/* * Udp.cpp: Library to send/receive UDP packets with the Arduino ethernet shield. * This version only offers minimal wrapping of socket.c/socket.h * Drop Udp.h/.cpp into the Ethernet library directory at hardware/libraries/Ethernet/ * * NOTE: UDP is fast, but has some important limitations (thanks to Warren Gray for mentioning these) * 1) UDP does not guarantee the order in which assembled UDP packets are received. This * might not happen often in practice, but in larger network topologies, a UDP * packet can be received out of sequence. * 2) UDP does not guard against lost packets - so packets *can* disappear without the sender being * aware of it. Again, this may not be a concern in practice on small local networks. * For more information, see http://www.cafeaulait.org/course/week12/35.html * * MIT License: * Copyright (c) 2008 Bjoern Hartmann * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * bjoern@cs.stanford.edu 12/30/2008 */ #ifndef ethernetudp_h #define ethernetudp_h #include #define UDP_TX_PACKET_MAX_SIZE 24 class EthernetUDP : public UDP { private: uint16_t _port; // local port to listen on IPAddress _remoteIP; // remote IP address for the incoming packet whilst it's being processed uint16_t _remotePort; // remote port for the incoming packet whilst it's being processed uint16_t _offset; // offset into the packet being sent protected: uint8_t _sock; // socket ID for Wiz5100 uint16_t _remaining; // remaining bytes of incoming packet yet to be processed public: EthernetUDP(); // Constructor virtual uint8_t begin(uint16_t); // initialize, start listening on specified port. Returns 1 if successful, 0 if there are no sockets available to use virtual uint8_t beginMulticast(IPAddress, uint16_t); // initialize, start listening on specified port. Returns 1 if successful, 0 if there are no sockets available to use virtual void stop(); // Finish with the UDP socket // Sending UDP packets // Start building up a packet to send to the remote host specific in ip and port // Returns 1 if successful, 0 if there was a problem with the supplied IP address or port virtual int beginPacket(IPAddress ip, uint16_t port); // Start building up a packet to send to the remote host specific in host and port // Returns 1 if successful, 0 if there was a problem resolving the hostname or port virtual int beginPacket(const char *host, uint16_t port); // Finish off this packet and send it // Returns 1 if the packet was sent successfully, 0 if there was an error virtual int endPacket(); // Write a single byte into the packet virtual size_t write(uint8_t); // Write size bytes from buffer into the packet virtual size_t write(const uint8_t *buffer, size_t size); using Print::write; // Start processing the next available incoming packet // Returns the size of the packet in bytes, or 0 if no packets are available virtual int parsePacket(); // Number of bytes remaining in the current packet virtual int available(); // Read a single byte from the current packet virtual int read(); // Read up to len bytes from the current packet and place them into buffer // Returns the number of bytes read, or 0 if none are available virtual int read(unsigned char* buffer, size_t len); // Read up to len characters from the current packet and place them into buffer // Returns the number of characters read, or 0 if none are available virtual int read(char* buffer, size_t len) { return read((unsigned char*)buffer, len); }; // Return the next byte from the current packet without moving on to the next byte virtual int peek(); virtual void flush(); // Finish reading the current packet // Return the IP address of the host who sent the current incoming packet virtual IPAddress remoteIP() { return _remoteIP; }; // Return the port of the host who sent the current incoming packet virtual uint16_t remotePort() { return _remotePort; }; }; #endif