/* * Licensed under the GNU Lesser General Public License Version 3 * * This library is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the license, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this library. If not, see . */ // generated automatically - do not change module gio.ActionIF; private import gi.gio; public import gi.giotypes; private import glib.ErrorG; private import glib.GException; private import glib.Str; private import glib.Variant; private import glib.VariantType; /** * #GAction represents a single named action. * * The main interface to an action is that it can be activated with * g_action_activate(). This results in the 'activate' signal being * emitted. An activation has a #GVariant parameter (which may be * %NULL). The correct type for the parameter is determined by a static * parameter type (which is given at construction time). * * An action may optionally have a state, in which case the state may be * set with g_action_change_state(). This call takes a #GVariant. The * correct type for the state is determined by a static state type * (which is given at construction time). * * The state may have a hint associated with it, specifying its valid * range. * * #GAction is merely the interface to the concept of an action, as * described above. Various implementations of actions exist, including * #GSimpleAction. * * In all cases, the implementing class is responsible for storing the * name of the action, the parameter type, the enabled state, the * optional state type and the state and emitting the appropriate * signals when these change. The implementor responsible for filtering * calls to g_action_activate() and g_action_change_state() for type * safety and for the state being enabled. * * Probably the only useful thing to do with a #GAction is to put it * inside of a #GSimpleActionGroup. */ public interface ActionIF{ /** Get the main Gtk struct */ public GAction* getActionStruct(); /** the main Gtk struct as a void* */ protected void* getStruct(); /** * Checks if @action_name is valid. * * @action_name is valid if it consists only of alphanumeric characters, * plus '-' and '.'. The empty string is not a valid action name. * * It is an error to call this function with a non-utf8 @action_name. * @action_name must not be %NULL. * * Params: * actionName = an potential action name * * Returns: %TRUE if @action_name is valid * * Since: 2.38 */ public static bool nameIsValid(string actionName); /** * Parses a detailed action name into its separate name and target * components. * * Detailed action names can have three formats. * * The first format is used to represent an action name with no target * value and consists of just an action name containing no whitespace * nor the characters ':', '(' or ')'. For example: "app.action". * * The second format is used to represent an action with a target value * that is a non-empty string consisting only of alphanumerics, plus '-' * and '.'. In that case, the action name and target value are * separated by a double colon ("::"). For example: * "app.action::target". * * The third format is used to represent an action with any type of * target value, including strings. The target value follows the action * name, surrounded in parens. For example: "app.action(42)". The * target value is parsed using g_variant_parse(). If a tuple-typed * value is desired, it must be specified in the same way, resulting in * two sets of parens, for example: "app.action((1,2,3))". A string * target can be specified this way as well: "app.action('target')". * For strings, this third format must be used if * target value is * empty or contains characters other than alphanumerics, '-' and '.'. * * Params: * detailedName = a detailed action name * actionName = the action name * targetValue = the target value, or %NULL for no target * * Returns: %TRUE if successful, else %FALSE with @error set * * Since: 2.38 * * Throws: GException on failure. */ public static bool parseDetailedName(string detailedName, out string actionName, out Variant targetValue); /** * Formats a detailed action name from @action_name and @target_value. * * It is an error to call this function with an invalid action name. * * This function is the opposite of * g_action_parse_detailed_action_name(). It will produce a string that * can be parsed back to the @action_name and @target_value by that * function. * * See that function for the types of strings that will be printed by * this function. * * Params: * actionName = a valid action name * targetValue = a #GVariant target value, or %NULL * * Returns: a detailed format string * * Since: 2.38 */ public static string printDetailedName(string actionName, Variant targetValue); /** * Activates the action. * * @parameter must be the correct type of parameter for the action (ie: * the parameter type given at construction time). If the parameter * type was %NULL then @parameter must also be %NULL. * * If the @parameter GVariant is floating, it is consumed. * * Params: * parameter = the parameter to the activation * * Since: 2.28 */ public void activate(Variant parameter); /** * Request for the state of @action to be changed to @value. * * The action must be stateful and @value must be of the correct type. * See g_action_get_state_type(). * * This call merely requests a change. The action may refuse to change * its state or may change its state to something other than @value. * See g_action_get_state_hint(). * * If the @value GVariant is floating, it is consumed. * * Params: * value = the new state * * Since: 2.30 */ public void changeState(Variant value); /** * Checks if @action is currently enabled. * * An action must be enabled in order to be activated or in order to * have its state changed from outside callers. * * Returns: whether the action is enabled * * Since: 2.28 */ public bool getEnabled(); /** * Queries the name of @action. * * Returns: the name of the action * * Since: 2.28 */ public string getName(); /** * Queries the type of the parameter that must be given when activating * @action. * * When activating the action using g_action_activate(), the #GVariant * given to that function must be of the type returned by this function. * * In the case that this function returns %NULL, you must not give any * #GVariant, but %NULL instead. * * Returns: the parameter type * * Since: 2.28 */ public VariantType getParameterType(); /** * Queries the current state of @action. * * If the action is not stateful then %NULL will be returned. If the * action is stateful then the type of the return value is the type * given by g_action_get_state_type(). * * The return value (if non-%NULL) should be freed with * g_variant_unref() when it is no longer required. * * Returns: the current state of the action * * Since: 2.28 */ public Variant getState(); /** * Requests a hint about the valid range of values for the state of * @action. * * If %NULL is returned it either means that the action is not stateful * or that there is no hint about the valid range of values for the * state of the action. * * If a #GVariant array is returned then each item in the array is a * possible value for the state. If a #GVariant pair (ie: two-tuple) is * returned then the tuple specifies the inclusive lower and upper bound * of valid values for the state. * * In any case, the information is merely a hint. It may be possible to * have a state value outside of the hinted range and setting a value * within the range may fail. * * The return value (if non-%NULL) should be freed with * g_variant_unref() when it is no longer required. * * Returns: the state range hint * * Since: 2.28 */ public Variant getStateHint(); /** * Queries the type of the state of @action. * * If the action is stateful (e.g. created with * g_simple_action_new_stateful()) then this function returns the * #GVariantType of the state. This is the type of the initial value * given as the state. All calls to g_action_change_state() must give a * #GVariant of this type and g_action_get_state() will return a * #GVariant of the same type. * * If the action is not stateful (e.g. created with g_simple_action_new()) * then this function will return %NULL. In that case, g_action_get_state() * will return %NULL and you must not call g_action_change_state(). * * Returns: the state type, if the action is stateful * * Since: 2.28 */ public VariantType getStateType(); }