/********************************************************************** Audacity: A Digital Audio Editor DevicePrefs.h Joshua Haberman James Crook **********************************************************************/ #ifndef __AUDACITY_DEVICE_PREFS__ #define __AUDACITY_DEVICE_PREFS__ #include #include #include #include #include #include "../ShuttleGui.h" #include "PrefsPanel.h" class DevicePrefs:public PrefsPanel { public: DevicePrefs(wxWindow * parent); virtual ~DevicePrefs(); virtual bool Apply(); private: void Populate(); void PopulateOrExchange(ShuttleGui & S); void GetNamesAndLabels(); void OnHost(wxCommandEvent & e); void OnDevice(wxCommandEvent & e); wxArrayString mHostNames; wxArrayString mHostLabels; wxString mPlayDevice; wxString mRecordDevice; wxString mRecordSource; long mRecordChannels; wxChoice *mHost; wxChoice *mPlay; wxChoice *mRecord; wxChoice *mChannels; DECLARE_EVENT_TABLE(); }; #endif