/********************************************************************** Audacity: A Digital Audio Editor Repair.h Dominic Mazzoni **********************************************************************/ #ifndef __AUDACITY_EFFECT_REPAIR__ #define __AUDACITY_EFFECT_REPAIR__ #include #include "Effect.h" #define REPAIR_PLUGIN_SYMBOL XO("Repair") class WaveTrack; class EffectRepair : public Effect { public: EffectRepair(); virtual ~EffectRepair(); // IdentInterface implementation virtual wxString GetSymbol(); virtual wxString GetDescription(); // EffectIdentInterface implementation virtual EffectType GetType(); virtual bool IsInteractive(); // Effect implementation virtual bool Process(); private: // EffectRepair implementaion bool ProcessOne(int count, WaveTrack * track, sampleCount start, sampleCount len, sampleCount repairStart, sampleCount repairLen); }; #endif // __AUDACITY_EFFECT_REPAIT__