/********************************************************************** Audacity: A Digital Audio Editor Invert.cpp Mark Phillips *******************************************************************//** \class EffectInvert \brief An Effect that inverts the selected audio. *//*******************************************************************/ #include "../Audacity.h" #include #include "Invert.h" EffectInvert::EffectInvert() { } EffectInvert::~EffectInvert() { } // IdentInterface implementation wxString EffectInvert::GetSymbol() { return INVERT_PLUGIN_SYMBOL; } wxString EffectInvert::GetDescription() { return XO("Flips the audio samples upside-down, reversing their polarity"); } // EffectIdentInterface implementation EffectType EffectInvert::GetType() { return EffectTypeProcess; } bool EffectInvert::IsInteractive() { return false; } // EffectClientInterface implementation int EffectInvert::GetAudioInCount() { return 1; } int EffectInvert::GetAudioOutCount() { return 1; } sampleCount EffectInvert::ProcessBlock(float **inBlock, float **outBlock, sampleCount blockLen) { float *ibuf = inBlock[0]; float *obuf = outBlock[0]; for (sampleCount i = 0; i < blockLen; i++) { obuf[i] = -ibuf[i]; } return blockLen; }