#ifndef RAINBOWCYCLEDEMO_H #define RAINBOWCYCLEDEMO_H #include "Demo.h" // Animation speeds to loop through with mode presses. The current milliseconds // are divided by this value so the smaller the value the faster the animation. static int speeds[] = { 5, 10, 50, 100 }; class RainbowCycleDemo: public Demo { public: RainbowCycleDemo() { currentSpeed = 0; } ~RainbowCycleDemo() {} virtual void loop() { // Make an offset based on the current millisecond count scaled by the current speed. uint32_t offset = millis() / speeds[currentSpeed]; // Loop through each pixel and set it to an incremental color wheel value. for(int i=0; i<10; ++i) { CircuitPlayground.strip.setPixelColor(i, CircuitPlayground.colorWheel(((i * 256 / 10) + offset) & 255)); } // Show all the pixels. CircuitPlayground.strip.show(); } virtual void modePress() { // Increment through the available speeds. currentSpeed += 1; if (currentSpeed >= sizeof(speeds)/sizeof(int)) { currentSpeed = 0; } } private: int currentSpeed; }; #endif