/* GCompris - Goal.qml * * Copyright (C) 2014-2015 Holger Kaelberer * * Authors: * Holger Kaelberer * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . */ import QtQuick 2.0 import Box2D 2.0 import "../../core" import "balancebox.js" as Activity Item { id: goal property alias world: itemBody.world property alias imageSource: goalImage.source property alias body: itemBody property alias bodyType: itemBody.bodyType property alias linearDamping: itemBody.linearDamping property alias fixtures: itemBody.fixtures property alias sensor: itemFixture.sensor property alias categories: itemFixture.categories property alias collidesWith: itemFixture.collidesWith property alias density: itemFixture.density property alias friction: itemFixture.friction property alias restitution: itemFixture.restitution signal beginContact(Item item, Item other) signal endContact(Item item, Item other) Image { id: goalImage width: goal.width height: goal.height source: Activity.baseUrl + "/door_closed.svg" anchors.centerIn: parent } Body { id: itemBody target: goal bodyType: Body.Static world: physicsWorld sleepingAllowed: false fixedRotation: true linearDamping: 0 fixtures: Box { id: itemFixture categories: Circle.Category4 width: goal.width height: goal.height density: 0 friction: 0 restitution: 0 sensor: true } } }