/* GCompris - Fraidy.qml * * Copyright (C) 2014 Manuel Tondeur * * Authors: * Joe Neeman (spuzzzzzzz@gmail.com) (GTK+ version) * Manuel Tondeur (Qt Quick port) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . */ import QtQuick 2.1 // Fraidy is an afraid monster. He won't go in the center but he'll // stay close to the border. Monster { id: fraidy property int firstDirection function setFirstDirection() { var firstDir = direction firstDirection = firstDir } monsterType: "fraidy" frames: 3 frameW: 53 widthRatio: 0.74 onMovingOnChanged: { // He will either follow the border or go outside. if (movingOn == false) { if (Math.random() > 0.5) { // He will go outside in this case. if (firstDirection % 2 == 0) { direction = firstDirection + 1 } else { direction = firstDirection - 1 } } } } onOpacityChanged: { // When fraidy appear, he will not go straight but follow the border or go outside. if (opacity == 1) { direction = (direction + Math.pow(-1, Math.floor(Math.random()*2))) % 4 if (direction < 0) direction = 3 } } Component.onCompleted: setFirstDirection() }