/* perspective.c perspective, stretches the plane of the image. zoom, zooms in and out the image. Tux Paint - A simple drawing program for children. Credits: Andrew Corcoran Copyright (c) 2002-2009 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com http://www.tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: May 6, 2009 $Id: perspective.c,v 1.4 2011/05/09 23:38:53 perepujal Exp $ */ #include #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" #include #include #include #ifndef gettext_noop #define gettext_noop(String) String #endif static void perspective_preview(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect, float step); Uint32 perspective_api_version(void); int perspective_init(magic_api * api); int perspective_get_tool_count(magic_api * api); SDL_Surface * perspective_get_icon(magic_api * api, int which); char * perspective_get_name(magic_api * api, int which); char * perspective_get_description(magic_api * api, int which, int mode); void perspective_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); void perspective_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void perspective_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void perspective_shutdown(magic_api * api); void perspective_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); int perspective_requires_colors(magic_api * api, int which); void perspective_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void perspective_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); int perspective_modes(magic_api * api, int which); int scan_fill(magic_api * api, SDL_Surface * canvas, SDL_Surface * srfc,int x,int y, int fill_edge, int fill_tile, int size, Uint32 color); void perspective_line(void * ptr_to_api, int which, SDL_Surface * canvas, SDL_Surface * snapshot, int x, int y); static const int perspective_AMOUNT= 300; static const int perspective_RADIUS = 16; static const double perspective_SHARPEN = 1.0; Uint8 perspective_r, perspective_g, perspective_b; int corner; int dash; int click_x, click_y; int new_w, new_h, old_h, sound_h; int perspective_average_r, perspective_average_g, perspective_average_b, perspective_average_count; Uint32 pixel_average, black, white; int otop_left_x, otop_left_y, otop_right_x, otop_right_y; int obottom_right_x, obottom_right_y, obottom_left_x, obottom_left_y; int top_left_x, top_left_y, top_right_x, top_right_y; int bottom_right_x, bottom_right_y, bottom_left_x, bottom_left_y; float top_advc_x, right_advc_x, bottom_advc_x, left_advc_x; float top_advc_y, right_advc_y, bottom_advc_y, left_advc_y; enum { TOOL_PERSPECTIVE, TOOL_ZOOM, perspective_NUM_TOOLS }; enum { TOP_LEFT, TOP_RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT }; /* A copy of canvas at switchin, will be used to draw from it as snapshot changes at each click */ static SDL_Surface * canvas_back; static Mix_Chunk * perspective_snd_effect[perspective_NUM_TOOLS + 1]; const char * perspective_snd_filenames[perspective_NUM_TOOLS + 1] = { "perspective.ogg", "zoom_up.ogg", "zoom_down.ogg", }; const char * perspective_icon_filenames[perspective_NUM_TOOLS] = { "perspective.png", "zoom.png", }; const char * perspective_names[perspective_NUM_TOOLS] = { gettext_noop("Perspective"), gettext_noop("Zoom"), }; const char * perspective_descs[perspective_NUM_TOOLS] = { gettext_noop("Click on the corners and drag where you want to stretch the picture."), gettext_noop("Click and drag up to zoom in or drag down to zoom out the picture."), }; Uint32 perspective_api_version(void) { return(TP_MAGIC_API_VERSION); } //Load sounds int perspective_init(magic_api * api){ int i; char fname[1024]; for (i = 0; i <= perspective_NUM_TOOLS; i++){ snprintf(fname, sizeof(fname), "%s/sounds/magic/%s", api->data_directory, perspective_snd_filenames[i]); perspective_snd_effect[i] = Mix_LoadWAV(fname); } return(1); } int perspective_get_tool_count(magic_api * api ATTRIBUTE_UNUSED){ return(perspective_NUM_TOOLS); } // Load our icons: SDL_Surface * perspective_get_icon(magic_api * api, int which){ char fname[1024]; snprintf(fname, sizeof(fname), "%simages/magic/%s", api->data_directory, perspective_icon_filenames[which]); return(IMG_Load(fname)); } // Return our names, localized: char * perspective_get_name(magic_api * api ATTRIBUTE_UNUSED, int which){ return(strdup(gettext_noop(perspective_names[which]))); } // Return our descriptions, localized: char * perspective_get_description(magic_api * api ATTRIBUTE_UNUSED, int which, int mode ATTRIBUTE_UNUSED){ return(strdup(gettext_noop(perspective_descs[which]))); } // Affect the canvas on drag: void perspective_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect){ switch (which) { case TOOL_PERSPECTIVE: { switch (corner) { case TOP_LEFT: { top_left_x = x; top_left_y = y; } break; case TOP_RIGHT: { top_right_x = x; top_right_y = y; } break; case BOTTOM_LEFT: { bottom_left_x = x; bottom_left_y = y; } break; case BOTTOM_RIGHT: { bottom_right_x = x; bottom_right_y = y; } break; } SDL_BlitSurface(canvas_back, NULL, canvas, NULL); perspective_preview( api, which, canvas , last, x, y , update_rect , 2.0); /* Draw a square and the current shape relative to it as a visual reference */ /* square */ api->line(api, which, canvas, last, otop_left_x, otop_left_y, otop_right_x, otop_right_y, 1, perspective_line); api->line(api, which, canvas, last, otop_left_x, otop_left_y, obottom_left_x, obottom_left_y, 1, perspective_line); api->line(api, which, canvas, last, obottom_left_x, obottom_left_y, obottom_right_x, obottom_right_y, 1, perspective_line); api->line(api, which, canvas, last, obottom_right_x, obottom_right_y, otop_right_x, otop_right_y, 1, perspective_line); /* shape */ api->line(api, which, canvas, last, top_left_x, top_left_y, top_right_x, top_right_y, 1, perspective_line); api->line(api, which, canvas, last, top_left_x, top_left_y, bottom_left_x, bottom_left_y, 1, perspective_line); api->line(api, which, canvas, last, bottom_left_x, bottom_left_y, bottom_right_x, bottom_right_y, 1, perspective_line); api->line(api, which, canvas, last, bottom_right_x, bottom_right_y, top_right_x, top_right_y, 1, perspective_line); api->playsound(perspective_snd_effect[which], (x * 255) / canvas->w, 255); } break; case TOOL_ZOOM: { int x_distance, y_distance; update_rect->x = update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, perspective_r, perspective_g, perspective_b)); new_h = max(1, old_h + click_y - y); new_w = canvas->w * new_h / canvas->h; if (new_h >= sound_h) api->playsound(perspective_snd_effect[which], 127, 255); else api->playsound(perspective_snd_effect[which + 1], 127, 255); sound_h = new_h; x_distance = (otop_right_x - otop_left_x) * new_w / canvas->w; top_left_x = bottom_left_x = canvas->w / 2 - x_distance / 2; top_right_x = bottom_right_x = canvas->w / 2 + x_distance / 2; y_distance = (obottom_left_y - otop_left_y) * new_w / canvas->w; top_left_y = top_right_y = canvas->h / 2 - y_distance / 2; bottom_left_y = bottom_right_y = canvas->h / 2 + y_distance / 2; perspective_preview( api, which, canvas , last, x, y , update_rect , 2.0); update_rect->x = update_rect->y =0; update_rect->w = canvas->w; update_rect->h = canvas->h; } break; } update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; } // Affect the canvas on click: void perspective_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect){ switch(which) {case TOOL_PERSPECTIVE: { if (x < canvas->w / 2) { if (y < canvas->h / 2) { corner = TOP_LEFT; } else { corner = BOTTOM_LEFT; } } else { if (y < canvas->h / 2) { corner = TOP_RIGHT; } else { corner = BOTTOM_RIGHT; } } } break; case TOOL_ZOOM: { click_x = x; click_y = y; old_h = new_h; } break; } perspective_drag(api, which, canvas, last, x, y, x, y, update_rect); } // Affect the canvas on release: void perspective_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { switch (which) { case TOOL_PERSPECTIVE:{ perspective_preview( api, which, canvas , last, x, y , update_rect , 0.5); } break; case TOOL_ZOOM: { SDL_Surface * aux_surf; SDL_Surface * scaled_surf; update_rect->x = update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, perspective_r, perspective_g, perspective_b)); if(new_h < canvas->h) { scaled_surf = api->scale(canvas_back, new_w, new_h, 0); update_rect->x = (canvas->w - new_w) / 2; update_rect->y = (canvas->h - new_h) / 2; update_rect->w = new_w; update_rect->h = new_h; SDL_BlitSurface(scaled_surf, NULL, canvas, update_rect); } else { int aux_x, aux_y, aux_h, aux_w; aux_h = canvas->h * canvas->h / new_h; aux_w = canvas->w * aux_h / canvas->h; aux_x = canvas->w / 2 - aux_w / 2; aux_y = canvas->h / 2 - aux_h / 2; update_rect->x = canvas->w / 2 - aux_w / 2; update_rect->y = canvas->h / 2 - aux_h / 2; update_rect->w = aux_w; update_rect->h = aux_h; aux_surf = SDL_CreateRGBSurface(SDL_SWSURFACE, aux_w, aux_h, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, 0); SDL_BlitSurface(canvas_back, update_rect, aux_surf, NULL); scaled_surf = api->scale(aux_surf, canvas->w, canvas->h, 0); SDL_BlitSurface(scaled_surf, NULL, canvas, NULL); SDL_FreeSurface(aux_surf); } SDL_FreeSurface(scaled_surf); update_rect->x = update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; } break; } } void perspective_preview(magic_api * api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect, float step) { float i, j; float ax, ay, bx, by, dx, dy; int ox_distance, oy_distance; int center_ofset_x, center_ofset_y; update_rect->x = update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; SDL_FillRect(canvas, update_rect, SDL_MapRGB(canvas->format, perspective_r, perspective_g, perspective_b)); ox_distance = otop_right_x - otop_left_x; oy_distance = obottom_left_y - otop_left_y; top_advc_x = (float)(top_right_x - top_left_x) / ox_distance; top_advc_y = (float)(top_right_y - top_left_y) / ox_distance; left_advc_x = (float)(bottom_left_x - top_left_x) / oy_distance; left_advc_y = (float)(bottom_left_y - top_left_y) / oy_distance; right_advc_x = (float)(bottom_right_x - top_right_x) / oy_distance; right_advc_y = (float)(bottom_right_y - top_right_y) / oy_distance; bottom_advc_x = (float)(bottom_right_x - bottom_left_x) / ox_distance; bottom_advc_y = (float)(bottom_right_y - bottom_left_y) / ox_distance; center_ofset_x = (otop_left_x - top_left_x) * 2; center_ofset_y = (otop_left_y - top_left_y) * 2; for(i = 0; i < canvas->w; i += step) { ax = (float)top_advc_x * i; ay = (float)top_advc_y * i; bx = (float)bottom_advc_x * i + (bottom_left_x - top_left_x) * 2 ; by = (float)bottom_advc_y * i + (bottom_left_y - top_left_y) * 2; for(j = 0; j < canvas->h; j += step) { dx = (float)(bx - ax) / canvas->h * j; dy = (float)(by - ay)/ canvas->h * j; api->putpixel(canvas, ax + dx - center_ofset_x, ay + dy - center_ofset_y, api->getpixel(canvas_back, i, j)); } } } // No setup happened: void perspective_shutdown(magic_api * api ATTRIBUTE_UNUSED) { //Clean up sounds int i; for(i=0; iw; new_h = canvas->h; top_left_x = otop_left_x = bottom_left_x = obottom_left_x = canvas->w / 4; top_left_y = otop_left_y = top_right_y = otop_right_y = canvas->h / 4; top_right_x = otop_right_x = bottom_right_x = obottom_right_x = canvas->w - otop_left_x; bottom_left_y = obottom_left_y = bottom_right_y = obottom_right_y = canvas->h - otop_left_y; black = SDL_MapRGBA(canvas->format, 0, 0, 0, 0); white = SDL_MapRGBA(canvas->format, 255, 255, 255, 0); amask = ~(canvas->format->Rmask | canvas->format->Gmask | canvas->format->Bmask); canvas_back = SDL_CreateRGBSurface(SDL_SWSURFACE, canvas->w, canvas->h, canvas->format->BitsPerPixel, canvas->format->Rmask, canvas->format->Gmask, canvas->format->Bmask, amask); SDL_BlitSurface(canvas, NULL, canvas_back, NULL); } void perspective_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { SDL_FreeSurface(canvas_back); } int perspective_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return(MODE_PAINT_WITH_PREVIEW); } void perspective_line(void * ptr_to_api, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * snapshot ATTRIBUTE_UNUSED, int x, int y) { magic_api * api = (magic_api *) ptr_to_api; dash += 1; if (dash > 8) dash = 0; if (dash > 3) api->putpixel(canvas, x, y, black); else api->putpixel(canvas, x, y, white); }