/* * Licensed under the GNU Lesser General Public License Version 3 * * This library is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the license, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this library. If not, see . */ // generated automatically - do not change module gio.MenuModel; private import gi.gio; public import gi.giotypes; private import gio.MenuAttributeIter; private import gio.MenuLinkIter; private import glib.Str; private import glib.Variant; private import glib.VariantType; private import gobject.ObjectG; private import gobject.Signals; private import std.algorithm; /** * #GMenuModel represents the contents of a menu -- an ordered list of * menu items. The items are associated with actions, which can be * activated through them. Items can be grouped in sections, and may * have submenus associated with them. Both items and sections usually * have some representation data, such as labels or icons. The type of * the associated action (ie whether it is stateful, and what kind of * state it has) can influence the representation of the item. * * The conceptual model of menus in #GMenuModel is hierarchical: * sections and submenus are again represented by #GMenuModels. * Menus themselves do not define their own roles. Rather, the role * of a particular #GMenuModel is defined by the item that references * it (or, in the case of the 'root' menu, is defined by the context * in which it is used). * * As an example, consider the visible portions of this menu: * * ## An example menu # {#menu-example} * * ![](menu-example.png) * * There are 8 "menus" visible in the screenshot: one menubar, two * submenus and 5 sections: * * - the toplevel menubar (containing 4 items) * - the View submenu (containing 3 sections) * - the first section of the View submenu (containing 2 items) * - the second section of the View submenu (containing 1 item) * - the final section of the View submenu (containing 1 item) * - the Highlight Mode submenu (containing 2 sections) * - the Sources section (containing 2 items) * - the Markup section (containing 2 items) * * The [example][menu-model] illustrates the conceptual connection between * these 8 menus. Each large block in the figure represents a menu and the * smaller blocks within the large block represent items in that menu. Some * items contain references to other menus. * * ## A menu example # {#menu-model} * * ![](menu-model.png) * * Notice that the separators visible in the [example][menu-example] * appear nowhere in the [menu model][menu-model]. This is because * separators are not explicitly represented in the menu model. Instead, * a separator is inserted between any two non-empty sections of a menu. * Section items can have labels just like any other item. In that case, * a display system may show a section header instead of a separator. * * The motivation for this abstract model of application controls is * that modern user interfaces tend to make these controls available * outside the application. Examples include global menus, jumplists, * dash boards, etc. To support such uses, it is necessary to 'export' * information about actions and their representation in menus, which * is exactly what the [GActionGroup exporter][gio-GActionGroup-exporter] * and the [GMenuModel exporter][gio-GMenuModel-exporter] do for * #GActionGroup and #GMenuModel. The client-side counterparts to * make use of the exported information are #GDBusActionGroup and * #GDBusMenuModel. * * The API of #GMenuModel is very generic, with iterators for the * attributes and links of an item, see g_menu_model_iterate_item_attributes() * and g_menu_model_iterate_item_links(). The 'standard' attributes and * link types have predefined names: %G_MENU_ATTRIBUTE_LABEL, * %G_MENU_ATTRIBUTE_ACTION, %G_MENU_ATTRIBUTE_TARGET, %G_MENU_LINK_SECTION * and %G_MENU_LINK_SUBMENU. * * Items in a #GMenuModel represent active controls if they refer to * an action that can get activated when the user interacts with the * menu item. The reference to the action is encoded by the string id * in the %G_MENU_ATTRIBUTE_ACTION attribute. An action id uniquely * identifies an action in an action group. Which action group(s) provide * actions depends on the context in which the menu model is used. * E.g. when the model is exported as the application menu of a * #GtkApplication, actions can be application-wide or window-specific * (and thus come from two different action groups). By convention, the * application-wide actions have names that start with "app.", while the * names of window-specific actions start with "win.". * * While a wide variety of stateful actions is possible, the following * is the minimum that is expected to be supported by all users of exported * menu information: * - an action with no parameter type and no state * - an action with no parameter type and boolean state * - an action with string parameter type and string state * * ## Stateless * * A stateless action typically corresponds to an ordinary menu item. * * Selecting such a menu item will activate the action (with no parameter). * * ## Boolean State * * An action with a boolean state will most typically be used with a "toggle" * or "switch" menu item. The state can be set directly, but activating the * action (with no parameter) results in the state being toggled. * * Selecting a toggle menu item will activate the action. The menu item should * be rendered as "checked" when the state is true. * * ## String Parameter and State * * Actions with string parameters and state will most typically be used to * represent an enumerated choice over the items available for a group of * radio menu items. Activating the action with a string parameter is * equivalent to setting that parameter as the state. * * Radio menu items, in addition to being associated with the action, will * have a target value. Selecting that menu item will result in activation * of the action with the target value as the parameter. The menu item should * be rendered as "selected" when the state of the action is equal to the * target value of the menu item. * * Since: 2.32 */ public class MenuModel : ObjectG { /** the main Gtk struct */ protected GMenuModel* gMenuModel; /** Get the main Gtk struct */ public GMenuModel* getMenuModelStruct() { return gMenuModel; } /** the main Gtk struct as a void* */ protected override void* getStruct() { return cast(void*)gMenuModel; } protected override void setStruct(GObject* obj) { gMenuModel = cast(GMenuModel*)obj; super.setStruct(obj); } /** * Sets our main struct and passes it to the parent class. */ public this (GMenuModel* gMenuModel, bool ownedRef = false) { this.gMenuModel = gMenuModel; super(cast(GObject*)gMenuModel, ownedRef); } /** */ public static GType getType() { return g_menu_model_get_type(); } /** * Queries the item at position @item_index in @model for the attribute * specified by @attribute. * * If @expected_type is non-%NULL then it specifies the expected type of * the attribute. If it is %NULL then any type will be accepted. * * If the attribute exists and matches @expected_type (or if the * expected type is unspecified) then the value is returned. * * If the attribute does not exist, or does not match the expected type * then %NULL is returned. * * Params: * itemIndex = the index of the item * attribute = the attribute to query * expectedType = the expected type of the attribute, or * %NULL * * Returns: the value of the attribute * * Since: 2.32 */ public Variant getItemAttributeValue(int itemIndex, string attribute, VariantType expectedType) { auto p = g_menu_model_get_item_attribute_value(gMenuModel, itemIndex, Str.toStringz(attribute), (expectedType is null) ? null : expectedType.getVariantTypeStruct()); if(p is null) { return null; } return new Variant(cast(GVariant*) p, true); } /** * Queries the item at position @item_index in @model for the link * specified by @link. * * If the link exists, the linked #GMenuModel is returned. If the link * does not exist, %NULL is returned. * * Params: * itemIndex = the index of the item * link = the link to query * * Returns: the linked #GMenuModel, or %NULL * * Since: 2.32 */ public MenuModel getItemLink(int itemIndex, string link) { auto p = g_menu_model_get_item_link(gMenuModel, itemIndex, Str.toStringz(link)); if(p is null) { return null; } return ObjectG.getDObject!(MenuModel)(cast(GMenuModel*) p, true); } /** * Query the number of items in @model. * * Returns: the number of items * * Since: 2.32 */ public int getNItems() { return g_menu_model_get_n_items(gMenuModel); } /** * Queries if @model is mutable. * * An immutable #GMenuModel will never emit the #GMenuModel::items-changed * signal. Consumers of the model may make optimisations accordingly. * * Returns: %TRUE if the model is mutable (ie: "items-changed" may be * emitted). * * Since: 2.32 */ public bool isMutable() { return g_menu_model_is_mutable(gMenuModel) != 0; } /** * Requests emission of the #GMenuModel::items-changed signal on @model. * * This function should never be called except by #GMenuModel * subclasses. Any other calls to this function will very likely lead * to a violation of the interface of the model. * * The implementation should update its internal representation of the * menu before emitting the signal. The implementation should further * expect to receive queries about the new state of the menu (and * particularly added menu items) while signal handlers are running. * * The implementation must dispatch this call directly from a mainloop * entry and not in response to calls -- particularly those from the * #GMenuModel API. Said another way: the menu must not change while * user code is running without returning to the mainloop. * * Params: * position = the position of the change * removed = the number of items removed * added = the number of items added * * Since: 2.32 */ public void itemsChanged(int position, int removed, int added) { g_menu_model_items_changed(gMenuModel, position, removed, added); } /** * Creates a #GMenuAttributeIter to iterate over the attributes of * the item at position @item_index in @model. * * You must free the iterator with g_object_unref() when you are done. * * Params: * itemIndex = the index of the item * * Returns: a new #GMenuAttributeIter * * Since: 2.32 */ public MenuAttributeIter iterateItemAttributes(int itemIndex) { auto p = g_menu_model_iterate_item_attributes(gMenuModel, itemIndex); if(p is null) { return null; } return ObjectG.getDObject!(MenuAttributeIter)(cast(GMenuAttributeIter*) p, true); } /** * Creates a #GMenuLinkIter to iterate over the links of the item at * position @item_index in @model. * * You must free the iterator with g_object_unref() when you are done. * * Params: * itemIndex = the index of the item * * Returns: a new #GMenuLinkIter * * Since: 2.32 */ public MenuLinkIter iterateItemLinks(int itemIndex) { auto p = g_menu_model_iterate_item_links(gMenuModel, itemIndex); if(p is null) { return null; } return ObjectG.getDObject!(MenuLinkIter)(cast(GMenuLinkIter*) p, true); } protected class OnItemsChangedDelegateWrapper { static OnItemsChangedDelegateWrapper[] listeners; void delegate(int, int, int, MenuModel) dlg; gulong handlerId; this(void delegate(int, int, int, MenuModel) dlg) { this.dlg = dlg; this.listeners ~= this; } void remove(OnItemsChangedDelegateWrapper source) { foreach(index, wrapper; listeners) { if (wrapper.handlerId == source.handlerId) { listeners[index] = null; listeners = std.algorithm.remove(listeners, index); break; } } } } /** * Emitted when a change has occured to the menu. * * The only changes that can occur to a menu is that items are removed * or added. Items may not change (except by being removed and added * back in the same location). This signal is capable of describing * both of those changes (at the same time). * * The signal means that starting at the index @position, @removed * items were removed and @added items were added in their place. If * @removed is zero then only items were added. If @added is zero * then only items were removed. * * As an example, if the menu contains items a, b, c, d (in that * order) and the signal (2, 1, 3) occurs then the new composition of * the menu will be a, b, _, _, _, d (with each _ representing some * new item). * * Signal handlers may query the model (particularly the added items) * and expect to see the results of the modification that is being * reported. The signal is emitted after the modification. * * Params: * position = the position of the change * removed = the number of items removed * added = the number of items added */ gulong addOnItemsChanged(void delegate(int, int, int, MenuModel) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0) { auto wrapper = new OnItemsChangedDelegateWrapper(dlg); wrapper.handlerId = Signals.connectData( this, "items-changed", cast(GCallback)&callBackItemsChanged, cast(void*)wrapper, cast(GClosureNotify)&callBackItemsChangedDestroy, connectFlags); return wrapper.handlerId; } extern(C) static void callBackItemsChanged(GMenuModel* menumodelStruct, int position, int removed, int added, OnItemsChangedDelegateWrapper wrapper) { wrapper.dlg(position, removed, added, wrapper.outer); } extern(C) static void callBackItemsChangedDestroy(OnItemsChangedDelegateWrapper wrapper, GClosure* closure) { wrapper.remove(wrapper); } }