/* rainbow.c Rainbow Magic Tool Plugin Tux Paint - A simple drawing program for children. Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com http://www.tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: July 8, 2008 $Id: rainbow.c,v 1.13 2011/12/19 09:32:26 perepujal Exp $ */ #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" /* Our globals: */ #define NUM_RAINBOW_COLORS 23 static const int rainbow_hexes[NUM_RAINBOW_COLORS][3] = { {255, 0, 0}, {255, 64, 0}, {255, 128, 0}, {255, 192, 0}, {255, 255, 0}, {192, 255, 0}, {128, 255, 0}, {64, 255, 0}, {0, 255, 0}, {0, 255, 64}, {0, 255, 128}, {0, 255, 192}, {0, 255, 255}, {0, 192, 255}, {0, 128, 255}, {0, 64, 255}, {64, 0, 255}, {128, 0, 255}, {192, 0, 255}, {255, 0, 255}, {255, 0, 192}, {255, 0, 128}, {255, 0, 64} }; static int rainbow_color; static Uint32 rainbow_rgb; static Mix_Chunk * rainbow_snd; int rainbow_init(magic_api * api); Uint32 rainbow_api_version(void); int rainbow_get_tool_count(magic_api * api); SDL_Surface * rainbow_get_icon(magic_api * api, int which); char * rainbow_get_name(magic_api * api, int which); char * rainbow_get_description(magic_api * api, int which, int mode); static void rainbow_linecb(void * ptr, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y); void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); void rainbow_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void rainbow_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void rainbow_shutdown(magic_api * api); void rainbow_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); int rainbow_requires_colors(magic_api * api, int which); void rainbow_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void rainbow_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); int rainbow_modes(magic_api * api, int which); Uint32 rainbow_api_version(void) { return(TP_MAGIC_API_VERSION); } // Load our sfx: int rainbow_init(magic_api * api) { char fname[1024]; rainbow_color = 0; snprintf(fname, sizeof(fname), "%s/sounds/magic/rainbow.wav", api->data_directory); rainbow_snd = Mix_LoadWAV(fname); return(1); } // We have multiple tools: int rainbow_get_tool_count(magic_api * api ATTRIBUTE_UNUSED) { return(1); } // Load our icons: SDL_Surface * rainbow_get_icon(magic_api * api, int which ATTRIBUTE_UNUSED) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/images/magic/rainbow.png", api->data_directory); return(IMG_Load(fname)); } // Return our names, localized: char * rainbow_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return(strdup(gettext_noop("Rainbow"))); } // Return our descriptions, localized: char * rainbow_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return(strdup( gettext_noop("You can draw in rainbow colors!"))); } // Do the effect: static void rainbow_linecb(void * ptr, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last ATTRIBUTE_UNUSED, int x, int y) { magic_api * api = (magic_api *) ptr; int xx, yy; for (yy = y - 16; yy < y + 16; yy++) { for (xx = x - 16; xx < x + 16; xx++) { if (api->in_circle(xx - x, yy - y, 16)) { api->putpixel(canvas, xx, yy, rainbow_rgb); } } } } // Affect the canvas on drag: void rainbow_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) { rainbow_color = (rainbow_color + 1) % NUM_RAINBOW_COLORS; rainbow_rgb = SDL_MapRGB(canvas->format, rainbow_hexes[rainbow_color][0], rainbow_hexes[rainbow_color][1], rainbow_hexes[rainbow_color][2]); api->line((void *) api, which, canvas, last, ox, oy, x, y, 1, rainbow_linecb); if (ox > x) { int tmp = ox; ox = x; x = tmp; } if (oy > y) { int tmp = oy; oy = y; y = tmp; } update_rect->x = ox - 16; update_rect->y = oy - 16; update_rect->w = (x + 16) - update_rect->x; update_rect->h = (y + 16) - update_rect->y; api->playsound(rainbow_snd, (x * 255) / canvas->w, 255); } // Affect the canvas on click: void rainbow_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { rainbow_drag(api, which, canvas, last, x, y, x, y, update_rect); } void rainbow_release(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED, SDL_Surface * last ATTRIBUTE_UNUSED, int x ATTRIBUTE_UNUSED, int y ATTRIBUTE_UNUSED, SDL_Rect * update_rect ATTRIBUTE_UNUSED) { } // Clean up void rainbow_shutdown(magic_api * api ATTRIBUTE_UNUSED) { if (rainbow_snd != NULL) Mix_FreeChunk(rainbow_snd); } // Record the color from Tux Paint: void rainbow_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED) { } // Use colors: int rainbow_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return 0; } void rainbow_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { } void rainbow_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { } int rainbow_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return(MODE_PAINT); }