/********************************************************************** Audacity: A Digital Audio Editor NumericTextCtrl.h Dominic Mazzoni See NumericTextCtrl.cpp for documentation on how to use the format string to specify how a NumericTextCtrl's fields are laid out. **********************************************************************/ #ifndef __AUDACITY_TIME_TEXT_CTRL__ #define __AUDACITY_TIME_TEXT_CTRL__ #include #include #include #include #include #include #include #if wxUSE_ACCESSIBILITY #include #endif // One event type for each type of control. Event is raised when a control // changes its format. Owners of controls of the same type can listen and // update their formats to agree. DECLARE_EXPORTED_EVENT_TYPE(AUDACITY_DLL_API, EVT_TIMETEXTCTRL_UPDATED, -1); DECLARE_EXPORTED_EVENT_TYPE(AUDACITY_DLL_API, EVT_FREQUENCYTEXTCTRL_UPDATED, -1); DECLARE_EXPORTED_EVENT_TYPE(AUDACITY_DLL_API, EVT_BANDWIDTHTEXTCTRL_UPDATED, -1); /** \brief struct to hold a formatting control string and it's user facing name * Used in an array to hold the built-in time formats that are always available * to the user */ struct BuiltinFormatString; class NumericField; WX_DECLARE_OBJARRAY(NumericField, NumericFieldArray); class DigitInfo; WX_DECLARE_OBJARRAY(DigitInfo, DigitInfoArray); class NumericConverter { public: enum Type { TIME, FREQUENCY, BANDWIDTH, }; NumericConverter(Type type, const wxString & formatName = wxEmptyString, double value = 0.0f, double sampleRate = 1.0f /* to prevent div by 0 */); virtual void ValueToControls(); virtual void ValueToControls(double rawValue, bool nearest = true); virtual void ControlsToValue(); virtual void ParseFormatString(const wxString & format); void PrintDebugInfo(); void SetFormatName(const wxString & formatName); void SetFormatString(const wxString & formatString); void SetSampleRate(double sampleRate); void SetValue(double newValue); double GetValue(); wxString GetString(); wxString GetFormatString(); int GetFormatIndex(); int GetNumBuiltins(); wxString GetBuiltinName(const int index); wxString GetBuiltinFormat(const int index); wxString GetBuiltinFormat(const wxString & name); // Adjust the value by the number "steps" in the active format. // Increment if "dir" is 1, decrement if "dir" is -1. void Adjust(int steps, int dir); void Increment(); void Decrement(); protected: Type mType; double mValue; wxString mFormatString; NumericFieldArray mFields; wxString mPrefix; wxString mValueTemplate; wxString mValueMask; wxString mValueString; double mScalingFactor; double mSampleRate; bool mNtscDrop; int mFocusedDigit; DigitInfoArray mDigits; const BuiltinFormatString *mBuiltinFormatStrings; int mNBuiltins; int mDefaultNdx; }; class NumericTextCtrl: public wxControl, public NumericConverter { friend class NumericTextCtrlAx; public: DECLARE_DYNAMIC_CLASS(NumericTextCtrl); NumericTextCtrl(NumericConverter::Type type, wxWindow *parent, wxWindowID id, wxString formatName = wxEmptyString, double value = 0.0, double sampleRate = 44100, const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize, bool autoPos = false); virtual ~NumericTextCtrl(); virtual bool Layout(); virtual void Fit(); void SetSampleRate(double sampleRate); void SetValue(double newValue); void SetFormatString(const wxString & formatString); void SetFormatName(const wxString & formatName); void SetFieldFocus(int digit); void SetReadOnly(bool readOnly = true); void EnableMenu(bool enable = true); int GetFocusedField() { return mLastField; } int GetFocusedDigit() { return mFocusedDigit; } private: void OnCaptureKey(wxCommandEvent &event); void OnKeyDown(wxKeyEvent &event); void OnKeyUp(wxKeyEvent &event); void OnMouse(wxMouseEvent &event); void OnErase(wxEraseEvent &event); void OnPaint(wxPaintEvent &event); void OnFocus(wxFocusEvent &event); void OnContext(wxContextMenuEvent &event); void ValueToControls(); void ControlsToValue(); // If autoPos was enabled, focus the first non-zero digit void UpdateAutoFocus(); void Updated(bool keyup = false); private: bool mMenuEnabled; bool mReadOnly; wxBitmap *mBackgroundBitmap; wxFont *mDigitFont; wxFont *mLabelFont; int mDigitBoxW; int mDigitBoxH; int mDigitW; int mDigitH; int mBorderLeft; int mBorderTop; int mBorderRight; int mBorderBottom; int mWidth; int mHeight; int mButtonWidth; int mLastField; // If true, the focus will be set to the first non-zero digit bool mAutoPos; // Keeps track of extra fractional scrollwheel steps double mScrollRemainder; NumericConverter::Type mType; DECLARE_EVENT_TABLE() }; #if wxUSE_ACCESSIBILITY class NumericTextCtrlAx: public wxWindowAccessible { public: NumericTextCtrlAx(NumericTextCtrl * ctrl); virtual ~ NumericTextCtrlAx(); // Performs the default action. childId is 0 (the action for this object) // or > 0 (the action for a child). // Return wxACC_NOT_SUPPORTED if there is no default action for this // window (e.g. an edit control). virtual wxAccStatus DoDefaultAction(int childId); // Retrieves the address of an IDispatch interface for the specified child. // All objects must support this property. virtual wxAccStatus GetChild(int childId, wxAccessible **child); // Gets the number of children. virtual wxAccStatus GetChildCount(int *childCount); // Gets the default action for this object (0) or > 0 (the action for a child). // Return wxACC_OK even if there is no action. actionName is the action, or the empty // string if there is no action. // The retrieved string describes the action that is performed on an object, // not what the object does as a result. For example, a toolbar button that prints // a document has a default action of "Press" rather than "Prints the current document." virtual wxAccStatus GetDefaultAction(int childId, wxString *actionName); // Returns the description for this object or a child. virtual wxAccStatus GetDescription(int childId, wxString *description); // Gets the window with the keyboard focus. // If childId is 0 and child is NULL, no object in // this subhierarchy has the focus. // If this object has the focus, child should be 'this'. virtual wxAccStatus GetFocus(int *childId, wxAccessible **child); // Returns help text for this object or a child, similar to tooltip text. virtual wxAccStatus GetHelpText(int childId, wxString *helpText); // Returns the keyboard shortcut for this object or child. // Return e.g. ALT+K virtual wxAccStatus GetKeyboardShortcut(int childId, wxString *shortcut); // Returns the rectangle for this object (id = 0) or a child element (id > 0). // rect is in screen coordinates. virtual wxAccStatus GetLocation(wxRect & rect, int elementId); // Gets the name of the specified object. virtual wxAccStatus GetName(int childId, wxString *name); // Returns a role constant. virtual wxAccStatus GetRole(int childId, wxAccRole *role); // Gets a variant representing the selected children // of this object. // Acceptable values: // - a null variant (IsNull() returns TRUE) // - a list variant (GetType() == wxT("list")) // - an integer representing the selected child element, // or 0 if this object is selected (GetType() == wxT("long")) // - a "void*" pointer to a wxAccessible child object virtual wxAccStatus GetSelections(wxVariant *selections); // Returns a state constant. virtual wxAccStatus GetState(int childId, long *state); // Returns a localized string representing the value for the object // or child. virtual wxAccStatus GetValue(int childId, wxString *strValue); private: NumericTextCtrl *mCtrl; int mLastField; int mLastDigit; }; #endif // wxUSE_ACCESSIBILITY #endif // __AUDACITY_TIME_TEXT_CTRL__