/********************************************************************** Audacity: A Digital Audio Editor StereoToMono.h Lynn Allan **********************************************************************/ #ifndef __AUDACITY_EFFECT_STEREO_TO_MONO__ #define __AUDACITY_EFFECT_STEREO_TO_MONO__ #include #include "Effect.h" #define STEREOTOMONO_PLUGIN_SYMBOL XO("Stereo To Mono") class EffectStereoToMono : public Effect { public: EffectStereoToMono(); virtual ~EffectStereoToMono(); // IdentInterface implementation virtual wxString GetSymbol(); virtual wxString GetDescription(); // EffectIdentInterface implementation virtual EffectType GetType(); virtual bool IsInteractive(); // EffectClientInterface implementation virtual int GetAudioInCount(); virtual int GetAudioOutCount(); // Effect implementation virtual bool Process(); virtual bool IsHidden(); private: // EffectStereoToMono implementation bool ProcessOne(int count); private: sampleCount mStart; sampleCount mEnd; WaveTrack *mLeftTrack; WaveTrack *mRightTrack; WaveTrack *mOutTrack; }; #endif