# Minimal .pro file to create an initial xcode project TEMPLATE = app TARGET = gcompris INCLUDEPATH += . QT += qml quick gui multimedia network xmlpatterns svg xml core APPCERT = "3rd Party Mac Developer Application: Bruno Coudoin" INSTALLERCERT = "3rd Party Mac Developer Installer: Bruno Coudoin" BUNDLEID = net.gcompris ENTITLEMENTS = platform/macosx/gcompris.entitlements QMAKE_CFLAGS_RELEASE = $$QMAKE_CFLAGS_RELEASE_WITH_DEBUGINFO QMAKE_CXXFLAGS_RELEASE = $$QMAKE_CXXFLAGS_RELEASE_WITH_DEBUGINFO QMAKE_OBJECTIVE_CFLAGS_RELEASE = $$QMAKE_OBJECTIVE_CFLAGS_RELEASE_WITH_DEBUGINFO QMAKE_LFLAGS_RELEASE = $$QMAKE_LFLAGS_RELEASE_WITH_DEBUGINFO # Input HEADERS += src/core/ActivityInfo.h \ src/core/ActivityInfoTree.h \ src/core/ApplicationInfo.h \ src/core/ApplicationSettings.h \ src/core/DownloadManager.h \ src/core/File.h SOURCES += src/core/ActivityInfo.cpp \ src/core/ApplicationInfoDefault.cpp \ src/core/ActivityInfoTree.cpp \ src/core/ApplicationInfo.cpp \ src/core/ApplicationSettings.cpp \ src/core/ApplicationSettingsDefault.cpp \ src/core/DownloadManager.cpp \ src/core/File.cpp \ src/core/main.cpp ios { QMAKE_INFO_PLIST = platforms/ios/Info.plist } ios { rccFiles.files = rcc rccFiles.path = . translationFiles.files = translations translationFiles.path = . QMAKE_BUNDLE_DATA += rccFiles translationFiles } ios { assets_catalogs.files = $$files($$PWD/platforms/ios/*.xcassets) QMAKE_BUNDLE_DATA += assets_catalogs } #target.path = $$[QT_INSTALL_EXAMPLES]/quick/animation #INSTALLS += target