#ifndef FZ_RECURSIVE_OPERATION_STATUS_HEADER #define FZ_RECURSIVE_OPERATION_STATUS_HEADER #include "state.h" #include class CRecursiveOperationStatus : public wxWindow, public CStateEventHandler { public: CRecursiveOperationStatus(wxWindow* pParent, CState* pState); protected: virtual bool Show(bool show); virtual void OnStateChange(CState* pState, enum t_statechange_notifications notification, const wxString&, const void*); void UpdateText(); wxStaticText* m_pTextCtrl[2]; wxTimer m_timer; bool m_changed{}; wxDECLARE_EVENT_TABLE(); void OnPaint(wxPaintEvent& ev); void OnCancel(wxCommandEvent& ev); void OnTimer(wxTimerEvent&); }; #endif