///////////////////////////////////////////////////////////////////////////// // Name: clickwindowcontroller.h // Purpose: // Author: Cesar Mauri Loba (cesar at crea-si dot com) // Modified by: // Created: // Copyright: (C) 2008 Cesar Mauri Loba - CREA Software Systems // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . ///////////////////////////////////////////////////////////////////////////// #ifndef CLICKWINDOWCONTROLLER_H #define CLICKWINDOWCONTROLLER_H #include "configbase.h" #include "mousecommand.h" class CViacamController; class CClickWindow; class WXAppBar; class CClickWindowController : public CConfigBase { public: enum EButton { NO_CLICK= 0, LEFT, MIDDLE, RIGHT, DRAG, DBLCLICK }; enum EDesign { NORMAL= 0, THIN }; enum ELocation { FLOATING_HORIZONTAL= 0, FLOATING_VERTICAL, TOP_DOCKED, BOTTOM_DOCKED, LEFT_DOCKED, RIGHT_DOCKED }; CClickWindowController(CViacamController & pViacamController); ~CClickWindowController(); void Finalize (); void Show (bool show); const bool IsShown () const; //Return to default state void Reset(); // Get the next action that should be sent. Called by the mouse controller. mousecmd::mousecmd GetAction(long x, long y); // Notifies click bar that the click action has to be sent // and where. Updates internal state. Called by the mouse controller. void ActionDone(long x, long y); inline const EDesign GetDesign(); void SetDesign(EDesign design); inline const bool GetFastMode() const; void SetFastMode(bool enable); ELocation GetLocation() const { return m_location; } void SetLocation(ELocation); inline const EButton GetCurrentButton () const; inline const EButton GetLockedButton () const; bool GetEnabled () const { return m_enabled; } bool GetAutohide() const { return m_autohide; } void SetAutohide(bool enable); void SetWarnBarOverlap(bool enable); // void AutohideClickWindow(long x, long y); // Configuration methods virtual void InitDefaults(); virtual void ReadProfileData(wxConfigBase* pConfObj); virtual void WriteProfileData(wxConfigBase* pConfObj); // // Called from window. // // Notifies that button has been clicked. void NotifyButtonClick (EButton button); // Notifies that button has been entered void NotifyButtonEnter (EButton button); // Notifies that show/hide button has been clicked. void NotifyShowMainWindowClick (); private: bool IsCursorOverNoClickButton(long x, long y); bool IsCursorOverWindow(long x, long y); void SelectAppropiateWindow (EDesign design, ELocation location); // Associations CClickWindow* m_pWindow; CClickWindow* m_pWindowText; CClickWindow* m_pWindowBitmap; CClickWindow* m_pWindowBitmapVertical; CClickWindow* m_pWindowTextVertical; CViacamController * m_pViacamController; bool m_enabled; EButton m_currentButton; EButton m_lockedButton; bool m_halfDragClick; bool m_fastMode; EDesign m_design; ELocation m_location; bool m_autohide; }; inline const CClickWindowController::EDesign CClickWindowController::GetDesign() { return m_design; } inline const bool CClickWindowController::GetFastMode() const { return m_fastMode; } inline const CClickWindowController::EButton CClickWindowController::GetCurrentButton () const { return m_currentButton; } inline const CClickWindowController::EButton CClickWindowController::GetLockedButton () const { return m_lockedButton; } #endif