/* * Licensed under the GNU Lesser General Public License Version 3 * * This library is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the license, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this library. If not, see . */ // generated automatically - do not change module gobject.Signals; private import gi.gobject; public import gi.gobjecttypes; private import glib.Str; private import gobject.Closure; private import gobject.ObjectG; private import gobject.Value; /** */ public struct Signals { /** */ public static gulong connectData(void* instanc, string detailedSignal, GCallback cHandler, Object data, GClosureNotify destroyData, GConnectFlags connectFlags) { return g_signal_connect_data(instanc, Str.toStringz(detailedSignal), cHandler, cast(void*)data, destroyData, connectFlags); } /** */ /** * A predefined #GSignalAccumulator for signals intended to be used as a * hook for application code to provide a particular value. Usually * only one such value is desired and multiple handlers for the same * signal don't make much sense (except for the case of the default * handler defined in the class structure, in which case you will * usually want the signal connection to override the class handler). * * This accumulator will use the return value from the first signal * handler that is run as the return value for the signal and not run * any further handlers (ie: the first handler "wins"). * * Params: * ihint = standard #GSignalAccumulator parameter * returnAccu = standard #GSignalAccumulator parameter * handlerReturn = standard #GSignalAccumulator parameter * dummy = standard #GSignalAccumulator parameter * * Returns: standard #GSignalAccumulator result * * Since: 2.28 */ public static bool accumulatorFirstWins(GSignalInvocationHint* ihint, Value returnAccu, Value handlerReturn, void* dummy) { return g_signal_accumulator_first_wins(ihint, (returnAccu is null) ? null : returnAccu.getValueStruct(), (handlerReturn is null) ? null : handlerReturn.getValueStruct(), dummy) != 0; } /** * A predefined #GSignalAccumulator for signals that return a * boolean values. The behavior that this accumulator gives is * that a return of %TRUE stops the signal emission: no further * callbacks will be invoked, while a return of %FALSE allows * the emission to continue. The idea here is that a %TRUE return * indicates that the callback handled the signal, and no further * handling is needed. * * Params: * ihint = standard #GSignalAccumulator parameter * returnAccu = standard #GSignalAccumulator parameter * handlerReturn = standard #GSignalAccumulator parameter * dummy = standard #GSignalAccumulator parameter * * Returns: standard #GSignalAccumulator result * * Since: 2.4 */ public static bool accumulatorTrueHandled(GSignalInvocationHint* ihint, Value returnAccu, Value handlerReturn, void* dummy) { return g_signal_accumulator_true_handled(ihint, (returnAccu is null) ? null : returnAccu.getValueStruct(), (handlerReturn is null) ? null : handlerReturn.getValueStruct(), dummy) != 0; } /** * Adds an emission hook for a signal, which will get called for any emission * of that signal, independent of the instance. This is possible only * for signals which don't have #G_SIGNAL_NO_HOOKS flag set. * * Params: * signalId = the signal identifier, as returned by g_signal_lookup(). * detail = the detail on which to call the hook. * hookFunc = a #GSignalEmissionHook function. * hookData = user data for @hook_func. * dataDestroy = a #GDestroyNotify for @hook_data. * * Returns: the hook id, for later use with g_signal_remove_emission_hook(). */ public static gulong addEmissionHook(uint signalId, GQuark detail, GSignalEmissionHook hookFunc, void* hookData, GDestroyNotify dataDestroy) { return g_signal_add_emission_hook(signalId, detail, hookFunc, hookData, dataDestroy); } /** * Calls the original class closure of a signal. This function should only * be called from an overridden class closure; see * g_signal_override_class_closure() and * g_signal_override_class_handler(). * * Params: * instanceAndParams = the argument list of the signal emission. * The first element in the array is a #GValue for the instance the signal * is being emitted on. The rest are any arguments to be passed to the signal. * returnValue = Location for the return value. */ public static void chainFromOverridden(Value[] instanceAndParams, Value returnValue) { GValue[] instanceAndParamsArray = new GValue[instanceAndParams.length]; for ( int i = 0; i < instanceAndParams.length; i++ ) { instanceAndParamsArray[i] = *(instanceAndParams[i].getValueStruct()); } g_signal_chain_from_overridden(instanceAndParamsArray.ptr, (returnValue is null) ? null : returnValue.getValueStruct()); } /** * Connects a closure to a signal for a particular object. * * Params: * instanc = the instance to connect to. * detailedSignal = a string of the form "signal-name::detail". * closure = the closure to connect. * after = whether the handler should be called before or after the * default handler of the signal. * * Returns: the handler id (always greater than 0 for successful connections) */ public static gulong connectClosure(ObjectG instanc, string detailedSignal, Closure closure, bool after) { return g_signal_connect_closure((instanc is null) ? null : instanc.getObjectGStruct(), Str.toStringz(detailedSignal), (closure is null) ? null : closure.getClosureStruct(), after); } /** * Connects a closure to a signal for a particular object. * * Params: * instanc = the instance to connect to. * signalId = the id of the signal. * detail = the detail. * closure = the closure to connect. * after = whether the handler should be called before or after the * default handler of the signal. * * Returns: the handler id (always greater than 0 for successful connections) */ public static gulong connectClosureById(ObjectG instanc, uint signalId, GQuark detail, Closure closure, bool after) { return g_signal_connect_closure_by_id((instanc is null) ? null : instanc.getObjectGStruct(), signalId, detail, (closure is null) ? null : closure.getClosureStruct(), after); } /** * Connects a #GCallback function to a signal for a particular object. Similar * to g_signal_connect(), but allows to provide a #GClosureNotify for the data * which will be called when the signal handler is disconnected and no longer * used. Specify @connect_flags if you need `..._after()` or * `..._swapped()` variants of this function. * * Params: * instanc = the instance to connect to. * detailedSignal = a string of the form "signal-name::detail". * cHandler = the #GCallback to connect. * data = data to pass to @c_handler calls. * destroyData = a #GClosureNotify for @data. * connectFlags = a combination of #GConnectFlags. * * Returns: the handler id (always greater than 0 for successful connections) */ public static gulong connectData(ObjectG instanc, string detailedSignal, GCallback cHandler, void* data, GClosureNotify destroyData, GConnectFlags connectFlags) { return g_signal_connect_data((instanc is null) ? null : instanc.getObjectGStruct(), Str.toStringz(detailedSignal), cHandler, data, destroyData, connectFlags); } /** * This is similar to g_signal_connect_data(), but uses a closure which * ensures that the @gobject stays alive during the call to @c_handler * by temporarily adding a reference count to @gobject. * * When the @gobject is destroyed the signal handler will be automatically * disconnected. Note that this is not currently threadsafe (ie: * emitting a signal while @gobject is being destroyed in another thread * is not safe). * * Params: * instanc = the instance to connect to. * detailedSignal = a string of the form "signal-name::detail". * cHandler = the #GCallback to connect. * gobject = the object to pass as data to @c_handler. * connectFlags = a combination of #GConnectFlags. * * Returns: the handler id. */ public static gulong connectObject(void* instanc, string detailedSignal, GCallback cHandler, void* gobject, GConnectFlags connectFlags) { return g_signal_connect_object(instanc, Str.toStringz(detailedSignal), cHandler, gobject, connectFlags); } /** * Emits a signal. * * Note that g_signal_emit_valist() resets the return value to the default * if no handlers are connected, in contrast to g_signal_emitv(). * * Params: * instanc = the instance the signal is being emitted on. * signalId = the signal id * detail = the detail * varArgs = a list of parameters to be passed to the signal, followed by a * location for the return value. If the return type of the signal * is #G_TYPE_NONE, the return value location can be omitted. */ public static void emitValist(void* instanc, uint signalId, GQuark detail, void* varArgs) { g_signal_emit_valist(instanc, signalId, detail, varArgs); } /** * Emits a signal. * * Note that g_signal_emitv() doesn't change @return_value if no handlers are * connected, in contrast to g_signal_emit() and g_signal_emit_valist(). * * Params: * instanceAndParams = argument list for the signal emission. * The first element in the array is a #GValue for the instance the signal * is being emitted on. The rest are any arguments to be passed to the signal. * signalId = the signal id * detail = the detail * returnValue = Location to * store the return value of the signal emission. This must be provided if the * specified signal returns a value, but may be ignored otherwise. */ public static void emitv(Value[] instanceAndParams, uint signalId, GQuark detail, ref Value returnValue) { GValue[] instanceAndParamsArray = new GValue[instanceAndParams.length]; for ( int i = 0; i < instanceAndParams.length; i++ ) { instanceAndParamsArray[i] = *(instanceAndParams[i].getValueStruct()); } g_signal_emitv(instanceAndParamsArray.ptr, signalId, detail, (returnValue is null) ? null : returnValue.getValueStruct()); } /** * Returns the invocation hint of the innermost signal emission of instance. * * Params: * instanc = the instance to query * * Returns: the invocation hint of the innermost signal emission. */ public static GSignalInvocationHint* getInvocationHint(ObjectG instanc) { return g_signal_get_invocation_hint((instanc is null) ? null : instanc.getObjectGStruct()); } /** * Blocks a handler of an instance so it will not be called during any * signal emissions unless it is unblocked again. Thus "blocking" a * signal handler means to temporarily deactive it, a signal handler * has to be unblocked exactly the same amount of times it has been * blocked before to become active again. * * The @handler_id has to be a valid signal handler id, connected to a * signal of @instance. * * Params: * instanc = The instance to block the signal handler of. * handlerId = Handler id of the handler to be blocked. */ public static void handlerBlock(ObjectG instanc, gulong handlerId) { g_signal_handler_block((instanc is null) ? null : instanc.getObjectGStruct(), handlerId); } /** * Disconnects a handler from an instance so it will not be called during * any future or currently ongoing emissions of the signal it has been * connected to. The @handler_id becomes invalid and may be reused. * * The @handler_id has to be a valid signal handler id, connected to a * signal of @instance. * * Params: * instanc = The instance to remove the signal handler from. * handlerId = Handler id of the handler to be disconnected. */ public static void handlerDisconnect(ObjectG instanc, gulong handlerId) { g_signal_handler_disconnect((instanc is null) ? null : instanc.getObjectGStruct(), handlerId); } /** * Finds the first signal handler that matches certain selection criteria. * The criteria mask is passed as an OR-ed combination of #GSignalMatchType * flags, and the criteria values are passed as arguments. * The match @mask has to be non-0 for successful matches. * If no handler was found, 0 is returned. * * Params: * instanc = The instance owning the signal handler to be found. * mask = Mask indicating which of @signal_id, @detail, @closure, @func * and/or @data the handler has to match. * signalId = Signal the handler has to be connected to. * detail = Signal detail the handler has to be connected to. * closure = The closure the handler will invoke. * func = The C closure callback of the handler (useless for non-C closures). * data = The closure data of the handler's closure. * * Returns: A valid non-0 signal handler id for a successful match. */ public static gulong handlerFind(ObjectG instanc, GSignalMatchType mask, uint signalId, GQuark detail, Closure closure, void* func, void* data) { return g_signal_handler_find((instanc is null) ? null : instanc.getObjectGStruct(), mask, signalId, detail, (closure is null) ? null : closure.getClosureStruct(), func, data); } /** * Returns whether @handler_id is the id of a handler connected to @instance. * * Params: * instanc = The instance where a signal handler is sought. * handlerId = the handler id. * * Returns: whether @handler_id identifies a handler connected to @instance. */ public static bool handlerIsConnected(ObjectG instanc, gulong handlerId) { return g_signal_handler_is_connected((instanc is null) ? null : instanc.getObjectGStruct(), handlerId) != 0; } /** * Undoes the effect of a previous g_signal_handler_block() call. A * blocked handler is skipped during signal emissions and will not be * invoked, unblocking it (for exactly the amount of times it has been * blocked before) reverts its "blocked" state, so the handler will be * recognized by the signal system and is called upon future or * currently ongoing signal emissions (since the order in which * handlers are called during signal emissions is deterministic, * whether the unblocked handler in question is called as part of a * currently ongoing emission depends on how far that emission has * proceeded yet). * * The @handler_id has to be a valid id of a signal handler that is * connected to a signal of @instance and is currently blocked. * * Params: * instanc = The instance to unblock the signal handler of. * handlerId = Handler id of the handler to be unblocked. */ public static void handlerUnblock(ObjectG instanc, gulong handlerId) { g_signal_handler_unblock((instanc is null) ? null : instanc.getObjectGStruct(), handlerId); } /** * Blocks all handlers on an instance that match a certain selection criteria. * The criteria mask is passed as an OR-ed combination of #GSignalMatchType * flags, and the criteria values are passed as arguments. * Passing at least one of the %G_SIGNAL_MATCH_CLOSURE, %G_SIGNAL_MATCH_FUNC * or %G_SIGNAL_MATCH_DATA match flags is required for successful matches. * If no handlers were found, 0 is returned, the number of blocked handlers * otherwise. * * Params: * instanc = The instance to block handlers from. * mask = Mask indicating which of @signal_id, @detail, @closure, @func * and/or @data the handlers have to match. * signalId = Signal the handlers have to be connected to. * detail = Signal detail the handlers have to be connected to. * closure = The closure the handlers will invoke. * func = The C closure callback of the handlers (useless for non-C closures). * data = The closure data of the handlers' closures. * * Returns: The number of handlers that matched. */ public static uint handlersBlockMatched(ObjectG instanc, GSignalMatchType mask, uint signalId, GQuark detail, Closure closure, void* func, void* data) { return g_signal_handlers_block_matched((instanc is null) ? null : instanc.getObjectGStruct(), mask, signalId, detail, (closure is null) ? null : closure.getClosureStruct(), func, data); } /** * Destroy all signal handlers of a type instance. This function is * an implementation detail of the #GObject dispose implementation, * and should not be used outside of the type system. * * Params: * instanc = The instance whose signal handlers are destroyed */ public static void handlersDestroy(ObjectG instanc) { g_signal_handlers_destroy((instanc is null) ? null : instanc.getObjectGStruct()); } /** * Disconnects all handlers on an instance that match a certain * selection criteria. The criteria mask is passed as an OR-ed * combination of #GSignalMatchType flags, and the criteria values are * passed as arguments. Passing at least one of the * %G_SIGNAL_MATCH_CLOSURE, %G_SIGNAL_MATCH_FUNC or * %G_SIGNAL_MATCH_DATA match flags is required for successful * matches. If no handlers were found, 0 is returned, the number of * disconnected handlers otherwise. * * Params: * instanc = The instance to remove handlers from. * mask = Mask indicating which of @signal_id, @detail, @closure, @func * and/or @data the handlers have to match. * signalId = Signal the handlers have to be connected to. * detail = Signal detail the handlers have to be connected to. * closure = The closure the handlers will invoke. * func = The C closure callback of the handlers (useless for non-C closures). * data = The closure data of the handlers' closures. * * Returns: The number of handlers that matched. */ public static uint handlersDisconnectMatched(ObjectG instanc, GSignalMatchType mask, uint signalId, GQuark detail, Closure closure, void* func, void* data) { return g_signal_handlers_disconnect_matched((instanc is null) ? null : instanc.getObjectGStruct(), mask, signalId, detail, (closure is null) ? null : closure.getClosureStruct(), func, data); } /** * Unblocks all handlers on an instance that match a certain selection * criteria. The criteria mask is passed as an OR-ed combination of * #GSignalMatchType flags, and the criteria values are passed as arguments. * Passing at least one of the %G_SIGNAL_MATCH_CLOSURE, %G_SIGNAL_MATCH_FUNC * or %G_SIGNAL_MATCH_DATA match flags is required for successful matches. * If no handlers were found, 0 is returned, the number of unblocked handlers * otherwise. The match criteria should not apply to any handlers that are * not currently blocked. * * Params: * instanc = The instance to unblock handlers from. * mask = Mask indicating which of @signal_id, @detail, @closure, @func * and/or @data the handlers have to match. * signalId = Signal the handlers have to be connected to. * detail = Signal detail the handlers have to be connected to. * closure = The closure the handlers will invoke. * func = The C closure callback of the handlers (useless for non-C closures). * data = The closure data of the handlers' closures. * * Returns: The number of handlers that matched. */ public static uint handlersUnblockMatched(ObjectG instanc, GSignalMatchType mask, uint signalId, GQuark detail, Closure closure, void* func, void* data) { return g_signal_handlers_unblock_matched((instanc is null) ? null : instanc.getObjectGStruct(), mask, signalId, detail, (closure is null) ? null : closure.getClosureStruct(), func, data); } /** * Returns whether there are any handlers connected to @instance for the * given signal id and detail. * * If @detail is 0 then it will only match handlers that were connected * without detail. If @detail is non-zero then it will match handlers * connected both without detail and with the given detail. This is * consistent with how a signal emitted with @detail would be delivered * to those handlers. * * One example of when you might use this is when the arguments to the * signal are difficult to compute. A class implementor may opt to not * emit the signal if no one is attached anyway, thus saving the cost * of building the arguments. * * Params: * instanc = the object whose signal handlers are sought. * signalId = the signal id. * detail = the detail. * mayBeBlocked = whether blocked handlers should count as match. * * Returns: %TRUE if a handler is connected to the signal, %FALSE * otherwise. */ public static bool hasHandlerPending(ObjectG instanc, uint signalId, GQuark detail, bool mayBeBlocked) { return g_signal_has_handler_pending((instanc is null) ? null : instanc.getObjectGStruct(), signalId, detail, mayBeBlocked) != 0; } /** * Lists the signals by id that a certain instance or interface type * created. Further information about the signals can be acquired through * g_signal_query(). * * Params: * itype = Instance or interface type. * * Returns: Newly allocated array of signal IDs. */ public static uint[] listIds(GType itype) { uint nIds; auto p = g_signal_list_ids(itype, &nIds); return p[0 .. nIds]; } /** * Given the name of the signal and the type of object it connects to, gets * the signal's identifying integer. Emitting the signal by number is * somewhat faster than using the name each time. * * Also tries the ancestors of the given type. * * See g_signal_new() for details on allowed signal names. * * Params: * name = the signal's name. * itype = the type that the signal operates on. * * Returns: the signal's identifying number, or 0 if no signal was found. */ public static uint lookup(string name, GType itype) { return g_signal_lookup(Str.toStringz(name), itype); } /** * Given the signal's identifier, finds its name. * * Two different signals may have the same name, if they have differing types. * * Params: * signalId = the signal's identifying number. * * Returns: the signal name, or %NULL if the signal number was invalid. */ public static string name(uint signalId) { return Str.toString(g_signal_name(signalId)); } /** * Creates a new signal. (This is usually done in the class initializer.) * * See g_signal_new() for details on allowed signal names. * * If c_marshaller is %NULL, g_cclosure_marshal_generic() will be used as * the marshaller for this signal. * * Params: * signalName = the name for the signal * itype = the type this signal pertains to. It will also pertain to * types which are derived from this type. * signalFlags = a combination of #GSignalFlags specifying detail of when * the default handler is to be invoked. You should at least specify * %G_SIGNAL_RUN_FIRST or %G_SIGNAL_RUN_LAST. * classClosure = The closure to invoke on signal emission; may be %NULL. * accumulator = the accumulator for this signal; may be %NULL. * accuData = user data for the @accumulator. * cMarshaller = the function to translate arrays of parameter * values to signal emissions into C language callback invocations or %NULL. * returnType = the type of return value, or #G_TYPE_NONE for a signal * without a return value. * nParams = the number of parameter types in @args. * args = va_list of #GType, one for each parameter. * * Returns: the signal id */ public static uint newValist(string signalName, GType itype, GSignalFlags signalFlags, Closure classClosure, GSignalAccumulator accumulator, void* accuData, GSignalCMarshaller cMarshaller, GType returnType, uint nParams, void* args) { return g_signal_new_valist(Str.toStringz(signalName), itype, signalFlags, (classClosure is null) ? null : classClosure.getClosureStruct(), accumulator, accuData, cMarshaller, returnType, nParams, args); } /** * Creates a new signal. (This is usually done in the class initializer.) * * See g_signal_new() for details on allowed signal names. * * If c_marshaller is %NULL, g_cclosure_marshal_generic() will be used as * the marshaller for this signal. * * Params: * signalName = the name for the signal * itype = the type this signal pertains to. It will also pertain to * types which are derived from this type * signalFlags = a combination of #GSignalFlags specifying detail of when * the default handler is to be invoked. You should at least specify * %G_SIGNAL_RUN_FIRST or %G_SIGNAL_RUN_LAST * classClosure = The closure to invoke on signal emission; * may be %NULL * accumulator = the accumulator for this signal; may be %NULL * accuData = user data for the @accumulator * cMarshaller = the function to translate arrays of * parameter values to signal emissions into C language callback * invocations or %NULL * returnType = the type of return value, or #G_TYPE_NONE for a signal * without a return value * nParams = the length of @param_types * paramTypes = an array of types, one for * each parameter * * Returns: the signal id */ public static uint newv(string signalName, GType itype, GSignalFlags signalFlags, Closure classClosure, GSignalAccumulator accumulator, void* accuData, GSignalCMarshaller cMarshaller, GType returnType, GType[] paramTypes) { return g_signal_newv(Str.toStringz(signalName), itype, signalFlags, (classClosure is null) ? null : classClosure.getClosureStruct(), accumulator, accuData, cMarshaller, returnType, cast(uint)paramTypes.length, paramTypes.ptr); } /** * Overrides the class closure (i.e. the default handler) for the given signal * for emissions on instances of @instance_type. @instance_type must be derived * from the type to which the signal belongs. * * See g_signal_chain_from_overridden() and * g_signal_chain_from_overridden_handler() for how to chain up to the * parent class closure from inside the overridden one. * * Params: * signalId = the signal id * instanceType = the instance type on which to override the class closure * for the signal. * classClosure = the closure. */ public static void overrideClassClosure(uint signalId, GType instanceType, Closure classClosure) { g_signal_override_class_closure(signalId, instanceType, (classClosure is null) ? null : classClosure.getClosureStruct()); } /** * Overrides the class closure (i.e. the default handler) for the * given signal for emissions on instances of @instance_type with * callback @class_handler. @instance_type must be derived from the * type to which the signal belongs. * * See g_signal_chain_from_overridden() and * g_signal_chain_from_overridden_handler() for how to chain up to the * parent class closure from inside the overridden one. * * Params: * signalName = the name for the signal * instanceType = the instance type on which to override the class handler * for the signal. * classHandler = the handler. * * Since: 2.18 */ public static void overrideClassHandler(string signalName, GType instanceType, GCallback classHandler) { g_signal_override_class_handler(Str.toStringz(signalName), instanceType, classHandler); } /** * Internal function to parse a signal name into its @signal_id * and @detail quark. * * Params: * detailedSignal = a string of the form "signal-name::detail". * itype = The interface/instance type that introduced "signal-name". * signalIdP = Location to store the signal id. * detailP = Location to store the detail quark. * forceDetailQuark = %TRUE forces creation of a #GQuark for the detail. * * Returns: Whether the signal name could successfully be parsed and @signal_id_p and @detail_p contain valid return values. */ public static bool parseName(string detailedSignal, GType itype, out uint signalIdP, out GQuark detailP, bool forceDetailQuark) { return g_signal_parse_name(Str.toStringz(detailedSignal), itype, &signalIdP, &detailP, forceDetailQuark) != 0; } /** * Queries the signal system for in-depth information about a * specific signal. This function will fill in a user-provided * structure to hold signal-specific information. If an invalid * signal id is passed in, the @signal_id member of the #GSignalQuery * is 0. All members filled into the #GSignalQuery structure should * be considered constant and have to be left untouched. * * Params: * signalId = The signal id of the signal to query information for. * query = A user provided structure that is * filled in with constant values upon success. */ public static void query(uint signalId, out GSignalQuery query) { g_signal_query(signalId, &query); } /** * Deletes an emission hook. * * Params: * signalId = the id of the signal * hookId = the id of the emission hook, as returned by * g_signal_add_emission_hook() */ public static void removeEmission(uint signalId, gulong hookId) { g_signal_remove_emission_hook(signalId, hookId); } /** * Change the #GSignalCVaMarshaller used for a given signal. This is a * specialised form of the marshaller that can often be used for the * common case of a single connected signal handler and avoids the * overhead of #GValue. Its use is optional. * * Params: * signalId = the signal id * instanceType = the instance type on which to set the marshaller. * vaMarshaller = the marshaller to set. * * Since: 2.32 */ public static void setVaMarshaller(uint signalId, GType instanceType, GSignalCVaMarshaller vaMarshaller) { g_signal_set_va_marshaller(signalId, instanceType, vaMarshaller); } /** * Stops a signal's current emission. * * This will prevent the default method from running, if the signal was * %G_SIGNAL_RUN_LAST and you connected normally (i.e. without the "after" * flag). * * Prints a warning if used on a signal which isn't being emitted. * * Params: * instanc = the object whose signal handlers you wish to stop. * signalId = the signal identifier, as returned by g_signal_lookup(). * detail = the detail which the signal was emitted with. */ public static void stopEmission(ObjectG instanc, uint signalId, GQuark detail) { g_signal_stop_emission((instanc is null) ? null : instanc.getObjectGStruct(), signalId, detail); } /** * Stops a signal's current emission. * * This is just like g_signal_stop_emission() except it will look up the * signal id for you. * * Params: * instanc = the object whose signal handlers you wish to stop. * detailedSignal = a string of the form "signal-name::detail". */ public static void stopEmissionByName(ObjectG instanc, string detailedSignal) { g_signal_stop_emission_by_name((instanc is null) ? null : instanc.getObjectGStruct(), Str.toStringz(detailedSignal)); } /** * Creates a new closure which invokes the function found at the offset * @struct_offset in the class structure of the interface or classed type * identified by @itype. * * Params: * itype = the #GType identifier of an interface or classed type * structOffset = the offset of the member function of @itype's class * structure which is to be invoked by the new closure * * Returns: a new #GCClosure */ public static Closure typeCclosureNew(GType itype, uint structOffset) { auto p = g_signal_type_cclosure_new(itype, structOffset); if(p is null) { return null; } return ObjectG.getDObject!(Closure)(cast(GClosure*) p, true); } }