/* light.c Light Magic Tool Plugin Tux Paint - A simple drawing program for children. Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com http://www.tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: July 8, 2008 $Id: light.c,v 1.9 2011/11/26 22:04:50 perepujal Exp $ */ #include #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" #include "math.h" /* Our globals: */ static Mix_Chunk * light1_snd, * light2_snd; static float light_h, light_s, light_v; Uint32 light_api_version(void); int light_init(magic_api * api); int light_get_tool_count(magic_api * api); SDL_Surface * light_get_icon(magic_api * api, int which); char * light_get_name(magic_api * api, int which); char * light_get_description(magic_api * api, int which, int mode); static void do_light(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); void light_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); void light_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void light_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void light_shutdown(magic_api * api); void light_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); int light_requires_colors(magic_api * api, int which); void light_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void light_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); int light_modes(magic_api * api, int which); Uint32 light_api_version(void) { return(TP_MAGIC_API_VERSION); } // No setup required: int light_init(magic_api * api) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/sounds/magic/light1.ogg", api->data_directory); light1_snd = Mix_LoadWAV(fname); snprintf(fname, sizeof(fname), "%s/sounds/magic/light2.ogg", api->data_directory); light2_snd = Mix_LoadWAV(fname); return(1); } // We have multiple tools: int light_get_tool_count(magic_api * api ATTRIBUTE_UNUSED) { return(1); } // Load our icons: SDL_Surface * light_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/images/magic/light.png", api->data_directory); return(IMG_Load(fname)); } // Return our names, localized: char * light_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return(strdup(gettext_noop("Light"))); } // Return our descriptions, localized: char * light_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return(strdup(gettext_noop("Click and drag to draw a beam of light on your picture."))); } // Do the effect: static void do_light(void * ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y) { magic_api * api = (magic_api *) ptr; int xx, yy; Uint32 pix; Uint8 r, g, b; float h, s, v, new_h, new_s, new_v; float adj; for (yy = -8; yy < 8; yy++) { for (xx = -8; xx < 8; xx++) { if (api->in_circle(xx, yy, 8)) { pix = api->getpixel(canvas, x + xx, y + yy); SDL_GetRGB(pix, canvas->format, &r, &g, &b); adj = (7.99 - sqrt(abs(xx * yy))) / 128.0; api->rgbtohsv(r, g, b, &h, &s, &v); v = min((float) 1.0, v + adj); if (light_h == -1 && h == -1) { new_h = -1; new_s = 0; new_v = v; } else if (light_h == -1) { new_h = h; new_s = max(0.0, s - adj / 2.0); new_v = v; } else if (h == -1) { new_h = light_h; new_s = max(0.0, light_s - adj / 2.0); new_v = v; } else { new_h = (light_h + h) / 2; new_s = max(0.0, s - adj / 2.0); new_v = v; } api->hsvtorgb(new_h, new_s, new_v, &r, &g, &b); api->putpixel(canvas, x + xx, y + yy, SDL_MapRGB(canvas->format, r, g, b)); } } } } // Affect the canvas on drag: void light_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) { api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, do_light); if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (oy > y) { int tmp = oy; oy = y; y = tmp; } update_rect->x = ox - 8; update_rect->y = oy - 8; update_rect->w = (x + 8) - update_rect->x; update_rect->h = (y + 8) - update_rect->h; api->playsound(light1_snd, (x * 255) / canvas->w, 255); } // Affect the canvas on click: void light_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { light_drag(api, which, canvas, last, x, y, x, y, update_rect); } // Affect the canvas on release: void light_release(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { api->playsound(light2_snd, (x * 255) / canvas->w, 255); } // No setup happened: void light_shutdown(magic_api * api ATTRIBUTE_UNUSED) { if (light1_snd != NULL) Mix_FreeChunk(light1_snd); if (light2_snd != NULL) Mix_FreeChunk(light2_snd); } // Record the color from Tux Paint: void light_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b) { api->rgbtohsv(r, g, b, &light_h, &light_s, &light_v); } // Use colors: int light_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return 1; } void light_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { } void light_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { } int light_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return(MODE_PAINT); }