/********************************************************************** Audacity: A Digital Audio Editor ProjectsPrefs.cpp Joshua Haberman Dominic Mazzoni James Crook *******************************************************************//** \class ProjectsPrefs \brief A PrefsPanel used to select options related to Audacity Project handling. *//*******************************************************************/ #include "../Audacity.h" #include #include #include "../Prefs.h" #include "../ShuttleGui.h" #include "ProjectsPrefs.h" //////////////////////////////////////////////////////////////////////////////// ProjectsPrefs::ProjectsPrefs(wxWindow * parent) : PrefsPanel(parent, /* i18n-hint: (noun) i.e Audacity projects. */ _("Projects")) { Populate(); } ProjectsPrefs::~ProjectsPrefs() { } /// Creates the dialog and its contents. void ProjectsPrefs::Populate() { //------------------------- Main section -------------------- // Now construct the GUI itself. // Use 'eIsCreatingFromPrefs' so that the GUI is // initialised with values from gPrefs. ShuttleGui S(this, eIsCreatingFromPrefs); PopulateOrExchange(S); // ----------------------- End of main section -------------- } void ProjectsPrefs::PopulateOrExchange(ShuttleGui & S) { S.SetBorder(2); S.StartStatic(_("When saving a project that depends on other audio files")); { S.StartRadioButtonGroup(wxT("/FileFormats/SaveProjectWithDependencies"), wxT("ask")); { S.TieRadioButton(_("&Always copy all audio into project (safest)"), wxT("copy")); S.TieRadioButton(_("Do ¬ copy any audio"), wxT("never")); S.TieRadioButton(_("As&k user"), wxT("ask")); } S.EndRadioButtonGroup(); } S.EndStatic(); } bool ProjectsPrefs::Apply() { ShuttleGui S(this, eIsSavingToPrefs); PopulateOrExchange(S); return true; }