/* GCompris - ActivityInfo.qml * * Copyright (C) 2015 Bruno Coudoin * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . */ import GCompris 1.0 ActivityInfo { name: "chess/Chess.qml" difficulty: 6 icon: "chess/chess.svg" author: "Bruno Coudoin <bruno.coudoin@gcompris.net>" demo: false title: qsTr("Play chess against Tux") description: "" //intro: "play chess against Tux" goal: "" prerequisite: "" manual: qsTr("In this activity you discover the chess game by playing against the computer. It displays the possible target position for any selected piece which helps the children understand how pieces moves. At first level the computer is fully random to give the most chances to the children. As level increases, better the computer plays. \nYou can achieve a mate sooner if follow these simple rules: Trying to drive opponent's King in the corner. Explanation: this way opponent's piece would have only 3 directions to move instead of 8 from a best position. 'Making a trap'. Use your pawns as baits. Explanation: this way you can lure the opponent out of his 'comfort zone'. Be patient enough. Explanation: don't rush too quick, be patient. Let yourself think a little bit and try to predict your opponent's future moves, so you can catch him on it or secure your pieces from his attacks.") credit: qsTr("The chess engine is p4wn <https://github.com/douglasbagnall/p4wn>.") section: "strategy" createdInVersion: 5000 }