/* gcompris - Ballcatch.qml Copyright (C) 2014 Johnny Jazeix Bruno Coudoin: initial Gtk+ version This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see . */ import QtQuick 2.1 import GCompris 1.0 import "../../core" import "../ballcatch" import "ballcatch.js" as Activity ActivityBase { id: activity onStart: { focus = true; } onStop: {} Keys.onPressed: { Activity.processKey(event) } pageComponent: Image { id: background signal start signal stop focus: true fillMode: Image.PreserveAspectCrop source: "qrc:/gcompris/src/activities/ballcatch/resource/beach1.svg" sourceSize.width: Math.max(parent.width, parent.height) Component.onCompleted: { activity.start.connect(start) activity.stop.connect(stop) } QtObject { id: items property alias background: background property alias bar: bar property alias ball: ball property alias rightHand: rightHand property alias leftHand: leftHand property alias deltaPressedTimer: deltaPressedTimer /* when the corresponding arrow key is pressed, the following boolean pass to true and is reseted at the end of the level */ property bool leftPressed property bool rightPressed } onStart: { Activity.start(items) } onStop: { Activity.stop() } onWidthChanged: { leftHand.reinitPosition(); rightHand.reinitPosition(); ball.reinitBall(); } onHeightChanged: { leftHand.reinitPosition(); rightHand.reinitPosition(); ball.reinitBall(); } DialogHelp { id: dialogHelpLeftRight onClose: home() } Bar { id: bar content: BarEnumContent { value: help | home | level } onHelpClicked: { displayDialog(dialogHelpLeftRight) } onPreviousLevelClicked: Activity.previousLevel() onNextLevelClicked: Activity.nextLevel() onHomeClicked: home() } Bonus { id: bonus winSound: "qrc:/gcompris/src/activities/ballcatch/resource/tuxok.wav" looseSound: "qrc:/gcompris/src/activities/ballcatch/resource/youcannot.wav" Component.onCompleted: { win.connect(Activity.nextLevel) loose.connect(Activity.restartLevel) } onStart: tux.opacity = 0 onStop: tux.opacity = 1 } Image { id: tux x: background.width / 2 - width / 2 y: leftHand.y - height / 3 - height / 2 sourceSize.height: 200 * ApplicationInfo.ratio source: "qrc:/gcompris/src/activities/ballcatch/resource/tux.svg" Behavior on opacity { PropertyAnimation { easing.type: Easing.InQuad; duration: 250 } } } Image { id: leftHand y: background.height - 1.5 * height z: 5 sourceSize.height: 150 * ApplicationInfo.ratio source: "qrc:/gcompris/src/activities/ballcatch/resource/hand.svg" NumberAnimation { id: leftHandAnimation target: leftHand; property: "x"; to: background.width/2 - leftHand.width - 5; duration: 1000 easing.type: Easing.InOutQuad } function animate(newTime) { leftHandAnimation.duration = newTime leftHandAnimation.start(); } function reinitPosition() { leftHand.x = background.width / 2 - width * 2 leftHand.y = background.height - 1.5 * height } MultiPointTouchArea { id: mouseAreaLeftShift anchors.fill: parent onTouchUpdated: { // left if(!items.leftPressed && !Activity.gameFinished) { Activity.leftShiftPressed(); items.leftPressed = true } } } } Image { id: rightHand mirror: true y: background.height - 1.5 * height z: 5 sourceSize.height: 150 * ApplicationInfo.ratio source: "qrc:/gcompris/src/activities/ballcatch/resource/hand.svg" function animate(newTime) { rightHandAnimation.duration = newTime rightHandAnimation.start(); } function reinitPosition() { rightHand.x = background.width / 2 + width rightHand.y = background.height - 1.5 * height } NumberAnimation { id: rightHandAnimation target: rightHand; property: "x"; to: background.width / 2 + 5; duration: 1000; easing.type: Easing.InOutQuad } MultiPointTouchArea { id: mouseAreaRightShift anchors.fill: parent onTouchUpdated: { // right if(!items.rightPressed && !Activity.gameFinished) { Activity.rightShiftPressed(); items.rightPressed = true } } } } Image { id: leftShift x: background.width / 4 - width y: rightHand.y - height / 2 source: "qrc:/gcompris/src/activities/ballcatch/resource/arrow_key.svg" opacity: items.leftPressed ? 1 : 0.5 visible: !ApplicationInfo.isMobile } Image { id: rightShift mirror: true x: background.width - background.width / 4 y: rightHand.y - height / 2 source: "qrc:/gcompris/src/activities/ballcatch/resource/arrow_key.svg" opacity: items.rightPressed ? 1 : 0.5 visible: !ApplicationInfo.isMobile } // Instructions BorderImage { id: bubble x: 10.0 y: tux.y border.left: 3 * ApplicationInfo.ratio border.top: 3 * ApplicationInfo.ratio border.right: 20 * ApplicationInfo.ratio border.bottom: 3 * ApplicationInfo.ratio source: "qrc:/gcompris/src/activities/ballcatch/resource/bubble.svg" width: tux.x - 10 height: instructions.height + 20 * ApplicationInfo.ratio // Remove the instructions when both keys has been pressed opacity: bar.level === 1 && !(items.leftPressed && items.rightPressed) ? 1 : 0 Behavior on opacity { NumberAnimation { duration: 120 } } GCText { id: instructions anchors { left: parent.left right: parent.right verticalCenter: parent.verticalCenter leftMargin: 10 * ApplicationInfo.ratio rightMargin: 20 * ApplicationInfo.ratio } text: ApplicationInfo.isMobile ? qsTr("Tap both hands at the same time, " + "to make the ball go in a straight line.") : qsTr("Press left and right arrow keys at the same time, " + "to make the ball go in a straight line.") wrapMode: TextEdit.WordWrap horizontalAlignment: TextEdit.AlignHCenter verticalAlignment: TextEdit.AlignVCenter fontSize: regularSize } } function playSound(identifier) { activity.audioEffects.play("qrc:/gcompris/src/core/resource/sounds/"+ identifier + ".wav") } /* Timer starting when user first presses a first key. If still running when the user presses the other key, he wins ! */ Timer { id: deltaPressedTimer running: false; repeat: false onTriggered: { Activity.endTimer() ball.startAnimation() } } Ball { id: ball } } }