/* * Licensed under the GNU Lesser General Public License Version 3 * * This library is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the license, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this library. If not, see . */ // generated automatically - do not change module gio.SocketAddress; private import gi.gio; public import gi.giotypes; private import gio.SocketConnectableIF; private import gio.SocketConnectableT; private import glib.ConstructionException; private import glib.ErrorG; private import glib.GException; private import gobject.ObjectG; /** * #GSocketAddress is the equivalent of struct sockaddr in the BSD * sockets API. This is an abstract class; use #GInetSocketAddress * for internet sockets, or #GUnixSocketAddress for UNIX domain sockets. */ public class SocketAddress : ObjectG, SocketConnectableIF { /** the main Gtk struct */ protected GSocketAddress* gSocketAddress; /** Get the main Gtk struct */ public GSocketAddress* getSocketAddressStruct() { return gSocketAddress; } /** the main Gtk struct as a void* */ protected override void* getStruct() { return cast(void*)gSocketAddress; } protected override void setStruct(GObject* obj) { gSocketAddress = cast(GSocketAddress*)obj; super.setStruct(obj); } /** * Sets our main struct and passes it to the parent class. */ public this (GSocketAddress* gSocketAddress, bool ownedRef = false) { this.gSocketAddress = gSocketAddress; super(cast(GObject*)gSocketAddress, ownedRef); } // add the SocketConnectable capabilities mixin SocketConnectableT!(GSocketAddress); /** */ public static GType getType() { return g_socket_address_get_type(); } /** * Creates a #GSocketAddress subclass corresponding to the native * struct sockaddr @native. * * Params: * native = a pointer to a struct sockaddr * len = the size of the memory location pointed to by @native * * Returns: a new #GSocketAddress if @native could successfully * be converted, otherwise %NULL * * Since: 2.22 * * Throws: ConstructionException GTK+ fails to create the object. */ public this(void* native, size_t len) { auto p = g_socket_address_new_from_native(native, len); if(p is null) { throw new ConstructionException("null returned by new_from_native"); } this(cast(GSocketAddress*) p, true); } /** * Gets the socket family type of @address. * * Returns: the socket family type of @address * * Since: 2.22 */ public GSocketFamily getFamily() { return g_socket_address_get_family(gSocketAddress); } /** * Gets the size of @address's native struct sockaddr. * You can use this to allocate memory to pass to * g_socket_address_to_native(). * * Returns: the size of the native struct sockaddr that * @address represents * * Since: 2.22 */ public ptrdiff_t getNativeSize() { return g_socket_address_get_native_size(gSocketAddress); } /** * Converts a #GSocketAddress to a native struct sockaddr, which can * be passed to low-level functions like connect() or bind(). * * If not enough space is available, a %G_IO_ERROR_NO_SPACE error * is returned. If the address type is not known on the system * then a %G_IO_ERROR_NOT_SUPPORTED error is returned. * * Params: * dest = a pointer to a memory location that will contain the native * struct sockaddr * destlen = the size of @dest. Must be at least as large as * g_socket_address_get_native_size() * * Returns: %TRUE if @dest was filled in, %FALSE on error * * Since: 2.22 * * Throws: GException on failure. */ public bool toNative(void* dest, size_t destlen) { GError* err = null; auto p = g_socket_address_to_native(gSocketAddress, dest, destlen, &err) != 0; if (err !is null) { throw new GException( new ErrorG(err) ); } return p; } }