#ifndef _LGI_EVENTS_ #define _LGI_EVENTS_ #include "message.hpp" #include /*! Event type constants */ #define LGI_EVENT_NONE 0x00 #define LGI_EVENT_KEY_DOWN 0x01 #define LGI_EVENT_KEY_UP 0x02 #define LGI_EVENT_KEY_PRESS 0x03 #define LGI_EVENT_CHARACTER 0x04 #define LGI_EVENT_MOUSE_DOWN 0x05 #define LGI_EVENT_MOUSE_UP 0x06 #define LGI_EVENT_MOUSE_MOVE 0x07 #define LGI_EVENT_MOUSE_ENTER 0x08 #define LGI_EVENT_MOUSE_EXIT 0x09 #define LGI_EVENT_MOUSE_CLICK 0x0A #define LGI_EVENT_MOUSE_DOUBLE_CLICK 0x0B #define LGI_EVENT_DRAG 0x0C #define LGI_EVENT_DROP 0x0D #define LGI_EVENT_GOT_FOCUS 0x0E #define LGI_EVENT_LOST_FOCUS 0x0F #define LGI_EVENT_EXPOSE 0xA0 #define LGI_EVENT_RESIZE 0xA1 #define LGI_EVENT_DESTROY 0xAF #define LGI_EVENT_MESSAGE 0xB0 #define LGI_EVENT_LAYER_ADD 0xC0 #define LGI_EVENT_LAYER_REMOVE 0xC1 #define LGI_EVENT_LAYER_SHOW 0xC3 #define LGI_EVENT_LAYER_HIDE 0xC4 #define LGI_EVENT_DND_ENTER 0xD0 #define LGI_EVENT_DND_LEAVE 0xD1 #define LGI_EVENT_DND_DROP 0xD2 #define LGI_EVENT_DND_MOVE 0xD3 namespace net { namespace lliurex { namespace lgi { class BaseEvent { public: int type; virtual ~BaseEvent(){}; }; /*! * Expose Event **/ class ExposeEvent: public BaseEvent { public: ExposeEvent(); }; /** * Window has been resized **/ class ResizeEvent: public BaseEvent { public: ResizeEvent(); int width; int height; }; /*! * Window request to be destroyed **/ class DestroyEvent : public BaseEvent { public: DestroyEvent(); }; /*! * Key pressed down **/ class KeyPressEvent: public BaseEvent { public: KeyPressEvent(); int key; }; /*! * Key Up **/ class KeyUpEvent: public BaseEvent { public: KeyUpEvent(); int key; }; /*! * Key Down **/ class KeyDownEvent: public BaseEvent { public: KeyDownEvent(); int key; }; /*! * Character Entered **/ class CharacterEvent: public BaseEvent { public: CharacterEvent(); unsigned char str[4]; }; /*! * Mouse button down **/ class MouseDownEvent: public BaseEvent { public: MouseDownEvent(); int button; int x; int y; }; /*! * Mouse button up **/ class MouseUpEvent: public BaseEvent { public: MouseUpEvent(); int button; int x; int y; }; /*! * Mouse Motion **/ class MouseMoveEvent: public BaseEvent { public: MouseMoveEvent(); int x; int y; }; /*! * Mouse click **/ class MouseClickEvent: public BaseEvent { public: MouseClickEvent(); int button; int x; int y; }; /*! * Mouse double click **/ class MouseDoubleClickEvent: public BaseEvent { public: MouseDoubleClickEvent(); int button; int x; int y; }; /*! * Mouse enter **/ class MouseEnterEvent: public BaseEvent { public: MouseEnterEvent(); int x; int y; }; /*! * Mouse exit **/ class MouseExitEvent: public BaseEvent { public: MouseExitEvent(); int x; int y; }; /*! * Drag **/ class DragEvent: public BaseEvent { public: DragEvent(); void * data; }; /*! * Drop **/ class DropEvent: public BaseEvent { public: DropEvent(); void * data; int x; int y; }; /*! * Message **/ class MessageEvent: public BaseEvent { public: MessageEvent(); Message * msg; ~MessageEvent(); }; /*! * Layer Added to the window */ class LayerAddEvent: public BaseEvent { public: LayerAddEvent(); }; /*! * Layer Removed to the window */ class LayerRemoveEvent: public BaseEvent { public: LayerRemoveEvent(); }; /*! * Layer Shows */ class LayerShowEvent: public BaseEvent { public: LayerShowEvent(); }; /*! * Layer Hides */ class LayerHideEvent: public BaseEvent { public: LayerHideEvent(); }; /*! * External drag and drop, enter event */ class DndEnterEvent: public BaseEvent { public: std::string target; DndEnterEvent(); }; /*! * External drag and drop, leave event */ class DndLeaveEvent: public BaseEvent { public: DndLeaveEvent(); }; /*! * External drag and drop, drop event */ class DndDropEvent: public BaseEvent { public: std::string target; int size; unsigned char * data; DndDropEvent(); ~DndDropEvent(); }; /*! * External drag and drop move event */ class DndMoveEvent: public BaseEvent { public: int x; int y; DndMoveEvent(); }; /*! * Widget Got the Focus */ class GotFocusEvent: public BaseEvent { public: GotFocusEvent(); }; /*! * Widget Lost focus */ class LostFocusEvent: public BaseEvent { public: LostFocusEvent(); }; } } } #endif