/* UDPSendReceiveString: This sketch receives UDP message strings, prints them to the serial port and sends an "acknowledge" string back to the sender A Processing sketch is included at the end of file that can be used to send and received messages for testing with a computer. created 21 Aug 2010 by Michael Margolis This code is in the public domain. */ #include // needed for Arduino versions later than 0018 #include #include // UDP library from: bjoern@cs.stanford.edu 12/30/2008 // Enter a MAC address and IP address for your controller below. // The IP address will be dependent on your local network: byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED }; IPAddress ip(192, 168, 1, 177); unsigned int localPort = 8888; // local port to listen on // buffers for receiving and sending data char packetBuffer[UDP_TX_PACKET_MAX_SIZE]; //buffer to hold incoming packet, char ReplyBuffer[] = "acknowledged"; // a string to send back // An EthernetUDP instance to let us send and receive packets over UDP EthernetUDP Udp; void setup() { // start the Ethernet and UDP: Ethernet.begin(mac, ip); Udp.begin(localPort); Serial.begin(9600); } void loop() { // if there's data available, read a packet int packetSize = Udp.parsePacket(); if (packetSize) { Serial.print("Received packet of size "); Serial.println(packetSize); Serial.print("From "); IPAddress remote = Udp.remoteIP(); for (int i = 0; i < 4; i++) { Serial.print(remote[i], DEC); if (i < 3) { Serial.print("."); } } Serial.print(", port "); Serial.println(Udp.remotePort()); // read the packet into packetBufffer Udp.read(packetBuffer, UDP_TX_PACKET_MAX_SIZE); Serial.println("Contents:"); Serial.println(packetBuffer); // send a reply to the IP address and port that sent us the packet we received Udp.beginPacket(Udp.remoteIP(), Udp.remotePort()); Udp.write(ReplyBuffer); Udp.endPacket(); } delay(10); } /* Processing sketch to run with this example ===================================================== // Processing UDP example to send and receive string data from Arduino // press any key to send the "Hello Arduino" message import hypermedia.net.*; UDP udp; // define the UDP object void setup() { udp = new UDP( this, 6000 ); // create a new datagram connection on port 6000 //udp.log( true ); // <-- printout the connection activity udp.listen( true ); // and wait for incoming message } void draw() { } void keyPressed() { String ip = "192.168.1.177"; // the remote IP address int port = 8888; // the destination port udp.send("Hello World", ip, port ); // the message to send } void receive( byte[] data ) { // <-- default handler //void receive( byte[] data, String ip, int port ) { // <-- extended handler for(int i=0; i < data.length; i++) print(char(data[i])); println(); } */