/* foam.c Foam Magic Tool Plugin Tux Paint - A simple drawing program for children. Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com http://www.tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: July 8, 2008 $Id: foam.c,v 1.11 2011/11/26 22:04:50 perepujal Exp $ */ #include #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" /* Our globals: */ static Mix_Chunk * foam_snd; static Uint8 foam_r, foam_g, foam_b; static int foam_mask_w, foam_mask_h; static int * foam_mask, * foam_mask_tmp; static SDL_Surface * foam_7, * foam_5, * foam_3, * foam_1; Uint32 foam_api_version(void); int foam_init(magic_api * api); char * foam_get_description(magic_api * api, int which, int mode); void foam_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void foam_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); void foam_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); SDL_Surface * foam_get_icon(magic_api * api, int which); char * foam_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED); void foam_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void foam_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); void foam_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); void foam_shutdown(magic_api * api); int foam_get_tool_count(magic_api * api); int foam_modes(magic_api * api, int which); int foam_requires_colors(magic_api * api, int which); #define FOAM_PROP 8 #define FOAM_RADIUS 3 Uint32 foam_api_version(void) { return(TP_MAGIC_API_VERSION); } // No setup required: int foam_init(magic_api * api) { char fname[1024]; SDL_Surface * foam_data; snprintf(fname, sizeof(fname), "%s/sounds/magic/foam.ogg", api->data_directory); foam_snd = Mix_LoadWAV(fname); snprintf(fname, sizeof(fname), "%s/images/magic/foam_data.png", api->data_directory); foam_data = IMG_Load(fname); foam_7 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 4) / 4, ((api->canvas_h / FOAM_PROP) * 4) / 4, 0); foam_5 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 3) / 4, ((api->canvas_h / FOAM_PROP) * 3) / 4, 0); foam_3 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 2) / 4, ((api->canvas_h / FOAM_PROP) * 2) / 4, 0); foam_1 = api->scale(foam_data, ((api->canvas_w / FOAM_PROP) * 1) / 4, ((api->canvas_h / FOAM_PROP) * 1) / 4, 0); SDL_FreeSurface(foam_data); return(1); } // We have multiple tools: int foam_get_tool_count(magic_api * api ATTRIBUTE_UNUSED) { return(1); } // Load our icons: SDL_Surface * foam_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/images/magic/foam.png", api->data_directory); return(IMG_Load(fname)); } // Return our names, localized: char * foam_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return(strdup(gettext_noop("Foam"))); } // Return our descriptions, localized: char * foam_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return(strdup(gettext_noop("Click and drag the mouse to cover an area with foamy bubbles."))); } // Do the effect: static void do_foam(void * ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y) { magic_api * api = (magic_api *) ptr; int xx, yy, nx, ny; /* SDL_Rect dest; */ for (yy = -FOAM_RADIUS; yy < FOAM_RADIUS; yy++) { for (xx = -FOAM_RADIUS; xx < FOAM_RADIUS; xx++) { if (api->in_circle(xx, yy, FOAM_RADIUS)) { nx = (x / FOAM_PROP) + xx; ny = (y / FOAM_PROP) + yy; if (nx >= 0 && ny >= 0 && nx < foam_mask_w && ny < foam_mask_h) { foam_mask[ny * foam_mask_w + nx] = 1; } } } } } // Affect the canvas on drag: void foam_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) { api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_foam); foam_release(api, which, canvas, last, x, y, update_rect); /* FIXME */ if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (oy > y) { int tmp = oy; oy = y; y = tmp; } update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; api->playsound(foam_snd, (x * 255) / canvas->w, 255); } // Affect the canvas on click: void foam_click(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect) { int i; if (foam_mask == NULL) { foam_mask_w = canvas->w / FOAM_PROP; foam_mask_h = canvas->h / FOAM_PROP; foam_mask = (int *) malloc(sizeof(int) * (foam_mask_w * foam_mask_h)); foam_mask_tmp = (int *) malloc(sizeof(int) * (foam_mask_w * foam_mask_h)); } for (i = 0; i < foam_mask_w * foam_mask_h; i++) foam_mask[i] = 0; foam_drag(api, which, canvas, last, x, y, x, y, update_rect); } static int foam_mask_test(int r, int x, int y) { int xx, yy; int tot, bub_r; tot = 0; for (yy = 0; yy < r; yy++) { for (xx = 0; xx < r; xx++) { if (x + xx < foam_mask_w && y + yy < foam_mask_h) { bub_r = foam_mask[((y + yy) * foam_mask_w) + (x + xx)]; tot = tot + bub_r; } } } return(tot); } // Affect the canvas on release: void foam_release(magic_api * api ATTRIBUTE_UNUSED ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect) { int xx, yy; int changes, max_iters; SDL_Rect dest; int n; SDL_Surface * img; SDL_BlitSurface(last, NULL, canvas, NULL); memcpy(foam_mask_tmp, foam_mask, (sizeof(int) * (foam_mask_w * foam_mask_h))); max_iters = 2; do { changes = 0; max_iters--; for (yy = 0; yy < foam_mask_h - 7; yy++) { for (xx = 0; xx < foam_mask_w - 7; xx++) { if (foam_mask_test(7, xx, yy) >= 40) { foam_mask[((yy + 0) * foam_mask_w) + (xx + 0)] = 7; foam_mask[((yy + 0) * foam_mask_w) + (xx + 1)] = 0; foam_mask[((yy + 0) * foam_mask_w) + (xx + 2)] = 1; foam_mask[((yy + 0) * foam_mask_w) + (xx + 3)] = 0; foam_mask[((yy + 0) * foam_mask_w) + (xx + 4)] = 1; foam_mask[((yy + 0) * foam_mask_w) + (xx + 5)] = 2; foam_mask[((yy + 0) * foam_mask_w) + (xx + 6)] = 0; foam_mask[((yy + 1) * foam_mask_w) + (xx + 0)] = 0; foam_mask[((yy + 1) * foam_mask_w) + (xx + 1)] = 1; foam_mask[((yy + 1) * foam_mask_w) + (xx + 2)] = 0; foam_mask[((yy + 1) * foam_mask_w) + (xx + 3)] = 0; foam_mask[((yy + 1) * foam_mask_w) + (xx + 4)] = 0; foam_mask[((yy + 1) * foam_mask_w) + (xx + 5)] = 2; foam_mask[((yy + 1) * foam_mask_w) + (xx + 6)] = 0; foam_mask[((yy + 2) * foam_mask_w) + (xx + 0)] = 1; foam_mask[((yy + 2) * foam_mask_w) + (xx + 1)] = 0; foam_mask[((yy + 2) * foam_mask_w) + (xx + 2)] = 0; foam_mask[((yy + 2) * foam_mask_w) + (xx + 3)] = 0; foam_mask[((yy + 2) * foam_mask_w) + (xx + 4)] = 0; foam_mask[((yy + 2) * foam_mask_w) + (xx + 5)] = 0; foam_mask[((yy + 2) * foam_mask_w) + (xx + 6)] = 1; foam_mask[((yy + 3) * foam_mask_w) + (xx + 0)] = 0; foam_mask[((yy + 3) * foam_mask_w) + (xx + 1)] = 1; foam_mask[((yy + 3) * foam_mask_w) + (xx + 2)] = 0; foam_mask[((yy + 3) * foam_mask_w) + (xx + 3)] = 0; foam_mask[((yy + 3) * foam_mask_w) + (xx + 4)] = 0; foam_mask[((yy + 3) * foam_mask_w) + (xx + 5)] = 0; foam_mask[((yy + 3) * foam_mask_w) + (xx + 6)] = 0; foam_mask[((yy + 4) * foam_mask_w) + (xx + 0)] = 1; foam_mask[((yy + 4) * foam_mask_w) + (xx + 1)] = 0; foam_mask[((yy + 4) * foam_mask_w) + (xx + 2)] = 0; foam_mask[((yy + 4) * foam_mask_w) + (xx + 3)] = 0; foam_mask[((yy + 4) * foam_mask_w) + (xx + 4)] = 0; foam_mask[((yy + 4) * foam_mask_w) + (xx + 5)] = 0; foam_mask[((yy + 4) * foam_mask_w) + (xx + 6)] = 1; foam_mask[((yy + 5) * foam_mask_w) + (xx + 0)] = 2; foam_mask[((yy + 5) * foam_mask_w) + (xx + 1)] = 0; foam_mask[((yy + 5) * foam_mask_w) + (xx + 2)] = 0; foam_mask[((yy + 5) * foam_mask_w) + (xx + 3)] = 7; foam_mask[((yy + 5) * foam_mask_w) + (xx + 4)] = 0; foam_mask[((yy + 5) * foam_mask_w) + (xx + 5)] = 3; foam_mask[((yy + 5) * foam_mask_w) + (xx + 6)] = 0; foam_mask[((yy + 6) * foam_mask_w) + (xx + 0)] = 0; foam_mask[((yy + 6) * foam_mask_w) + (xx + 1)] = 0; foam_mask[((yy + 6) * foam_mask_w) + (xx + 2)] = 1; foam_mask[((yy + 6) * foam_mask_w) + (xx + 3)] = 0; foam_mask[((yy + 6) * foam_mask_w) + (xx + 4)] = 1; foam_mask[((yy + 6) * foam_mask_w) + (xx + 5)] = 0; foam_mask[((yy + 6) * foam_mask_w) + (xx + 6)] = 2; changes = 1; } else if (foam_mask_test(5, xx, yy) >= 30) { foam_mask[((yy + 0) * foam_mask_w) + (xx + 0)] = 2; foam_mask[((yy + 0) * foam_mask_w) + (xx + 1)] = 1; foam_mask[((yy + 0) * foam_mask_w) + (xx + 2)] = 0; foam_mask[((yy + 0) * foam_mask_w) + (xx + 3)] = 1; foam_mask[((yy + 0) * foam_mask_w) + (xx + 4)] = 2; foam_mask[((yy + 1) * foam_mask_w) + (xx + 0)] = 1; foam_mask[((yy + 1) * foam_mask_w) + (xx + 1)] = 0; foam_mask[((yy + 1) * foam_mask_w) + (xx + 2)] = 0; foam_mask[((yy + 1) * foam_mask_w) + (xx + 3)] = 0; foam_mask[((yy + 1) * foam_mask_w) + (xx + 4)] = 1; foam_mask[((yy + 2) * foam_mask_w) + (xx + 0)] = 0; foam_mask[((yy + 2) * foam_mask_w) + (xx + 1)] = 0; foam_mask[((yy + 2) * foam_mask_w) + (xx + 2)] = 5; foam_mask[((yy + 2) * foam_mask_w) + (xx + 3)] = 0; foam_mask[((yy + 2) * foam_mask_w) + (xx + 4)] = 0; foam_mask[((yy + 3) * foam_mask_w) + (xx + 0)] = 2; foam_mask[((yy + 3) * foam_mask_w) + (xx + 1)] = 0; foam_mask[((yy + 3) * foam_mask_w) + (xx + 2)] = 1; foam_mask[((yy + 3) * foam_mask_w) + (xx + 3)] = 2; foam_mask[((yy + 3) * foam_mask_w) + (xx + 4)] = 0; foam_mask[((yy + 4) * foam_mask_w) + (xx + 0)] = 0; foam_mask[((yy + 4) * foam_mask_w) + (xx + 1)] = 1; foam_mask[((yy + 4) * foam_mask_w) + (xx + 2)] = 0; foam_mask[((yy + 4) * foam_mask_w) + (xx + 3)] = 1; foam_mask[((yy + 4) * foam_mask_w) + (xx + 4)] = 0; changes = 1; } else if (foam_mask_test(3, xx, yy) >= 8) { foam_mask[((yy + 0) * foam_mask_w) + (xx + 0)] = 1; foam_mask[((yy + 0) * foam_mask_w) + (xx + 1)] = 0; foam_mask[((yy + 0) * foam_mask_w) + (xx + 2)] = 1; foam_mask[((yy + 1) * foam_mask_w) + (xx + 0)] = 0; foam_mask[((yy + 1) * foam_mask_w) + (xx + 1)] = 3; foam_mask[((yy + 1) * foam_mask_w) + (xx + 2)] = 0; foam_mask[((yy + 2) * foam_mask_w) + (xx + 0)] = 1; foam_mask[((yy + 2) * foam_mask_w) + (xx + 1)] = 0; foam_mask[((yy + 2) * foam_mask_w) + (xx + 2)] = 1; changes = 1; } } } } while (changes && max_iters > 0); for (yy = 0; yy < foam_mask_h; yy++) { for (xx = 0; xx < foam_mask_w; xx++) { n = foam_mask[yy * foam_mask_w + xx]; img = NULL; if (n == 1) img = foam_1; else if (n == 3) img = foam_3; else if (n == 5) img = foam_5; else if (n == 7) img = foam_7; if (img != NULL) { dest.x = (xx * FOAM_PROP) - (img->w / 2) + ((rand() % 15) - 7); dest.y = (yy * FOAM_PROP) - (img->h / 2) + ((rand() % 15) - 7); SDL_BlitSurface(img, NULL, canvas, &dest); } } } memcpy(foam_mask, foam_mask_tmp, (sizeof(int) * (foam_mask_w * foam_mask_h))); update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; } // No setup happened: void foam_shutdown(magic_api * api ATTRIBUTE_UNUSED) { if (foam_snd != NULL) Mix_FreeChunk(foam_snd); if (foam_mask != NULL) free(foam_mask); if (foam_1 != NULL) SDL_FreeSurface(foam_1); if (foam_3 != NULL) SDL_FreeSurface(foam_3); if (foam_5 != NULL) SDL_FreeSurface(foam_5); if (foam_7 != NULL) SDL_FreeSurface(foam_7); } // Record the color from Tux Paint: void foam_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r, Uint8 g, Uint8 b) { foam_r = r; foam_g = g; foam_b = b; } // Use colors: int foam_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return 0; /* FIXME: Would be nice to tint the bubbles */ } void foam_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { } void foam_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { } int foam_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return(MODE_PAINT); }