/* * Licensed under the GNU Lesser General Public License Version 3 * * This library is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the license, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this library. If not, see . */ // generated automatically - do not change module gio.SocketConnection; private import gio.AsyncResultIF; private import gio.Cancellable; private import gio.IOStream; private import gio.Socket; private import gio.SocketAddress; private import gio.c.functions; public import gio.c.types; private import glib.ErrorG; private import glib.GException; private import gobject.ObjectG; /** * #GSocketConnection is a #GIOStream for a connected socket. They * can be created either by #GSocketClient when connecting to a host, * or by #GSocketListener when accepting a new client. * * The type of the #GSocketConnection object returned from these calls * depends on the type of the underlying socket that is in use. For * instance, for a TCP/IP connection it will be a #GTcpConnection. * * Choosing what type of object to construct is done with the socket * connection factory, and it is possible for 3rd parties to register * custom socket connection types for specific combination of socket * family/type/protocol using g_socket_connection_factory_register_type(). * * To close a #GSocketConnection, use g_io_stream_close(). Closing both * substreams of the #GIOStream separately will not close the underlying * #GSocket. * * Since: 2.22 */ public class SocketConnection : IOStream { /** the main Gtk struct */ protected GSocketConnection* gSocketConnection; /** Get the main Gtk struct */ public GSocketConnection* getSocketConnectionStruct(bool transferOwnership = false) { if (transferOwnership) ownedRef = false; return gSocketConnection; } /** the main Gtk struct as a void* */ protected override void* getStruct() { return cast(void*)gSocketConnection; } protected override void setStruct(GObject* obj) { gSocketConnection = cast(GSocketConnection*)obj; super.setStruct(obj); } /** * Sets our main struct and passes it to the parent class. */ public this (GSocketConnection* gSocketConnection, bool ownedRef = false) { this.gSocketConnection = gSocketConnection; super(cast(GIOStream*)gSocketConnection, ownedRef); } /** */ public static GType getType() { return g_socket_connection_get_type(); } /** * Looks up the #GType to be used when creating socket connections on * sockets with the specified @family, @type and @protocol_id. * * If no type is registered, the #GSocketConnection base type is returned. * * Params: * family = a #GSocketFamily * type = a #GSocketType * protocolId = a protocol id * * Returns: a #GType * * Since: 2.22 */ public static GType factoryLookupType(GSocketFamily family, GSocketType type, int protocolId) { return g_socket_connection_factory_lookup_type(family, type, protocolId); } /** * Looks up the #GType to be used when creating socket connections on * sockets with the specified @family, @type and @protocol. * * If no type is registered, the #GSocketConnection base type is returned. * * Params: * gType = a #GType, inheriting from %G_TYPE_SOCKET_CONNECTION * family = a #GSocketFamily * type = a #GSocketType * protocol = a protocol id * * Since: 2.22 */ public static void factoryRegisterType(GType gType, GSocketFamily family, GSocketType type, int protocol) { g_socket_connection_factory_register_type(gType, family, type, protocol); } /** * Connect @connection to the specified remote address. * * Params: * address = a #GSocketAddress specifying the remote address. * cancellable = a %GCancellable or %NULL * * Returns: %TRUE if the connection succeeded, %FALSE on error * * Since: 2.32 * * Throws: GException on failure. */ public bool connect(SocketAddress address, Cancellable cancellable) { GError* err = null; auto p = g_socket_connection_connect(gSocketConnection, (address is null) ? null : address.getSocketAddressStruct(), (cancellable is null) ? null : cancellable.getCancellableStruct(), &err) != 0; if (err !is null) { throw new GException( new ErrorG(err) ); } return p; } /** * Asynchronously connect @connection to the specified remote address. * * This clears the #GSocket:blocking flag on @connection's underlying * socket if it is currently set. * * Use g_socket_connection_connect_finish() to retrieve the result. * * Params: * address = a #GSocketAddress specifying the remote address. * cancellable = a %GCancellable or %NULL * callback = a #GAsyncReadyCallback * userData = user data for the callback * * Since: 2.32 */ public void connectAsync(SocketAddress address, Cancellable cancellable, GAsyncReadyCallback callback, void* userData) { g_socket_connection_connect_async(gSocketConnection, (address is null) ? null : address.getSocketAddressStruct(), (cancellable is null) ? null : cancellable.getCancellableStruct(), callback, userData); } /** * Gets the result of a g_socket_connection_connect_async() call. * * Params: * result = the #GAsyncResult * * Returns: %TRUE if the connection succeeded, %FALSE on error * * Since: 2.32 * * Throws: GException on failure. */ public bool connectFinish(AsyncResultIF result) { GError* err = null; auto p = g_socket_connection_connect_finish(gSocketConnection, (result is null) ? null : result.getAsyncResultStruct(), &err) != 0; if (err !is null) { throw new GException( new ErrorG(err) ); } return p; } /** * Try to get the local address of a socket connection. * * Returns: a #GSocketAddress or %NULL on error. * Free the returned object with g_object_unref(). * * Since: 2.22 * * Throws: GException on failure. */ public SocketAddress getLocalAddress() { GError* err = null; auto p = g_socket_connection_get_local_address(gSocketConnection, &err); if (err !is null) { throw new GException( new ErrorG(err) ); } if(p is null) { return null; } return ObjectG.getDObject!(SocketAddress)(cast(GSocketAddress*) p, true); } /** * Try to get the remote address of a socket connection. * * Since GLib 2.40, when used with g_socket_client_connect() or * g_socket_client_connect_async(), during emission of * %G_SOCKET_CLIENT_CONNECTING, this function will return the remote * address that will be used for the connection. This allows * applications to print e.g. "Connecting to example.com * (10.42.77.3)...". * * Returns: a #GSocketAddress or %NULL on error. * Free the returned object with g_object_unref(). * * Since: 2.22 * * Throws: GException on failure. */ public SocketAddress getRemoteAddress() { GError* err = null; auto p = g_socket_connection_get_remote_address(gSocketConnection, &err); if (err !is null) { throw new GException( new ErrorG(err) ); } if(p is null) { return null; } return ObjectG.getDObject!(SocketAddress)(cast(GSocketAddress*) p, true); } /** * Gets the underlying #GSocket object of the connection. * This can be useful if you want to do something unusual on it * not supported by the #GSocketConnection APIs. * * Returns: a #GSocket or %NULL on error. * * Since: 2.22 */ public Socket getSocket() { auto p = g_socket_connection_get_socket(gSocketConnection); if(p is null) { return null; } return ObjectG.getDObject!(Socket)(cast(GSocket*) p); } /** * Checks if @connection is connected. This is equivalent to calling * g_socket_is_connected() on @connection's underlying #GSocket. * * Returns: whether @connection is connected * * Since: 2.32 */ public bool isConnected() { return g_socket_connection_is_connected(gSocketConnection) != 0; } }