/* blur.c // blur, Blur tool Tux Paint - A simple drawing program for children. Credits: Bill Kendrick & Andrew Corcoran Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com http://www.tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: July 8, 2008 $Id: blur.c,v 1.19 2011/11/26 22:04:50 perepujal Exp $ */ #include #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" #include #include // Prototypes Uint32 blur_api_version(void); int blur_init(magic_api * api); int blur_get_tool_count(magic_api * api); SDL_Surface * blur_get_icon(magic_api * api, int which); char * blur_get_name(magic_api * api, int which); char * blur_get_description(magic_api * api, int which, int mode); void blur_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); void blur_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void blur_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void blur_shutdown(magic_api * api); void blur_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); int blur_requires_colors(magic_api * api, int which); void blur_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void blur_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); int blur_modes(magic_api * api, int which); enum { TOOL_blur, blur_NUM_TOOLS }; static const int blur_RADIUS = 16; static Mix_Chunk * blur_snd_effect[blur_NUM_TOOLS]; const char *blur_snd_filenames[blur_NUM_TOOLS] = { "blur.wav", }; const char * blur_icon_filenames[blur_NUM_TOOLS] = { "blur.png", }; const char * blur_names[blur_NUM_TOOLS] = { gettext_noop("Blur"), }; const char * blur_descs[blur_NUM_TOOLS][2] = { {gettext_noop("Click and move the mouse around to blur the image."), gettext_noop("Click to blur the entire image.")}, }; Uint32 blur_api_version(void) { return(TP_MAGIC_API_VERSION); } //Load sounds int blur_init(magic_api * api){ int i; char fname[1024]; for (i = 0; i < blur_NUM_TOOLS; i++){ snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, blur_snd_filenames[i]); blur_snd_effect[i] = Mix_LoadWAV(fname); } return(1); } int blur_get_tool_count(magic_api * api ATTRIBUTE_UNUSED){ return(blur_NUM_TOOLS); } // Load our icons: SDL_Surface * blur_get_icon(magic_api * api, int which){ char fname[1024]; snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, blur_icon_filenames[which]); return(IMG_Load(fname)); } // Return our names, localized: char * blur_get_name(magic_api * api ATTRIBUTE_UNUSED, int which){ return(strdup(gettext_noop(blur_names[which]))); } // Return our descriptions, localized: char * blur_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode){ return(strdup(gettext_noop(blur_descs[which][mode-1]))); } //Do the effect for one pixel static void do_blur_pixel(void * ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y){ magic_api * api = (magic_api *) ptr; int i,j,k; Uint8 temp[3]; double blurValue[3]; //5x5 gaussiann weighting window const int weight[5][5] = { {1,4,7,4,1}, {4,16,26,16,4}, {7,26,41,26,7}, {4,16,26,16,4}, {1,4,7,4,1}}; for (k =0;k<3;k++){ blurValue[k] = 0; } for (i=-2;i<3;i++){ for (j=-2;j<3;j++){ //Add the pixels around the current one wieghted SDL_GetRGB(api->getpixel(last, x + i, y + j), last->format, &temp[0], &temp[1], &temp[2]); for (k =0;k<3;k++){ blurValue[k] += temp[k]* weight[i+2][j+2]; } } } for (k =0;k<3;k++){ blurValue[k] /= 273; } api->putpixel(canvas, x, y, SDL_MapRGB(canvas->format, blurValue[0], blurValue[1], blurValue[2])); } // Do the effect for the full image static void do_blur_full(void * ptr,SDL_Surface * canvas, SDL_Surface * last, int which){ //magic_api * api = (magic_api *) ptr; int x,y; for (y = 0; y < last->h; y++){ for (x=0; x < last->w; x++){ do_blur_pixel(ptr, which, canvas, last, x, y); } } } //do the effect for the brush static void do_blur_brush(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y){ int xx, yy; magic_api * api = (magic_api *) ptr; for (yy = y - blur_RADIUS; yy < y + blur_RADIUS; yy++) { for (xx = x - blur_RADIUS; xx < x + blur_RADIUS; xx++) { if (api->in_circle(xx - x, yy - y, blur_RADIUS) && !api->touched(xx, yy)) { do_blur_pixel(api, which, canvas, last, xx, yy); } } } } // Affect the canvas on drag: void blur_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect){ api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_blur_brush); api->playsound(blur_snd_effect[which], (x * 255) / canvas->w, 255); if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (oy > y) { int tmp = oy; oy = y; y = tmp; } update_rect->x = ox - blur_RADIUS; update_rect->y = oy - blur_RADIUS; update_rect->w = (x + blur_RADIUS) - update_rect->x; update_rect->h = (y + blur_RADIUS) - update_rect->y; } // Affect the canvas on click: void blur_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect){ if (mode == MODE_PAINT) blur_drag(api, which, canvas, last, x, y, x, y, update_rect); else{ update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; do_blur_full(api, canvas, last, which); api->playsound(blur_snd_effect[which], 128, 255); } } // Affect the canvas on release: void blur_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { } // No setup happened: void blur_shutdown(magic_api * api ATTRIBUTE_UNUSED) { //Clean up sounds int i; for(i=0; i