/********************************************************************** Audacity: A Digital Audio Editor NoiseReduction.h Dominic Mazzoni Vaughan Johnson (Preview) Paul Licameli **********************************************************************/ #ifndef __AUDACITY_EFFECT_NOISE_REDUCTION__ #define __AUDACITY_EFFECT_NOISE_REDUCTION__ #include "Effect.h" #include #define NOISEREDUCTION_PLUGIN_SYMBOL XO("Noise Reduction") class EffectNoiseReduction: public Effect { public: EffectNoiseReduction(); virtual ~EffectNoiseReduction(); using Effect::TrackProgress; // IdentInterface implementation virtual wxString GetSymbol(); virtual wxString GetDescription(); // EffectIdentInterface implementation virtual EffectType GetType(); // Effect implementation // using Effect::TrackProgress; virtual bool PromptUser(wxWindow *parent); virtual bool Init(); virtual bool CheckWhetherSkipEffect(); virtual bool Process(); class Settings; class Statistics; class Dialog; private: class Worker; friend class Dialog; std::auto_ptr mSettings; std::auto_ptr mStatistics; }; #endif