/********************************************************************** Audacity: A Digital Audio Editor XMLTagHandler.h Dominic Mazzoni Vaughan Johnson The XMLTagHandler class is an interface which should be implemented by classes which wish to be able to load and save themselves using XML files. The XMLValueChecker class implements static bool methods for checking input values from XML files. **********************************************************************/ #ifndef __AUDACITY_XML_TAG_HANDLER__ #define __AUDACITY_XML_TAG_HANDLER__ #include "../Audacity.h" #include #include #include "XMLWriter.h" class XMLValueChecker { public: // "Good" means well-formed and for the file-related functions, names an existing file or folder. // These are used in HandleXMLTag and BuildFomXML methods to check the input for // security vulnerabilites, per the NGS report for UmixIt. static bool IsGoodString(const wxString & str); static bool IsGoodFileName(const wxString & strFileName, const wxString & strDirName = wxEmptyString); static bool IsGoodFileString(wxString str); static bool IsGoodSubdirName(const wxString & strSubdirName, const wxString & strDirName = wxEmptyString); static bool IsGoodPathName(const wxString & strPathName); static bool IsGoodPathString(wxString str); /** @brief Check that the supplied string can be converted to a long (32bit) * integer. * * Note that because wxString::ToLong does additional testing, IsGoodInt doesn't * duplicate that testing, so use wxString::ToLong after IsGoodInt, not just * atoi. * @param strInt The string to test * @return true if the string is convertable, false if not */ static bool IsGoodInt(const wxString & strInt); /** @brief Check that the supplied string can be converted to a 64bit * integer. * * Note that because wxString::ToLongLong does additional testing, IsGoodInt64 * doesn't duplicate that testing, so use wxString::ToLongLong after IsGoodInt64 * not just atoll. * @param strInt The string to test * @return true if the string is convertable, false if not */ static bool IsGoodInt64(const wxString & strInt); static bool IsValidChannel(const int nValue); #ifdef USE_MIDI static bool IsValidVisibleChannels(const int nValue); #endif static bool IsValidSampleFormat(const int nValue); // true if nValue is one sampleFormat enum values }; class AUDACITY_DLL_API XMLTagHandler { public: XMLTagHandler(){}; virtual ~XMLTagHandler(){}; // // Methods to override // // This method will be called on your class if your class has // been registered to handle this particular tag. Parse the // tag and the attribute-value pairs (null-terminated), and // return true on success, and false on failure. If you return // false, you will not get any calls about children. virtual bool HandleXMLTag(const wxChar *tag, const wxChar **attrs) = 0; // This method will be called when a closing tag is encountered. // It is optional to override this method. virtual void HandleXMLEndTag(const wxChar * WXUNUSED(tag)) {} // This method will be called when element content has been // encountered. // It is optional to override this method. virtual void HandleXMLContent(const wxString & WXUNUSED(content)) {} // If the XML document has children of your tag, this method // should be called. Typically you should construct a new // object for the child, insert it into your own local data // structures, and then return it. If you do not wish to // handle this child, return NULL and it will be ignored. virtual XMLTagHandler *HandleXMLChild(const wxChar *tag) = 0; // These functions recieve data from expat. They do charset // conversion and then pass the data to the handlers above. bool ReadXMLTag(const char *tag, const char **attrs); void ReadXMLEndTag(const char *tag); void ReadXMLContent(const char *s, int len); XMLTagHandler *ReadXMLChild(const char *tag); }; #endif // define __AUDACITY_XML_TAG_HANDLER__