/********************************************************************** Audacity: A Digital Audio Editor StereoToMono.cpp Lynn Allan *******************************************************************//** \class EffectStereoToMono \brief An Effect to convert stereo to mono. *//*******************************************************************/ #include "../Audacity.h" #include #include "../Project.h" #include "StereoToMono.h" EffectStereoToMono::EffectStereoToMono() { } EffectStereoToMono::~EffectStereoToMono() { } // IdentInterface implementation wxString EffectStereoToMono::GetSymbol() { return STEREOTOMONO_PLUGIN_SYMBOL; } wxString EffectStereoToMono::GetDescription() { return XO("Converts stereo tracks to mono"); } // EffectIdentInterface implementation EffectType EffectStereoToMono::GetType() { // Really EffectTypeProcess, but this prevents it from showing in the Effect Menu return EffectTypeHidden; } bool EffectStereoToMono::IsInteractive() { return false; } // EffectClientInterface implementation int EffectStereoToMono::GetAudioInCount() { return 2; } int EffectStereoToMono::GetAudioOutCount() { return 1; } // Effect implementatino bool EffectStereoToMono::Process() { // Do not use mWaveTracks here. We will possibly delete tracks, // so we must use the "real" tracklist. this->CopyInputTracks(); // Set up mOutputTracks. bool bGoodResult = true; SelectedTrackListOfKindIterator iter(Track::Wave, mOutputTracks); mLeftTrack = (WaveTrack *)iter.First(); bool refreshIter = false; if(mLeftTrack) { // create a new WaveTrack to hold all of the output AudacityProject *p = GetActiveProject(); mOutTrack = p->GetTrackFactory()->NewWaveTrack(floatSample, mLeftTrack->GetRate()); } int count = 0; while (mLeftTrack) { if (mLeftTrack->GetKind() == Track::Wave && mLeftTrack->GetSelected() && mLeftTrack->GetLinked()) { mRightTrack = (WaveTrack *)iter.Next(); if ((mLeftTrack->GetRate() == mRightTrack->GetRate())) { sampleCount leftTrackStart = mLeftTrack->TimeToLongSamples(mLeftTrack->GetStartTime()); sampleCount rightTrackStart = mRightTrack->TimeToLongSamples(mRightTrack->GetStartTime()); mStart = wxMin(leftTrackStart, rightTrackStart); sampleCount leftTrackEnd = mLeftTrack->TimeToLongSamples(mLeftTrack->GetEndTime()); sampleCount rightTrackEnd = mRightTrack->TimeToLongSamples(mRightTrack->GetEndTime()); mEnd = wxMax(leftTrackEnd, rightTrackEnd); bGoodResult = ProcessOne(count); if (!bGoodResult) break; mOutTrack->Clear(mOutTrack->GetStartTime(), mOutTrack->GetEndTime()); // The right channel has been deleted, so we must restart from the beginning refreshIter = true; } } if (refreshIter) { mLeftTrack = (WaveTrack *)iter.First(); refreshIter = false; } else { mLeftTrack = (WaveTrack *)iter.Next(); } count++; } if(mOutTrack) delete mOutTrack; this->ReplaceProcessedTracks(bGoodResult); return bGoodResult; } bool EffectStereoToMono::ProcessOne(int count) { float curLeftFrame; float curRightFrame; float curMonoFrame; sampleCount idealBlockLen = mLeftTrack->GetMaxBlockSize() * 2; sampleCount index = mStart; float *leftBuffer = new float[idealBlockLen]; float *rightBuffer = new float[idealBlockLen]; bool bResult = true; while (index < mEnd) { bResult &= mLeftTrack->Get((samplePtr)leftBuffer, floatSample, index, idealBlockLen); bResult &= mRightTrack->Get((samplePtr)rightBuffer, floatSample, index, idealBlockLen); sampleCount limit = idealBlockLen; if ((index + idealBlockLen) > mEnd) { limit = mEnd - index; } for (sampleCount i = 0; i < limit; ++i) { index++; curLeftFrame = leftBuffer[i]; curRightFrame = rightBuffer[i]; curMonoFrame = (curLeftFrame + curRightFrame) / 2.0; leftBuffer[i] = curMonoFrame; } bResult &= mOutTrack->Append((samplePtr)leftBuffer, floatSample, limit); if (TrackProgress(count, 2.*((double)index / (double)(mEnd - mStart)))) return false; } double minStart = wxMin(mLeftTrack->GetStartTime(), mRightTrack->GetStartTime()); bResult &= mLeftTrack->Clear(mLeftTrack->GetStartTime(), mLeftTrack->GetEndTime()); bResult &= mOutTrack->Flush(); bResult &= mLeftTrack->Paste(minStart, mOutTrack); mLeftTrack->SetLinked(false); mRightTrack->SetLinked(false); mLeftTrack->SetChannel(Track::MonoChannel); mOutputTracks->Remove(mRightTrack); delete mRightTrack; delete [] leftBuffer; delete [] rightBuffer; return bResult; } bool EffectStereoToMono::IsHidden() { return true; }