/* * Licensed under the GNU Lesser General Public License Version 3 * * This library is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the license, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this library. If not, see . */ // generated automatically - do not change module gio.PropertyAction; private import gio.ActionIF; private import gio.ActionT; private import gio.c.functions; public import gio.c.types; private import glib.ConstructionException; private import glib.Str; private import gobject.ObjectG; /** * A #GPropertyAction is a way to get a #GAction with a state value * reflecting and controlling the value of a #GObject property. * * The state of the action will correspond to the value of the property. * Changing it will change the property (assuming the requested value * matches the requirements as specified in the #GParamSpec). * * Only the most common types are presently supported. Booleans are * mapped to booleans, strings to strings, signed/unsigned integers to * int32/uint32 and floats and doubles to doubles. * * If the property is an enum then the state will be string-typed and * conversion will automatically be performed between the enum value and * "nick" string as per the #GEnumValue table. * * Flags types are not currently supported. * * Properties of object types, boxed types and pointer types are not * supported and probably never will be. * * Properties of #GVariant types are not currently supported. * * If the property is boolean-valued then the action will have a NULL * parameter type, and activating the action (with no parameter) will * toggle the value of the property. * * In all other cases, the parameter type will correspond to the type of * the property. * * The general idea here is to reduce the number of locations where a * particular piece of state is kept (and therefore has to be synchronised * between). #GPropertyAction does not have a separate state that is kept * in sync with the property value -- its state is the property value. * * For example, it might be useful to create a #GAction corresponding to * the "visible-child-name" property of a #GtkStack so that the current * page can be switched from a menu. The active radio indication in the * menu is then directly determined from the active page of the * #GtkStack. * * An anti-example would be binding the "active-id" property on a * #GtkComboBox. This is because the state of the combobox itself is * probably uninteresting and is actually being used to control * something else. * * Another anti-example would be to bind to the "visible-child-name" * property of a #GtkStack if this value is actually stored in * #GSettings. In that case, the real source of the value is * #GSettings. If you want a #GAction to control a setting stored in * #GSettings, see g_settings_create_action() instead, and possibly * combine its use with g_settings_bind(). * * Since: 2.38 */ public class PropertyAction : ObjectG, ActionIF { /** the main Gtk struct */ protected GPropertyAction* gPropertyAction; /** Get the main Gtk struct */ public GPropertyAction* getPropertyActionStruct(bool transferOwnership = false) { if (transferOwnership) ownedRef = false; return gPropertyAction; } /** the main Gtk struct as a void* */ protected override void* getStruct() { return cast(void*)gPropertyAction; } protected override void setStruct(GObject* obj) { gPropertyAction = cast(GPropertyAction*)obj; super.setStruct(obj); } /** * Sets our main struct and passes it to the parent class. */ public this (GPropertyAction* gPropertyAction, bool ownedRef = false) { this.gPropertyAction = gPropertyAction; super(cast(GObject*)gPropertyAction, ownedRef); } // add the Action capabilities mixin ActionT!(GPropertyAction); /** */ public static GType getType() { return g_property_action_get_type(); } /** * Creates a #GAction corresponding to the value of property * @property_name on @object. * * The property must be existent and readable and writable (and not * construct-only). * * This function takes a reference on @object and doesn't release it * until the action is destroyed. * * Params: * name = the name of the action to create * object = the object that has the property * to wrap * propertyName = the name of the property * * Returns: a new #GPropertyAction * * Since: 2.38 * * Throws: ConstructionException GTK+ fails to create the object. */ public this(string name, ObjectG object, string propertyName) { auto p = g_property_action_new(Str.toStringz(name), (object is null) ? null : object.getObjectGStruct(), Str.toStringz(propertyName)); if(p is null) { throw new ConstructionException("null returned by new"); } this(cast(GPropertyAction*) p, true); } }