/* * Licensed under the GNU Lesser General Public License Version 3 * * This library is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the license, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this library. If not, see . */ // generated automatically - do not change module glib.ListG; private import glib.c.functions; public import glib.c.types; private import gobject.ObjectG; /** * The #GList struct is used for each element in a doubly-linked list. */ public class ListG { /** the main Gtk struct */ protected GList* gList; protected bool ownedRef; /** Get the main Gtk struct */ public GList* getListGStruct(bool transferOwnership = false) { if (transferOwnership) ownedRef = false; return gList; } /** the main Gtk struct as a void* */ protected void* getStruct() { return cast(void*)gList; } /** * Sets our main struct and passes it to the parent class. */ public this (GList* gList, bool ownedRef = false) { this.gList = gList; this.ownedRef = ownedRef; } /** */ @property void* data() { return gList.data; } /** * get the next element * Returns: the next element, or NULL if there are no more elements. */ @property ListG next() { if ( gList.next is null ) { return null; } return new ListG(gList.next); } /** * get the previous element * Returns: the previous element, or NULL if there are no more elements. */ @property ListG previous() { if ( gList.prev is null ) { return null; } return new ListG(gList.prev); } /** * Turn the list into a D array of the desiered type. * Type T wraps should match the type of the data. */ public T[] toArray(T, TC = typeof(T.tupleof[0]))() { T[] arr = new T[length()]; ListG list = this; size_t count; while(list !is null && count < arr.length) { arr[count] = ObjectG.getDObject!(T)(cast(TC)list.data); list = list.next(); count++; } return arr; } unittest { import gobject.Value; auto list = new ListG(null); list = list.append(new Value(0).getValueStruct()); list = list.append(new Value(1).getValueStruct()); auto arr = list.toArray!Value(); assert(arr[0].getInt() == 0); assert(arr[1].getInt() == 1); } /** */ /** * Allocates space for one #GList element. It is called by * g_list_append(), g_list_prepend(), g_list_insert() and * g_list_insert_sorted() and so is rarely used on its own. * * Returns: a pointer to the newly-allocated #GList element */ public static ListG alloc() { auto p = g_list_alloc(); if(p is null) { return null; } return new ListG(cast(GList*) p); } /** * Adds a new element on to the end of the list. * * Note that the return value is the new start of the list, * if @list was empty; make sure you store the new value. * * g_list_append() has to traverse the entire list to find the end, * which is inefficient when adding multiple elements. A common idiom * to avoid the inefficiency is to use g_list_prepend() and reverse * the list with g_list_reverse() when all elements have been added. * * |[ * // Notice that these are initialized to the empty list. * GList *string_list = NULL, *number_list = NULL; * * // This is a list of strings. * string_list = g_list_append (string_list, "first"); * string_list = g_list_append (string_list, "second"); * * // This is a list of integers. * number_list = g_list_append (number_list, GINT_TO_POINTER (27)); * number_list = g_list_append (number_list, GINT_TO_POINTER (14)); * ]| * * Params: * data = the data for the new element * * Returns: either @list or the new start of the #GList if @list was %NULL */ public ListG append(void* data) { auto p = g_list_append(gList, data); if(p is null) { return null; } return new ListG(cast(GList*) p); } /** * Adds the second #GList onto the end of the first #GList. * Note that the elements of the second #GList are not copied. * They are used directly. * * This function is for example used to move an element in the list. * The following example moves an element to the top of the list: * |[ * list = g_list_remove_link (list, llink); * list = g_list_concat (llink, list); * ]| * * Params: * list2 = the #GList to add to the end of the first #GList, * this must point to the top of the list * * Returns: the start of the new #GList, which equals @list1 if not %NULL */ public ListG concat(ListG list2) { auto p = g_list_concat(gList, (list2 is null) ? null : list2.getListGStruct()); if(p is null) { return null; } return new ListG(cast(GList*) p); } /** * Copies a #GList. * * Note that this is a "shallow" copy. If the list elements * consist of pointers to data, the pointers are copied but * the actual data is not. See g_list_copy_deep() if you need * to copy the data as well. * * Returns: the start of the new list that holds the same data as @list */ public ListG copy() { auto p = g_list_copy(gList); if(p is null) { return null; } return new ListG(cast(GList*) p); } /** * Makes a full (deep) copy of a #GList. * * In contrast with g_list_copy(), this function uses @func to make * a copy of each list element, in addition to copying the list * container itself. * * @func, as a #GCopyFunc, takes two arguments, the data to be copied * and a @user_data pointer. It's safe to pass %NULL as user_data, * if the copy function takes only one argument. * * For instance, if @list holds a list of GObjects, you can do: * |[ * another_list = g_list_copy_deep (list, (GCopyFunc) g_object_ref, NULL); * ]| * * And, to entirely free the new list, you could do: * |[ * g_list_free_full (another_list, g_object_unref); * ]| * * Params: * func = a copy function used to copy every element in the list * userData = user data passed to the copy function @func, or %NULL * * Returns: the start of the new list that holds a full copy of @list, * use g_list_free_full() to free it * * Since: 2.34 */ public ListG copyDeep(GCopyFunc func, void* userData) { auto p = g_list_copy_deep(gList, func, userData); if(p is null) { return null; } return new ListG(cast(GList*) p); } /** * Removes the node link_ from the list and frees it. * Compare this to g_list_remove_link() which removes the node * without freeing it. * * Params: * link = node to delete from @list * * Returns: the (possibly changed) start of the #GList */ public ListG deleteLink(ListG link) { auto p = g_list_delete_link(gList, (link is null) ? null : link.getListGStruct()); if(p is null) { return null; } return new ListG(cast(GList*) p); } /** * Finds the element in a #GList which contains the given data. * * Params: * data = the element data to find * * Returns: the found #GList element, or %NULL if it is not found */ public ListG find(void* data) { auto p = g_list_find(gList, data); if(p is null) { return null; } return new ListG(cast(GList*) p); } /** * Finds an element in a #GList, using a supplied function to * find the desired element. It iterates over the list, calling * the given function which should return 0 when the desired * element is found. The function takes two #gconstpointer arguments, * the #GList element's data as the first argument and the * given user data. * * Params: * data = user data passed to the function * func = the function to call for each element. * It should return 0 when the desired element is found * * Returns: the found #GList element, or %NULL if it is not found */ public ListG findCustom(void* data, GCompareFunc func) { auto p = g_list_find_custom(gList, data, func); if(p is null) { return null; } return new ListG(cast(GList*) p); } /** * Gets the first element in a #GList. * * Returns: the first element in the #GList, * or %NULL if the #GList has no elements */ public ListG first() { auto p = g_list_first(gList); if(p is null) { return null; } return new ListG(cast(GList*) p); } /** * Calls a function for each element of a #GList. * * Params: * func = the function to call with each element's data * userData = user data to pass to the function */ public void foreac(GFunc func, void* userData) { g_list_foreach(gList, func, userData); } /** * Frees all of the memory used by a #GList. * The freed elements are returned to the slice allocator. * * If list elements contain dynamically-allocated memory, you should * either use g_list_free_full() or free them manually first. */ public void free() { g_list_free(gList); } /** * Frees one #GList element, but does not update links from the next and * previous elements in the list, so you should not call this function on an * element that is currently part of a list. * * It is usually used after g_list_remove_link(). */ public void free1() { g_list_free_1(gList); } /** * Convenience method, which frees all the memory used by a #GList, * and calls @free_func on every element's data. * * Params: * freeFunc = the function to be called to free each element's data * * Since: 2.28 */ public void freeFull(GDestroyNotify freeFunc) { g_list_free_full(gList, freeFunc); } /** * Gets the position of the element containing * the given data (starting from 0). * * Params: * data = the data to find * * Returns: the index of the element containing the data, * or -1 if the data is not found */ public int index(void* data) { return g_list_index(gList, data); } /** * Inserts a new element into the list at the given position. * * Params: * data = the data for the new element * position = the position to insert the element. If this is * negative, or is larger than the number of elements in the * list, the new element is added on to the end of the list. * * Returns: the (possibly changed) start of the #GList */ public ListG insert(void* data, int position) { auto p = g_list_insert(gList, data, position); if(p is null) { return null; } return new ListG(cast(GList*) p); } /** * Inserts a new element into the list before the given position. * * Params: * sibling = the list element before which the new element * is inserted or %NULL to insert at the end of the list * data = the data for the new element * * Returns: the (possibly changed) start of the #GList */ public ListG insertBefore(ListG sibling, void* data) { auto p = g_list_insert_before(gList, (sibling is null) ? null : sibling.getListGStruct(), data); if(p is null) { return null; } return new ListG(cast(GList*) p); } /** * Inserts a new element into the list, using the given comparison * function to determine its position. * * If you are adding many new elements to a list, and the number of * new elements is much larger than the length of the list, use * g_list_prepend() to add the new items and sort the list afterwards * with g_list_sort(). * * Params: * data = the data for the new element * func = the function to compare elements in the list. It should * return a number > 0 if the first parameter comes after the * second parameter in the sort order. * * Returns: the (possibly changed) start of the #GList */ public ListG insertSorted(void* data, GCompareFunc func) { auto p = g_list_insert_sorted(gList, data, func); if(p is null) { return null; } return new ListG(cast(GList*) p); } /** * Inserts a new element into the list, using the given comparison * function to determine its position. * * If you are adding many new elements to a list, and the number of * new elements is much larger than the length of the list, use * g_list_prepend() to add the new items and sort the list afterwards * with g_list_sort(). * * Params: * data = the data for the new element * func = the function to compare elements in the list. It should * return a number > 0 if the first parameter comes after the * second parameter in the sort order. * userData = user data to pass to comparison function * * Returns: the (possibly changed) start of the #GList * * Since: 2.10 */ public ListG insertSortedWithData(void* data, GCompareDataFunc func, void* userData) { auto p = g_list_insert_sorted_with_data(gList, data, func, userData); if(p is null) { return null; } return new ListG(cast(GList*) p); } /** * Gets the last element in a #GList. * * Returns: the last element in the #GList, * or %NULL if the #GList has no elements */ public ListG last() { auto p = g_list_last(gList); if(p is null) { return null; } return new ListG(cast(GList*) p); } /** * Gets the number of elements in a #GList. * * This function iterates over the whole list to count its elements. * Use a #GQueue instead of a GList if you regularly need the number * of items. To check whether the list is non-empty, it is faster to check * @list against %NULL. * * Returns: the number of elements in the #GList */ public uint length() { return g_list_length(gList); } /** * Gets the element at the given position in a #GList. * * This iterates over the list until it reaches the @n-th position. If you * intend to iterate over every element, it is better to use a for-loop as * described in the #GList introduction. * * Params: * n = the position of the element, counting from 0 * * Returns: the element, or %NULL if the position is off * the end of the #GList */ public ListG nth(uint n) { auto p = g_list_nth(gList, n); if(p is null) { return null; } return new ListG(cast(GList*) p); } /** * Gets the data of the element at the given position. * * This iterates over the list until it reaches the @n-th position. If you * intend to iterate over every element, it is better to use a for-loop as * described in the #GList introduction. * * Params: * n = the position of the element * * Returns: the element's data, or %NULL if the position * is off the end of the #GList */ public void* nthData(uint n) { return g_list_nth_data(gList, n); } /** * Gets the element @n places before @list. * * Params: * n = the position of the element, counting from 0 * * Returns: the element, or %NULL if the position is * off the end of the #GList */ public ListG nthPrev(uint n) { auto p = g_list_nth_prev(gList, n); if(p is null) { return null; } return new ListG(cast(GList*) p); } /** * Gets the position of the given element * in the #GList (starting from 0). * * Params: * llink = an element in the #GList * * Returns: the position of the element in the #GList, * or -1 if the element is not found */ public int position(ListG llink) { return g_list_position(gList, (llink is null) ? null : llink.getListGStruct()); } /** * Prepends a new element on to the start of the list. * * Note that the return value is the new start of the list, * which will have changed, so make sure you store the new value. * * |[ * // Notice that it is initialized to the empty list. * GList *list = NULL; * * list = g_list_prepend (list, "last"); * list = g_list_prepend (list, "first"); * ]| * * Do not use this function to prepend a new element to a different * element than the start of the list. Use g_list_insert_before() instead. * * Params: * data = the data for the new element * * Returns: a pointer to the newly prepended element, which is the new * start of the #GList */ public ListG prepend(void* data) { auto p = g_list_prepend(gList, data); if(p is null) { return null; } return new ListG(cast(GList*) p); } /** * Removes an element from a #GList. * If two elements contain the same data, only the first is removed. * If none of the elements contain the data, the #GList is unchanged. * * Params: * data = the data of the element to remove * * Returns: the (possibly changed) start of the #GList */ public ListG remove(void* data) { auto p = g_list_remove(gList, data); if(p is null) { return null; } return new ListG(cast(GList*) p); } /** * Removes all list nodes with data equal to @data. * Returns the new head of the list. Contrast with * g_list_remove() which removes only the first node * matching the given data. * * Params: * data = data to remove * * Returns: the (possibly changed) start of the #GList */ public ListG removeAll(void* data) { auto p = g_list_remove_all(gList, data); if(p is null) { return null; } return new ListG(cast(GList*) p); } /** * Removes an element from a #GList, without freeing the element. * The removed element's prev and next links are set to %NULL, so * that it becomes a self-contained list with one element. * * This function is for example used to move an element in the list * (see the example for g_list_concat()) or to remove an element in * the list before freeing its data: * |[ * list = g_list_remove_link (list, llink); * free_some_data_that_may_access_the_list_again (llink->data); * g_list_free (llink); * ]| * * Params: * llink = an element in the #GList * * Returns: the (possibly changed) start of the #GList */ public ListG removeLink(ListG llink) { auto p = g_list_remove_link(gList, (llink is null) ? null : llink.getListGStruct()); if(p is null) { return null; } return new ListG(cast(GList*) p); } /** * Reverses a #GList. * It simply switches the next and prev pointers of each element. * * Returns: the start of the reversed #GList */ public ListG reverse() { auto p = g_list_reverse(gList); if(p is null) { return null; } return new ListG(cast(GList*) p); } /** * Sorts a #GList using the given comparison function. The algorithm * used is a stable sort. * * Params: * compareFunc = the comparison function used to sort the #GList. * This function is passed the data from 2 elements of the #GList * and should return 0 if they are equal, a negative value if the * first element comes before the second, or a positive value if * the first element comes after the second. * * Returns: the (possibly changed) start of the #GList */ public ListG sort(GCompareFunc compareFunc) { auto p = g_list_sort(gList, compareFunc); if(p is null) { return null; } return new ListG(cast(GList*) p); } /** * Like g_list_sort(), but the comparison function accepts * a user data argument. * * Params: * compareFunc = comparison function * userData = user data to pass to comparison function * * Returns: the (possibly changed) start of the #GList */ public ListG sortWithData(GCompareDataFunc compareFunc, void* userData) { auto p = g_list_sort_with_data(gList, compareFunc, userData); if(p is null) { return null; } return new ListG(cast(GList*) p); } }