A R T =========================================================== */ #ifndef __SYNFIG_NOISE_H #define __SYNFIG_NOISE_H /* === H E A D E R S ======================================================= */ #include #include #include #include #include #include "random_noise.h" /* === M A C R O S ========================================================= */ /* === T Y P E D E F S ===================================================== */ /* === C L A S S E S & S T R U C T S ======================================= */ class Noise : public synfig::Layer_Composite, public synfig::Layer_NoDeform { SYNFIG_LAYER_MODULE_EXT private: synfig::Vector size; RandomNoise random; RandomNoise::SmoothType smooth; int detail; bool do_alpha; synfig::Gradient gradient; synfig::Real speed; bool turbulent; bool do_displacement; synfig::Vector displacement; //void sync(); mutable synfig::Time curr_time; bool super_sample; synfig::Color color_func(const synfig::Point &x, float supersample,synfig::Context context)const; float calc_supersample(const synfig::Point &x, float pw,float ph)const; public: Noise(); virtual bool set_param(const synfig::String ¶m, const synfig::ValueBase &value); virtual synfig::ValueBase get_param(const synfig::String ¶m)const; virtual synfig::Color get_color(synfig::Context context, const synfig::Point &pos)const; virtual bool accelerated_render(synfig::Context context,synfig::Surface *surface,int quality, const synfig::RendDesc &renddesc, synfig::ProgressCallback *cb)const; synfig::Layer::Handle hit_check(synfig::Context context, const synfig::Point &point)const; virtual void set_time(synfig::Context context, synfig::Time time)const; virtual void set_time(synfig::Context context, synfig::Time time, const synfig::Point &point)const; virtual Vocab get_param_vocab()const; }; /* === E N D =============================================================== */ #endif