/* shift.c Shift Magic Tool Plugin Tux Paint - A simple drawing program for children. Copyright (c) 2002-2008 by Bill Kendrick and others; see AUTHORS.txt bill@newbreedsoftware.com http://www.tuxpaint.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (See COPYING.txt) Last updated: July 8, 2008 $Id: shift.c,v 1.12 2011/05/10 12:50:44 perepujal Exp $ */ #include #include #include "tp_magic_api.h" #include "SDL_image.h" #include "SDL_mixer.h" #include "math.h" /* Our globals: */ static int shift_x, shift_y; static Mix_Chunk * shift_snd; /* Local function prototypes: */ static void shift_doit(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect, int crosshairs); Uint32 shift_api_version(void); int shift_init(magic_api * api); int shift_get_tool_count(magic_api * api); SDL_Surface * shift_get_icon(magic_api * api, int which); char * shift_get_name(magic_api * api, int which); char * shift_get_description(magic_api * api, int which, int mode); void shift_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect); void shift_click(magic_api * api, int which, int mode, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void shift_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect); void shift_shutdown(magic_api * api); void shift_set_color(magic_api * api, Uint8 r, Uint8 g, Uint8 b); int shift_requires_colors(magic_api * api, int which); void shift_switchin(magic_api * api, int which, int mode, SDL_Surface * canvas); void shift_switchout(magic_api * api, int which, int mode, SDL_Surface * canvas); int shift_modes(magic_api * api, int which); Uint32 shift_api_version(void) { return(TP_MAGIC_API_VERSION); } // No setup required: int shift_init(magic_api * api) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/sounds/magic/shift.ogg", api->data_directory); shift_snd = Mix_LoadWAV(fname); return(1); } // We have multiple tools: int shift_get_tool_count(magic_api * api ATTRIBUTE_UNUSED) { return(1); } // Load our icons: SDL_Surface * shift_get_icon(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { char fname[1024]; snprintf(fname, sizeof(fname), "%s/images/magic/shift.png", api->data_directory); return(IMG_Load(fname)); } // Return our names, localized: char * shift_get_name(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return(strdup(gettext_noop("Shift"))); } // Return our descriptions, localized: char * shift_get_description(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED) { return(strdup(gettext_noop("Click and drag to shift your picture around on the canvas."))); } // Affect the canvas on drag: void shift_drag(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int ox, int oy, int x, int y, SDL_Rect * update_rect) { if (ox == x && oy == y) return; /* No-op */ shift_doit(api, which, canvas, last, ox, oy, x, y, update_rect, 1); } static void shift_doit(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int ox ATTRIBUTE_UNUSED, int oy ATTRIBUTE_UNUSED, int x, int y, SDL_Rect * update_rect, int crosshairs) { SDL_Rect dest; int dx, dy; dx = x - shift_x; dy = y - shift_y; while (dx < -canvas->w) dx += canvas->w; while (dx > canvas->w) dx -= canvas->w; while (dy < -canvas->h) dy += canvas->h; while (dy > canvas->h) dy -= canvas->h; /* Center */ dest.x = dx; dest.y = dy; SDL_BlitSurface(last, NULL, canvas, &dest); if (dy > 0) { if (dx > 0) { /* Top Left */ dest.x = dx - canvas->w; dest.y = dy - canvas->h; SDL_BlitSurface(last, NULL, canvas, &dest); } /* Top */ dest.x = dx; dest.y = dy - canvas->h; SDL_BlitSurface(last, NULL, canvas, &dest); if (dx < 0) { /* Top Right */ dest.x = dx + canvas->w; dest.y = dy - canvas->h; SDL_BlitSurface(last, NULL, canvas, &dest); } } if (dx > 0) { /* Left */ dest.x = dx - canvas->w; dest.y = dy; SDL_BlitSurface(last, NULL, canvas, &dest); } if (dx < 0) { /* Right */ dest.x = dx + canvas->w; dest.y = dy; SDL_BlitSurface(last, NULL, canvas, &dest); } if (dy < 0) { if (dx > 0) { /* Bottom Left */ dest.x = dx - canvas->w; dest.y = dy + canvas->h; SDL_BlitSurface(last, NULL, canvas, &dest); } /* Bottom */ dest.x = dx; dest.y = dy + canvas->h; SDL_BlitSurface(last, NULL, canvas, &dest); if (dx < 0) { /* Bottom Right */ dest.x = dx + canvas->w; dest.y = dy + canvas->h; SDL_BlitSurface(last, NULL, canvas, &dest); } } if (crosshairs) { dest.x = (canvas->w / 2) - 1; dest.y = 0; dest.w = 3; dest.h = canvas->h; SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 255, 255, 255)); dest.x = 0; dest.y = (canvas->h / 2) - 1; dest.w = canvas->w; dest.h = 3; SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 255, 255, 255)); dest.x = canvas->w / 2; dest.y = 0; dest.w = 1; dest.h = canvas->h; SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 0, 0, 0)); dest.x = 0; dest.y = canvas->h / 2; dest.w = canvas->w; dest.h = 1; SDL_FillRect(canvas, &dest, SDL_MapRGB(canvas->format, 0, 0, 0)); } /* Update everything! */ update_rect->x = 0; update_rect->y = 0; update_rect->w = canvas->w; update_rect->h = canvas->h; api->playsound(shift_snd, (x * 255) / canvas->w, 255); } // Affect the canvas on click: void shift_click(magic_api * api, int which, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { shift_x = x; shift_y = y; shift_doit(api, which, canvas, last, x, y, x, y, update_rect, 1); } // Affect the canvas on release: void shift_release(magic_api * api, int which, SDL_Surface * canvas, SDL_Surface * last, int x, int y, SDL_Rect * update_rect) { shift_doit(api, which, canvas, last, x, y, x, y, update_rect, 0); api->stopsound(); } // No setup happened: void shift_shutdown(magic_api * api ATTRIBUTE_UNUSED) { if (shift_snd != NULL) Mix_FreeChunk(shift_snd); } // Record the color from Tux Paint: void shift_set_color(magic_api * api ATTRIBUTE_UNUSED, Uint8 r ATTRIBUTE_UNUSED, Uint8 g ATTRIBUTE_UNUSED, Uint8 b ATTRIBUTE_UNUSED) { } // Use colors: int shift_requires_colors(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return 0; } void shift_switchin(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { } void shift_switchout(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED, int mode ATTRIBUTE_UNUSED, SDL_Surface * canvas ATTRIBUTE_UNUSED) { } int shift_modes(magic_api * api ATTRIBUTE_UNUSED, int which ATTRIBUTE_UNUSED) { return(MODE_PAINT_WITH_PREVIEW); }