///////////////////////////////////////////////////////////////////////////// // Name: wx/valnum.h // Purpose: Numeric validator classes. // Author: Vadim Zeitlin based on the submission of Fulvio Senore // Created: 2010-11-06 // Copyright: (c) 2010 wxWidgets team // (c) 2011 Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WIDGETS_VALNUM_H_ #define _WIDGETS_VALNUM_H_ #include #if wxUSE_VALIDATORS #include #include #include #define wxTextEntry wxTextCtrl // Bit masks used for numeric validator styles. enum NumValidatorStyle { NUM_VAL_DEFAULT = 0x0, NUM_VAL_THOUSANDS_SEPARATOR = 0x1, NUM_VAL_ZERO_AS_BLANK = 0x2, NUM_VAL_NO_TRAILING_ZEROES = 0x4, NUM_VAL_ONE_TRAILING_ZERO = 0x8, NUM_VAL_TWO_TRAILING_ZEROES = 0x10, NUM_VAL_THREE_TRAILING_ZEROES = 0x20 }; // ---------------------------------------------------------------------------- // Base class for all numeric validators. // ---------------------------------------------------------------------------- class NumValidatorBase : public wxValidator { public: // Change the validator style. Usually it's specified during construction. void SetStyle(int style) { m_style = style; } // Called when the value in the window must be validated. // This function can pop up an error message. virtual bool Validate(wxWindow * parent); protected: NumValidatorBase(int style) { m_style = style; m_minSet = false; m_maxSet = false; } NumValidatorBase(const NumValidatorBase& other) : wxValidator() { m_style = other.m_style; m_minSet = other.m_minSet; m_maxSet = other.m_maxSet; } bool HasFlag(NumValidatorStyle style) const { return (m_style & style) != 0; } // Get the text entry of the associated control. Normally shouldn't ever // return NULL (and will assert if it does return it) but the caller should // still test the return value for safety. wxTextEntry *GetTextEntry() const; // Convert NUM_VAL_THOUSANDS_SEPARATOR and NUM_VAL_NO_TRAILING_ZEROES // bits of our style to the corresponding NumberFormatter::Style values. int GetFormatFlags() const; // Return true if pressing a '-' key is acceptable for the current control // contents and insertion point. This is meant to be called from the // derived class IsCharOk() implementation. bool IsMinusOk(const wxString& val, int pos) const; // Return the string which would result from inserting the given character // at the specified position. wxString GetValueAfterInsertingChar(wxString val, int pos, wxChar ch) const { val.insert(pos, ch); return val; } bool m_minSet; bool m_maxSet; private: // Check whether the specified character can be inserted in the control at // the given position in the string representing the current controls // contents. // // Notice that the base class checks for '-' itself so it's never passed to // this function. virtual bool IsCharOk(const wxString& val, int pos, wxChar ch) const = 0; // NormalizeString the contents of the string if it's a valid number, return // empty string otherwise. virtual wxString NormalizeString(const wxString& s) const = 0; // Do all checks to ensure this is a valid value. // Returns 'true' if the control has valid value. // Otherwise the cause is indicated in 'errMsg'. virtual bool DoValidateNumber(wxString * errMsg) const = 0; // Event handlers. void OnChar(wxKeyEvent& event); void OnPaste(wxClipboardTextEvent& event); void OnKillFocus(wxFocusEvent& event); // Determine the current insertion point and text in the associated control. void GetCurrentValueAndInsertionPoint(wxString& val, int& pos) const; // Combination of wxVAL_NUM_XXX values. int m_style; DECLARE_EVENT_TABLE(); DECLARE_NO_ASSIGN_CLASS(NumValidatorBase); }; namespace Private { // This is a helper class used by IntegerValidator and FloatingPointValidator // below that implements Transfer{To,From}Window() adapted to the type of the // variable. // // The template argument B is the name of the base class which must derive from // wxNumValidatorBase and define LongestValueType type and {To,As}String() // methods i.e. basically be one of {Integer,Number}ValidatorBase classes. // // The template argument T is just the type handled by the validator that will // inherit from this one. template class NumValidator : public B { public: typedef B BaseValidator; typedef T ValueType; typedef typename BaseValidator::LongestValueType LongestValueType; // FIXME-VC6: This compiler fails to compile the assert below with a // nonsensical error C2248: "'LongestValueType' : cannot access protected // typedef declared in class 'IntegerValidatorBase'" so just disable the // check for it. #ifndef __VISUALC6__ wxCOMPILE_TIME_ASSERT ( sizeof(ValueType) <= sizeof(LongestValueType), UnsupportedType ); #endif // __VISUALC6__ void SetMin(ValueType min) { this->DoSetMin(min); BaseValidator::m_minSet = true; } void SetMax(ValueType max) { this->DoSetMax(max); BaseValidator::m_maxSet = true; } void SetRange(ValueType min, ValueType max) { SetMin(min); SetMax(max); } virtual bool TransferToWindow() { if ( m_value ) { wxTextEntry * const control = BaseValidator::GetTextEntry(); if ( !control ) return false; control->ChangeValue(NormalizeValue(*m_value)); } return true; } virtual bool TransferFromWindow() { if ( m_value ) { wxTextEntry * const control = BaseValidator::GetTextEntry(); if ( !control ) return false; // If window is disabled, simply return if ( !control->IsEnabled() ) return true; const wxString s(control->GetValue()); LongestValueType value; if ( s.empty() && BaseValidator::HasFlag(NUM_VAL_ZERO_AS_BLANK) ) value = 0; else if ( !BaseValidator::FromString(s, &value) ) return false; if ( !this->IsInRange(value) ) return false; *m_value = static_cast(value); } return true; } protected: NumValidator(ValueType *value, int style) : BaseValidator(style), m_value(value) { } // Implement NumValidatorBase virtual method which is the same for // both integer and floating point numbers. virtual wxString NormalizeString(const wxString& s) const { LongestValueType value; return BaseValidator::FromString(s, &value) ? NormalizeValue(value) : wxString(); } private: // Just a helper which is a common part of TransferToWindow() and // NormalizeString(): returns string representation of a number honouring // NUM_VAL_ZERO_AS_BLANK flag. wxString NormalizeValue(LongestValueType value) const { wxString s; if ( value != 0 || !BaseValidator::HasFlag(NUM_VAL_ZERO_AS_BLANK) ) s = this->ToString(value); return s; } ValueType * const m_value; DECLARE_NO_ASSIGN_CLASS(NumValidator); }; } // namespace Private // ---------------------------------------------------------------------------- // Validators for integer numbers. // ---------------------------------------------------------------------------- // Base class for integer numbers validator. This class contains all non // type-dependent code of wxIntegerValidator<> and always works with values of // type LongestValueType. It is not meant to be used directly, please use // IntegerValidator<> only instead. class IntegerValidatorBase : public NumValidatorBase { protected: // Define the type we use here, it should be the maximal-sized integer type // we support to make it possible to base IntegerValidator<> for any type // on it. #ifdef wxLongLong_t typedef wxLongLong_t LongestValueType; #else typedef long LongestValueType; #endif IntegerValidatorBase(int style) : NumValidatorBase(style) { wxASSERT_MSG( !(style & NUM_VAL_NO_TRAILING_ZEROES), wxT("This style doesn't make sense for integers.") ); wxASSERT_MSG( !(style & NUM_VAL_ONE_TRAILING_ZERO), wxT("This style doesn't make sense for integers.") ); wxASSERT_MSG( !(style & NUM_VAL_TWO_TRAILING_ZEROES), wxT("This style doesn't make sense for integers.") ); wxASSERT_MSG( !(style & NUM_VAL_THREE_TRAILING_ZEROES), wxT("This style doesn't make sense for integers.") ); } IntegerValidatorBase(const IntegerValidatorBase& other) : NumValidatorBase(other) { m_min = other.m_min; m_max = other.m_max; } // Provide methods for NumValidator use. wxString ToString(LongestValueType value) const; static bool FromString(const wxString& s, LongestValueType *value); void DoSetMin(LongestValueType min) { m_min = min; } void DoSetMax(LongestValueType max) { m_max = max; } bool IsInRange(LongestValueType value) const { return m_min <= value && value <= m_max; } // Implement NumValidatorBase pure virtual method. virtual bool IsCharOk(const wxString& val, int pos, wxChar ch) const; virtual bool DoValidateNumber(wxString * errMsg) const; private: // Minimal and maximal values accepted (inclusive). LongestValueType m_min, m_max; DECLARE_NO_ASSIGN_CLASS(IntegerValidatorBase); }; // Validator for integer numbers. It can actually work with any integer type // (short, int or long and long long if supported) and their unsigned versions // as well. template class IntegerValidator : public Private::NumValidator { public: typedef T ValueType; typedef Private::NumValidator Base; // Ctor for an integer validator. // // Sets the range appropriately for the type, including setting 0 as the // minimal value for the unsigned types. IntegerValidator(ValueType *value = NULL, int style = NUM_VAL_DEFAULT) : Base(value, style) { this->DoSetMin(std::numeric_limits::min()); this->DoSetMax(std::numeric_limits::max()); } virtual wxObject *Clone() const { return new IntegerValidator(*this); } private: DECLARE_NO_ASSIGN_CLASS(IntegerValidator); }; // Helper function for creating integer validators which allows to avoid // explicitly specifying the type as it deduces it from its parameter. template inline IntegerValidator MakeIntegerValidator(T *value, int style = NUM_VAL_DEFAULT) { return IntegerValidator(value, style); } // ---------------------------------------------------------------------------- // Validators for floating point numbers. // ---------------------------------------------------------------------------- // Similar to IntegerValidatorBase, this class is not meant to be used // directly, only FloatingPointValidator<> should be used in the user code. class FloatingPointValidatorBase : public NumValidatorBase { public: // Set precision i.e. the number of digits shown (and accepted on input) // after the decimal point. By default this is set to the maximal precision // supported by the type handled by the validator. void SetPrecision(unsigned precision) { m_precision = precision; } protected: // Notice that we can't use "long double" here because it's not supported // by NumberFormatter yet, so restrict ourselves to just double (and // float). typedef double LongestValueType; FloatingPointValidatorBase(int style) : NumValidatorBase(style) { } FloatingPointValidatorBase(const FloatingPointValidatorBase& other) : NumValidatorBase(other) { m_precision = other.m_precision; m_min = other.m_min; m_max = other.m_max; } // Provide methods for NumValidator use. wxString ToString(LongestValueType value) const; static bool FromString(const wxString& s, LongestValueType *value); void DoSetMin(LongestValueType min) { m_min = min; } void DoSetMax(LongestValueType max) { m_max = max; } bool IsInRange(LongestValueType value) const { return m_min <= value && value <= m_max; } // Implement NumValidatorBase pure virtual method. virtual bool IsCharOk(const wxString& val, int pos, wxChar ch) const; virtual bool DoValidateNumber(wxString * errMsg) const; //Checks that it doesn't have too many decimal digits. bool ValidatePrecision(const wxString& s) const; private: // Maximum number of decimals digits after the decimal separator. unsigned m_precision; // Minimal and maximal values accepted (inclusive). LongestValueType m_min, m_max; DECLARE_NO_ASSIGN_CLASS(FloatingPointValidatorBase); }; // Validator for floating point numbers. It can be used with float, double or // long double values. template class FloatingPointValidator : public Private::NumValidator { public: typedef T ValueType; typedef Private::NumValidator Base; // Ctor using implicit (maximal) precision for this type. FloatingPointValidator(ValueType *value = NULL, int style = NUM_VAL_DEFAULT) : Base(value, style) { DoSetMinMax(); this->SetPrecision(std::numeric_limits::digits10); } // Ctor specifying an explicit precision. FloatingPointValidator(int precision, ValueType *value = NULL, int style = NUM_VAL_DEFAULT) : Base(value, style) { DoSetMinMax(); this->SetPrecision(precision); } virtual wxObject *Clone() const { return new FloatingPointValidator(*this); } private: void DoSetMinMax() { // NB: Do not use min(), it's not the smallest representable value for // the floating point types but rather the smallest representable // positive value. this->DoSetMin(-std::numeric_limits::max()); this->DoSetMax( std::numeric_limits::max()); } }; // Helper similar to MakeIntValidator(). // // NB: Unfortunately we can't just have a MakeNumericValidator() which would // return either IntegerValidator<> or FloatingPointValidator<> so we // do need two different functions. template inline FloatingPointValidator MakeFloatingPointValidator(T *value, int style = NUM_VAL_DEFAULT) { return FloatingPointValidator(value, style); } template inline FloatingPointValidator MakeFloatingPointValidator(int precision, T *value, int style = NUM_VAL_DEFAULT) { return FloatingPointValidator(precision, value, style); } #endif // wxUSE_VALIDATORS #endif // _WIDGETS_VALNUM_H_