/* * Copyright (c) 2009 Tias Guns * Copyright (c) 2009 Soren Hauberg * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include "calibrator.h" #define SWAP(x,y) do { int t; t=(x); x=(y); y=t; } while (0) /* reset clicks */ void reset (struct Calib *c) { c->num_clicks = 0; } /* check whether the coordinates are along the respective axis */ static gboolean along_axis (struct Calib *c, int xy, int x0, int y0) { return ((abs(xy - x0) <= c->threshold_misclick) || (abs(xy - y0) <= c->threshold_misclick)); } /* add a click with the given coordinates */ gboolean add_click (struct Calib *c, int x, int y) { /* Double-click detection */ if (c->threshold_doubleclick > 0 && c->num_clicks > 0) { int i = c->num_clicks-1; while (i >= 0) { if (abs(x - c->clicked_x[i]) <= c->threshold_doubleclick && abs(y - c->clicked_y[i]) <= c->threshold_doubleclick) { return FALSE; } i--; } } /* Mis-click detection */ if (c->threshold_misclick > 0 && c->num_clicks > 0) { gboolean misclick = TRUE; if (c->num_clicks == 1) { /* check that along one axis of first point */ if (along_axis(c, x,c->clicked_x[0],c->clicked_y[0]) || along_axis(c, y,c->clicked_x[0],c->clicked_y[0])) { misclick = FALSE; } } else if (c->num_clicks == 2) { /* check that along other axis of first point than second point */ if ((along_axis(c, y,c->clicked_x[0],c->clicked_y[0]) && along_axis(c, c->clicked_x[1],c->clicked_x[0],c->clicked_y[0])) || (along_axis(c, x,c->clicked_x[0],c->clicked_y[0]) && along_axis(c, c->clicked_y[1],c->clicked_x[0],c->clicked_y[0]))) { misclick = FALSE; } } else if (c->num_clicks == 3) { /* check that along both axis of second and third point */ if ((along_axis(c, x,c->clicked_x[1],c->clicked_y[1]) && along_axis(c, y,c->clicked_x[2],c->clicked_y[2])) || (along_axis(c, y,c->clicked_x[1],c->clicked_y[1]) && along_axis(c, x,c->clicked_x[2],c->clicked_y[2]))) { misclick = FALSE; } } if (misclick) { reset(c); return FALSE; } } c->clicked_x[c->num_clicks] = x; c->clicked_y[c->num_clicks] = y; c->num_clicks++; return TRUE; } /* calculate and apply the calibration */ gboolean finish (struct Calib *c, XYinfo *new_axis, gboolean *swap) { gboolean swap_xy; float scale_x; float scale_y; int delta_x; int delta_y; XYinfo axis = {-1, -1, -1, -1}; if (c->num_clicks != 4) return FALSE; /* Should x and y be swapped? */ swap_xy = (abs (c->clicked_x [UL] - c->clicked_x [UR]) < abs (c->clicked_y [UL] - c->clicked_y [UR])); if (swap_xy) { SWAP(c->clicked_x[LL], c->clicked_x[UR]); SWAP(c->clicked_y[LL], c->clicked_y[UR]); } /* Compute min/max coordinates. */ /* These are scaled using the values of old_axis */ scale_x = (c->old_axis.x_max - c->old_axis.x_min)/(float)c->geometry.width; axis.x_min = ((((c->clicked_x[UL] + c->clicked_x[LL]) / 2) - c->geometry.x) * scale_x) + c->old_axis.x_min; axis.x_max = ((((c->clicked_x[UR] + c->clicked_x[LR]) / 2) - c->geometry.x) * scale_x) + c->old_axis.x_min; scale_y = (c->old_axis.y_max - c->old_axis.y_min)/(float)c->geometry.height; axis.y_min = ((((c->clicked_y[UL] + c->clicked_y[UR]) / 2) - c->geometry.y) * scale_y) + c->old_axis.y_min; axis.y_max = ((((c->clicked_y[LL] + c->clicked_y[LR]) / 2) - c->geometry.y) * scale_y) + c->old_axis.y_min; /* Add/subtract the offset that comes from not having the points in the * corners (using the same coordinate system they are currently in) */ delta_x = (axis.x_max - axis.x_min) / (float)(NUM_BLOCKS - 2); axis.x_min -= delta_x; axis.x_max += delta_x; delta_y = (axis.y_max - axis.y_min) / (float)(NUM_BLOCKS - 2); axis.y_min -= delta_y; axis.y_max += delta_y; /* If x and y has to be swapped we also have to swap the parameters */ if (swap_xy) { SWAP(axis.x_min, axis.y_max); SWAP(axis.y_min, axis.x_max); } *new_axis = axis; *swap = swap_xy; return TRUE; }