/* gcompris - Ball.qml Copyright (C) 2014 Johnny Jazeix Bruno Coudoin: initial Gtk+ version This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see . */ import QtQuick 2.1 import "ballcatch.js" as Activity import GCompris 1.0 Image { id: ball source: "qrc:/gcompris/src/activities/ballcatch/resource/ball.svg" sourceSize.height: 200 * ApplicationInfo.ratio z: 3 readonly property real initScale: 1.0 // If won, ball goes on tux, if loose, depends on the side clicked first property int finishX readonly property int finishY: tux.y + tux.height / 4 readonly property real finishScale: initScale / 2 property int radius: initScale ParallelAnimation { id: animation running: false NumberAnimation { target: ball; property: "x"; to: finishX; duration: 1000 easing.type: Easing.InOutQuad } NumberAnimation { target: ball; property: "y"; to: finishY; duration: 1000 easing.type: Easing.InOutQuad } NumberAnimation { target: ball; property: "scale"; to: finishScale; duration: 1000 easing.type: Easing.InOutQuad } NumberAnimation { target: ball; property: "rotation"; to: 360; duration: 1000 easing.type: Easing.InOutQuad } onStopped: { // We are done with the ballon move if(Activity.gameWon) { // This is a win bonus.good("tux") } else { // This is a loose bonus.bad("tux") } } } function startAnimation() { if(Activity.gameWon) { finishX = x } else if(Activity.items.leftPressed) { finishX = tux.x + tux.width * 2 } else { finishX = tux.x - tux.width * 2 } /* Only start the timer if the game is at init state. In init state, radius is initScale */ if(ball.radius == ball.initScale) animation.start() } function reinitBall() { x = background.width / 2 - width / 2; y = leftHand.y - height / 3; ball.scale = initScale; ball.rotation = 0; } }