* The Management API for Google Play Game Services.
* ** For more information about this service, see the API * Documentation *
* * @author Google, Inc. */ class Google_Service_GamesManagement extends Google_Service { /** Share your Google+ profile information and view and manage your game activity. */ const GAMES = "https://www.googleapis.com/auth/games"; /** Know your basic profile info and list of people in your circles.. */ const PLUS_LOGIN = "https://www.googleapis.com/auth/plus.login"; public $achievements; public $applications; public $events; public $players; public $quests; public $rooms; public $scores; public $turnBasedMatches; /** * Constructs the internal representation of the GamesManagement service. * * @param Google_Client $client */ public function __construct(Google_Client $client) { parent::__construct($client); $this->rootUrl = 'https://www.googleapis.com/'; $this->servicePath = 'games/v1management/'; $this->version = 'v1management'; $this->serviceName = 'gamesManagement'; $this->achievements = new Google_Service_GamesManagement_Achievements_Resource( $this, $this->serviceName, 'achievements', array( 'methods' => array( 'reset' => array( 'path' => 'achievements/{achievementId}/reset', 'httpMethod' => 'POST', 'parameters' => array( 'achievementId' => array( 'location' => 'path', 'type' => 'string', 'required' => true, ), ), ),'resetAll' => array( 'path' => 'achievements/reset', 'httpMethod' => 'POST', 'parameters' => array(), ),'resetAllForAllPlayers' => array( 'path' => 'achievements/resetAllForAllPlayers', 'httpMethod' => 'POST', 'parameters' => array(), ),'resetForAllPlayers' => array( 'path' => 'achievements/{achievementId}/resetForAllPlayers', 'httpMethod' => 'POST', 'parameters' => array( 'achievementId' => array( 'location' => 'path', 'type' => 'string', 'required' => true, ), ), ),'resetMultipleForAllPlayers' => array( 'path' => 'achievements/resetMultipleForAllPlayers', 'httpMethod' => 'POST', 'parameters' => array(), ), ) ) ); $this->applications = new Google_Service_GamesManagement_Applications_Resource( $this, $this->serviceName, 'applications', array( 'methods' => array( 'listHidden' => array( 'path' => 'applications/{applicationId}/players/hidden', 'httpMethod' => 'GET', 'parameters' => array( 'applicationId' => array( 'location' => 'path', 'type' => 'string', 'required' => true, ), 'pageToken' => array( 'location' => 'query', 'type' => 'string', ), 'maxResults' => array( 'location' => 'query', 'type' => 'integer', ), ), ), ) ) ); $this->events = new Google_Service_GamesManagement_Events_Resource( $this, $this->serviceName, 'events', array( 'methods' => array( 'reset' => array( 'path' => 'events/{eventId}/reset', 'httpMethod' => 'POST', 'parameters' => array( 'eventId' => array( 'location' => 'path', 'type' => 'string', 'required' => true, ), ), ),'resetAll' => array( 'path' => 'events/reset', 'httpMethod' => 'POST', 'parameters' => array(), ),'resetAllForAllPlayers' => array( 'path' => 'events/resetAllForAllPlayers', 'httpMethod' => 'POST', 'parameters' => array(), ),'resetForAllPlayers' => array( 'path' => 'events/{eventId}/resetForAllPlayers', 'httpMethod' => 'POST', 'parameters' => array( 'eventId' => array( 'location' => 'path', 'type' => 'string', 'required' => true, ), ), ),'resetMultipleForAllPlayers' => array( 'path' => 'events/resetMultipleForAllPlayers', 'httpMethod' => 'POST', 'parameters' => array(), ), ) ) ); $this->players = new Google_Service_GamesManagement_Players_Resource( $this, $this->serviceName, 'players', array( 'methods' => array( 'hide' => array( 'path' => 'applications/{applicationId}/players/hidden/{playerId}', 'httpMethod' => 'POST', 'parameters' => array( 'applicationId' => array( 'location' => 'path', 'type' => 'string', 'required' => true, ), 'playerId' => array( 'location' => 'path', 'type' => 'string', 'required' => true, ), ), ),'unhide' => array( 'path' => 'applications/{applicationId}/players/hidden/{playerId}', 'httpMethod' => 'DELETE', 'parameters' => array( 'applicationId' => array( 'location' => 'path', 'type' => 'string', 'required' => true, ), 'playerId' => array( 'location' => 'path', 'type' => 'string', 'required' => true, ), ), ), ) ) ); $this->quests = new Google_Service_GamesManagement_Quests_Resource( $this, $this->serviceName, 'quests', array( 'methods' => array( 'reset' => array( 'path' => 'quests/{questId}/reset', 'httpMethod' => 'POST', 'parameters' => array( 'questId' => array( 'location' => 'path', 'type' => 'string', 'required' => true, ), ), ),'resetAll' => array( 'path' => 'quests/reset', 'httpMethod' => 'POST', 'parameters' => array(), ),'resetAllForAllPlayers' => array( 'path' => 'quests/resetAllForAllPlayers', 'httpMethod' => 'POST', 'parameters' => array(), ),'resetForAllPlayers' => array( 'path' => 'quests/{questId}/resetForAllPlayers', 'httpMethod' => 'POST', 'parameters' => array( 'questId' => array( 'location' => 'path', 'type' => 'string', 'required' => true, ), ), ),'resetMultipleForAllPlayers' => array( 'path' => 'quests/resetMultipleForAllPlayers', 'httpMethod' => 'POST', 'parameters' => array(), ), ) ) ); $this->rooms = new Google_Service_GamesManagement_Rooms_Resource( $this, $this->serviceName, 'rooms', array( 'methods' => array( 'reset' => array( 'path' => 'rooms/reset', 'httpMethod' => 'POST', 'parameters' => array(), ),'resetForAllPlayers' => array( 'path' => 'rooms/resetForAllPlayers', 'httpMethod' => 'POST', 'parameters' => array(), ), ) ) ); $this->scores = new Google_Service_GamesManagement_Scores_Resource( $this, $this->serviceName, 'scores', array( 'methods' => array( 'reset' => array( 'path' => 'leaderboards/{leaderboardId}/scores/reset', 'httpMethod' => 'POST', 'parameters' => array( 'leaderboardId' => array( 'location' => 'path', 'type' => 'string', 'required' => true, ), ), ),'resetAll' => array( 'path' => 'scores/reset', 'httpMethod' => 'POST', 'parameters' => array(), ),'resetAllForAllPlayers' => array( 'path' => 'scores/resetAllForAllPlayers', 'httpMethod' => 'POST', 'parameters' => array(), ),'resetForAllPlayers' => array( 'path' => 'leaderboards/{leaderboardId}/scores/resetForAllPlayers', 'httpMethod' => 'POST', 'parameters' => array( 'leaderboardId' => array( 'location' => 'path', 'type' => 'string', 'required' => true, ), ), ),'resetMultipleForAllPlayers' => array( 'path' => 'scores/resetMultipleForAllPlayers', 'httpMethod' => 'POST', 'parameters' => array(), ), ) ) ); $this->turnBasedMatches = new Google_Service_GamesManagement_TurnBasedMatches_Resource( $this, $this->serviceName, 'turnBasedMatches', array( 'methods' => array( 'reset' => array( 'path' => 'turnbasedmatches/reset', 'httpMethod' => 'POST', 'parameters' => array(), ),'resetForAllPlayers' => array( 'path' => 'turnbasedmatches/resetForAllPlayers', 'httpMethod' => 'POST', 'parameters' => array(), ), ) ) ); } } /** * The "achievements" collection of methods. * Typical usage is: *
* $gamesManagementService = new Google_Service_GamesManagement(...);
* $achievements = $gamesManagementService->achievements;
*
*/
class Google_Service_GamesManagement_Achievements_Resource extends Google_Service_Resource
{
/**
* Resets the achievement with the given ID for the currently authenticated
* player. This method is only accessible to whitelisted tester accounts for
* your application. (achievements.reset)
*
* @param string $achievementId The ID of the achievement used by this method.
* @param array $optParams Optional parameters.
* @return Google_Service_GamesManagement_AchievementResetResponse
*/
public function reset($achievementId, $optParams = array())
{
$params = array('achievementId' => $achievementId);
$params = array_merge($params, $optParams);
return $this->call('reset', array($params), "Google_Service_GamesManagement_AchievementResetResponse");
}
/**
* Resets all achievements for the currently authenticated player for your
* application. This method is only accessible to whitelisted tester accounts
* for your application. (achievements.resetAll)
*
* @param array $optParams Optional parameters.
* @return Google_Service_GamesManagement_AchievementResetAllResponse
*/
public function resetAll($optParams = array())
{
$params = array();
$params = array_merge($params, $optParams);
return $this->call('resetAll', array($params), "Google_Service_GamesManagement_AchievementResetAllResponse");
}
/**
* Resets all draft achievements for all players. This method is only available
* to user accounts for your developer console.
* (achievements.resetAllForAllPlayers)
*
* @param array $optParams Optional parameters.
*/
public function resetAllForAllPlayers($optParams = array())
{
$params = array();
$params = array_merge($params, $optParams);
return $this->call('resetAllForAllPlayers', array($params));
}
/**
* Resets the achievement with the given ID for all players. This method is only
* available to user accounts for your developer console. Only draft
* achievements can be reset. (achievements.resetForAllPlayers)
*
* @param string $achievementId The ID of the achievement used by this method.
* @param array $optParams Optional parameters.
*/
public function resetForAllPlayers($achievementId, $optParams = array())
{
$params = array('achievementId' => $achievementId);
$params = array_merge($params, $optParams);
return $this->call('resetForAllPlayers', array($params));
}
/**
* Resets achievements with the given IDs for all players. This method is only
* available to user accounts for your developer console. Only draft
* achievements may be reset. (achievements.resetMultipleForAllPlayers)
*
* @param Google_AchievementResetMultipleForAllRequest $postBody
* @param array $optParams Optional parameters.
*/
public function resetMultipleForAllPlayers(Google_Service_GamesManagement_AchievementResetMultipleForAllRequest $postBody, $optParams = array())
{
$params = array('postBody' => $postBody);
$params = array_merge($params, $optParams);
return $this->call('resetMultipleForAllPlayers', array($params));
}
}
/**
* The "applications" collection of methods.
* Typical usage is:
*
* $gamesManagementService = new Google_Service_GamesManagement(...);
* $applications = $gamesManagementService->applications;
*
*/
class Google_Service_GamesManagement_Applications_Resource extends Google_Service_Resource
{
/**
* Get the list of players hidden from the given application. This method is
* only available to user accounts for your developer console.
* (applications.listHidden)
*
* @param string $applicationId The application ID from the Google Play
* developer console.
* @param array $optParams Optional parameters.
*
* @opt_param string pageToken The token returned by the previous request.
* @opt_param int maxResults The maximum number of player resources to return in
* the response, used for paging. For any response, the actual number of player
* resources returned may be less than the specified maxResults.
* @return Google_Service_GamesManagement_HiddenPlayerList
*/
public function listHidden($applicationId, $optParams = array())
{
$params = array('applicationId' => $applicationId);
$params = array_merge($params, $optParams);
return $this->call('listHidden', array($params), "Google_Service_GamesManagement_HiddenPlayerList");
}
}
/**
* The "events" collection of methods.
* Typical usage is:
*
* $gamesManagementService = new Google_Service_GamesManagement(...);
* $events = $gamesManagementService->events;
*
*/
class Google_Service_GamesManagement_Events_Resource extends Google_Service_Resource
{
/**
* Resets all player progress on the event with the given ID for the currently
* authenticated player. This method is only accessible to whitelisted tester
* accounts for your application. All quests for this player that use the event
* will also be reset. (events.reset)
*
* @param string $eventId The ID of the event.
* @param array $optParams Optional parameters.
*/
public function reset($eventId, $optParams = array())
{
$params = array('eventId' => $eventId);
$params = array_merge($params, $optParams);
return $this->call('reset', array($params));
}
/**
* Resets all player progress on all events for the currently authenticated
* player. This method is only accessible to whitelisted tester accounts for
* your application. All quests for this player will also be reset.
* (events.resetAll)
*
* @param array $optParams Optional parameters.
*/
public function resetAll($optParams = array())
{
$params = array();
$params = array_merge($params, $optParams);
return $this->call('resetAll', array($params));
}
/**
* Resets all draft events for all players. This method is only available to
* user accounts for your developer console. All quests that use any of these
* events will also be reset. (events.resetAllForAllPlayers)
*
* @param array $optParams Optional parameters.
*/
public function resetAllForAllPlayers($optParams = array())
{
$params = array();
$params = array_merge($params, $optParams);
return $this->call('resetAllForAllPlayers', array($params));
}
/**
* Resets the event with the given ID for all players. This method is only
* available to user accounts for your developer console. Only draft events can
* be reset. All quests that use the event will also be reset.
* (events.resetForAllPlayers)
*
* @param string $eventId The ID of the event.
* @param array $optParams Optional parameters.
*/
public function resetForAllPlayers($eventId, $optParams = array())
{
$params = array('eventId' => $eventId);
$params = array_merge($params, $optParams);
return $this->call('resetForAllPlayers', array($params));
}
/**
* Resets events with the given IDs for all players. This method is only
* available to user accounts for your developer console. Only draft events may
* be reset. All quests that use any of the events will also be reset.
* (events.resetMultipleForAllPlayers)
*
* @param Google_EventsResetMultipleForAllRequest $postBody
* @param array $optParams Optional parameters.
*/
public function resetMultipleForAllPlayers(Google_Service_GamesManagement_EventsResetMultipleForAllRequest $postBody, $optParams = array())
{
$params = array('postBody' => $postBody);
$params = array_merge($params, $optParams);
return $this->call('resetMultipleForAllPlayers', array($params));
}
}
/**
* The "players" collection of methods.
* Typical usage is:
*
* $gamesManagementService = new Google_Service_GamesManagement(...);
* $players = $gamesManagementService->players;
*
*/
class Google_Service_GamesManagement_Players_Resource extends Google_Service_Resource
{
/**
* Hide the given player's leaderboard scores from the given application. This
* method is only available to user accounts for your developer console.
* (players.hide)
*
* @param string $applicationId The application ID from the Google Play
* developer console.
* @param string $playerId A player ID. A value of me may be used in place of
* the authenticated player's ID.
* @param array $optParams Optional parameters.
*/
public function hide($applicationId, $playerId, $optParams = array())
{
$params = array('applicationId' => $applicationId, 'playerId' => $playerId);
$params = array_merge($params, $optParams);
return $this->call('hide', array($params));
}
/**
* Unhide the given player's leaderboard scores from the given application. This
* method is only available to user accounts for your developer console.
* (players.unhide)
*
* @param string $applicationId The application ID from the Google Play
* developer console.
* @param string $playerId A player ID. A value of me may be used in place of
* the authenticated player's ID.
* @param array $optParams Optional parameters.
*/
public function unhide($applicationId, $playerId, $optParams = array())
{
$params = array('applicationId' => $applicationId, 'playerId' => $playerId);
$params = array_merge($params, $optParams);
return $this->call('unhide', array($params));
}
}
/**
* The "quests" collection of methods.
* Typical usage is:
*
* $gamesManagementService = new Google_Service_GamesManagement(...);
* $quests = $gamesManagementService->quests;
*
*/
class Google_Service_GamesManagement_Quests_Resource extends Google_Service_Resource
{
/**
* Resets all player progress on the quest with the given ID for the currently
* authenticated player. This method is only accessible to whitelisted tester
* accounts for your application. (quests.reset)
*
* @param string $questId The ID of the quest.
* @param array $optParams Optional parameters.
*/
public function reset($questId, $optParams = array())
{
$params = array('questId' => $questId);
$params = array_merge($params, $optParams);
return $this->call('reset', array($params));
}
/**
* Resets all player progress on all quests for the currently authenticated
* player. This method is only accessible to whitelisted tester accounts for
* your application. (quests.resetAll)
*
* @param array $optParams Optional parameters.
*/
public function resetAll($optParams = array())
{
$params = array();
$params = array_merge($params, $optParams);
return $this->call('resetAll', array($params));
}
/**
* Resets all draft quests for all players. This method is only available to
* user accounts for your developer console. (quests.resetAllForAllPlayers)
*
* @param array $optParams Optional parameters.
*/
public function resetAllForAllPlayers($optParams = array())
{
$params = array();
$params = array_merge($params, $optParams);
return $this->call('resetAllForAllPlayers', array($params));
}
/**
* Resets all player progress on the quest with the given ID for all players.
* This method is only available to user accounts for your developer console.
* Only draft quests can be reset. (quests.resetForAllPlayers)
*
* @param string $questId The ID of the quest.
* @param array $optParams Optional parameters.
*/
public function resetForAllPlayers($questId, $optParams = array())
{
$params = array('questId' => $questId);
$params = array_merge($params, $optParams);
return $this->call('resetForAllPlayers', array($params));
}
/**
* Resets quests with the given IDs for all players. This method is only
* available to user accounts for your developer console. Only draft quests may
* be reset. (quests.resetMultipleForAllPlayers)
*
* @param Google_QuestsResetMultipleForAllRequest $postBody
* @param array $optParams Optional parameters.
*/
public function resetMultipleForAllPlayers(Google_Service_GamesManagement_QuestsResetMultipleForAllRequest $postBody, $optParams = array())
{
$params = array('postBody' => $postBody);
$params = array_merge($params, $optParams);
return $this->call('resetMultipleForAllPlayers', array($params));
}
}
/**
* The "rooms" collection of methods.
* Typical usage is:
*
* $gamesManagementService = new Google_Service_GamesManagement(...);
* $rooms = $gamesManagementService->rooms;
*
*/
class Google_Service_GamesManagement_Rooms_Resource extends Google_Service_Resource
{
/**
* Reset all rooms for the currently authenticated player for your application.
* This method is only accessible to whitelisted tester accounts for your
* application. (rooms.reset)
*
* @param array $optParams Optional parameters.
*/
public function reset($optParams = array())
{
$params = array();
$params = array_merge($params, $optParams);
return $this->call('reset', array($params));
}
/**
* Deletes rooms where the only room participants are from whitelisted tester
* accounts for your application. This method is only available to user accounts
* for your developer console. (rooms.resetForAllPlayers)
*
* @param array $optParams Optional parameters.
*/
public function resetForAllPlayers($optParams = array())
{
$params = array();
$params = array_merge($params, $optParams);
return $this->call('resetForAllPlayers', array($params));
}
}
/**
* The "scores" collection of methods.
* Typical usage is:
*
* $gamesManagementService = new Google_Service_GamesManagement(...);
* $scores = $gamesManagementService->scores;
*
*/
class Google_Service_GamesManagement_Scores_Resource extends Google_Service_Resource
{
/**
* Resets scores for the leaderboard with the given ID for the currently
* authenticated player. This method is only accessible to whitelisted tester
* accounts for your application. (scores.reset)
*
* @param string $leaderboardId The ID of the leaderboard.
* @param array $optParams Optional parameters.
* @return Google_Service_GamesManagement_PlayerScoreResetResponse
*/
public function reset($leaderboardId, $optParams = array())
{
$params = array('leaderboardId' => $leaderboardId);
$params = array_merge($params, $optParams);
return $this->call('reset', array($params), "Google_Service_GamesManagement_PlayerScoreResetResponse");
}
/**
* Resets all scores for all leaderboards for the currently authenticated
* players. This method is only accessible to whitelisted tester accounts for
* your application. (scores.resetAll)
*
* @param array $optParams Optional parameters.
* @return Google_Service_GamesManagement_PlayerScoreResetAllResponse
*/
public function resetAll($optParams = array())
{
$params = array();
$params = array_merge($params, $optParams);
return $this->call('resetAll', array($params), "Google_Service_GamesManagement_PlayerScoreResetAllResponse");
}
/**
* Resets scores for all draft leaderboards for all players. This method is only
* available to user accounts for your developer console.
* (scores.resetAllForAllPlayers)
*
* @param array $optParams Optional parameters.
*/
public function resetAllForAllPlayers($optParams = array())
{
$params = array();
$params = array_merge($params, $optParams);
return $this->call('resetAllForAllPlayers', array($params));
}
/**
* Resets scores for the leaderboard with the given ID for all players. This
* method is only available to user accounts for your developer console. Only
* draft leaderboards can be reset. (scores.resetForAllPlayers)
*
* @param string $leaderboardId The ID of the leaderboard.
* @param array $optParams Optional parameters.
*/
public function resetForAllPlayers($leaderboardId, $optParams = array())
{
$params = array('leaderboardId' => $leaderboardId);
$params = array_merge($params, $optParams);
return $this->call('resetForAllPlayers', array($params));
}
/**
* Resets scores for the leaderboards with the given IDs for all players. This
* method is only available to user accounts for your developer console. Only
* draft leaderboards may be reset. (scores.resetMultipleForAllPlayers)
*
* @param Google_ScoresResetMultipleForAllRequest $postBody
* @param array $optParams Optional parameters.
*/
public function resetMultipleForAllPlayers(Google_Service_GamesManagement_ScoresResetMultipleForAllRequest $postBody, $optParams = array())
{
$params = array('postBody' => $postBody);
$params = array_merge($params, $optParams);
return $this->call('resetMultipleForAllPlayers', array($params));
}
}
/**
* The "turnBasedMatches" collection of methods.
* Typical usage is:
*
* $gamesManagementService = new Google_Service_GamesManagement(...);
* $turnBasedMatches = $gamesManagementService->turnBasedMatches;
*
*/
class Google_Service_GamesManagement_TurnBasedMatches_Resource extends Google_Service_Resource
{
/**
* Reset all turn-based match data for a user. This method is only accessible to
* whitelisted tester accounts for your application. (turnBasedMatches.reset)
*
* @param array $optParams Optional parameters.
*/
public function reset($optParams = array())
{
$params = array();
$params = array_merge($params, $optParams);
return $this->call('reset', array($params));
}
/**
* Deletes turn-based matches where the only match participants are from
* whitelisted tester accounts for your application. This method is only
* available to user accounts for your developer console.
* (turnBasedMatches.resetForAllPlayers)
*
* @param array $optParams Optional parameters.
*/
public function resetForAllPlayers($optParams = array())
{
$params = array();
$params = array_merge($params, $optParams);
return $this->call('resetForAllPlayers', array($params));
}
}
class Google_Service_GamesManagement_AchievementResetAllResponse extends Google_Collection
{
protected $collection_key = 'results';
protected $internal_gapi_mappings = array(
);
public $kind;
protected $resultsType = 'Google_Service_GamesManagement_AchievementResetResponse';
protected $resultsDataType = 'array';
public function setKind($kind)
{
$this->kind = $kind;
}
public function getKind()
{
return $this->kind;
}
public function setResults($results)
{
$this->results = $results;
}
public function getResults()
{
return $this->results;
}
}
class Google_Service_GamesManagement_AchievementResetMultipleForAllRequest extends Google_Collection
{
protected $collection_key = 'achievement_ids';
protected $internal_gapi_mappings = array(
"achievementIds" => "achievement_ids",
);
public $achievementIds;
public $kind;
public function setAchievementIds($achievementIds)
{
$this->achievementIds = $achievementIds;
}
public function getAchievementIds()
{
return $this->achievementIds;
}
public function setKind($kind)
{
$this->kind = $kind;
}
public function getKind()
{
return $this->kind;
}
}
class Google_Service_GamesManagement_AchievementResetResponse extends Google_Model
{
protected $internal_gapi_mappings = array(
);
public $currentState;
public $definitionId;
public $kind;
public $updateOccurred;
public function setCurrentState($currentState)
{
$this->currentState = $currentState;
}
public function getCurrentState()
{
return $this->currentState;
}
public function setDefinitionId($definitionId)
{
$this->definitionId = $definitionId;
}
public function getDefinitionId()
{
return $this->definitionId;
}
public function setKind($kind)
{
$this->kind = $kind;
}
public function getKind()
{
return $this->kind;
}
public function setUpdateOccurred($updateOccurred)
{
$this->updateOccurred = $updateOccurred;
}
public function getUpdateOccurred()
{
return $this->updateOccurred;
}
}
class Google_Service_GamesManagement_EventsResetMultipleForAllRequest extends Google_Collection
{
protected $collection_key = 'event_ids';
protected $internal_gapi_mappings = array(
"eventIds" => "event_ids",
);
public $eventIds;
public $kind;
public function setEventIds($eventIds)
{
$this->eventIds = $eventIds;
}
public function getEventIds()
{
return $this->eventIds;
}
public function setKind($kind)
{
$this->kind = $kind;
}
public function getKind()
{
return $this->kind;
}
}
class Google_Service_GamesManagement_GamesPlayedResource extends Google_Model
{
protected $internal_gapi_mappings = array(
);
public $autoMatched;
public $timeMillis;
public function setAutoMatched($autoMatched)
{
$this->autoMatched = $autoMatched;
}
public function getAutoMatched()
{
return $this->autoMatched;
}
public function setTimeMillis($timeMillis)
{
$this->timeMillis = $timeMillis;
}
public function getTimeMillis()
{
return $this->timeMillis;
}
}
class Google_Service_GamesManagement_GamesPlayerExperienceInfoResource extends Google_Model
{
protected $internal_gapi_mappings = array(
);
public $currentExperiencePoints;
protected $currentLevelType = 'Google_Service_GamesManagement_GamesPlayerLevelResource';
protected $currentLevelDataType = '';
public $lastLevelUpTimestampMillis;
protected $nextLevelType = 'Google_Service_GamesManagement_GamesPlayerLevelResource';
protected $nextLevelDataType = '';
public function setCurrentExperiencePoints($currentExperiencePoints)
{
$this->currentExperiencePoints = $currentExperiencePoints;
}
public function getCurrentExperiencePoints()
{
return $this->currentExperiencePoints;
}
public function setCurrentLevel(Google_Service_GamesManagement_GamesPlayerLevelResource $currentLevel)
{
$this->currentLevel = $currentLevel;
}
public function getCurrentLevel()
{
return $this->currentLevel;
}
public function setLastLevelUpTimestampMillis($lastLevelUpTimestampMillis)
{
$this->lastLevelUpTimestampMillis = $lastLevelUpTimestampMillis;
}
public function getLastLevelUpTimestampMillis()
{
return $this->lastLevelUpTimestampMillis;
}
public function setNextLevel(Google_Service_GamesManagement_GamesPlayerLevelResource $nextLevel)
{
$this->nextLevel = $nextLevel;
}
public function getNextLevel()
{
return $this->nextLevel;
}
}
class Google_Service_GamesManagement_GamesPlayerLevelResource extends Google_Model
{
protected $internal_gapi_mappings = array(
);
public $level;
public $maxExperiencePoints;
public $minExperiencePoints;
public function setLevel($level)
{
$this->level = $level;
}
public function getLevel()
{
return $this->level;
}
public function setMaxExperiencePoints($maxExperiencePoints)
{
$this->maxExperiencePoints = $maxExperiencePoints;
}
public function getMaxExperiencePoints()
{
return $this->maxExperiencePoints;
}
public function setMinExperiencePoints($minExperiencePoints)
{
$this->minExperiencePoints = $minExperiencePoints;
}
public function getMinExperiencePoints()
{
return $this->minExperiencePoints;
}
}
class Google_Service_GamesManagement_HiddenPlayer extends Google_Model
{
protected $internal_gapi_mappings = array(
);
public $hiddenTimeMillis;
public $kind;
protected $playerType = 'Google_Service_GamesManagement_Player';
protected $playerDataType = '';
public function setHiddenTimeMillis($hiddenTimeMillis)
{
$this->hiddenTimeMillis = $hiddenTimeMillis;
}
public function getHiddenTimeMillis()
{
return $this->hiddenTimeMillis;
}
public function setKind($kind)
{
$this->kind = $kind;
}
public function getKind()
{
return $this->kind;
}
public function setPlayer(Google_Service_GamesManagement_Player $player)
{
$this->player = $player;
}
public function getPlayer()
{
return $this->player;
}
}
class Google_Service_GamesManagement_HiddenPlayerList extends Google_Collection
{
protected $collection_key = 'items';
protected $internal_gapi_mappings = array(
);
protected $itemsType = 'Google_Service_GamesManagement_HiddenPlayer';
protected $itemsDataType = 'array';
public $kind;
public $nextPageToken;
public function setItems($items)
{
$this->items = $items;
}
public function getItems()
{
return $this->items;
}
public function setKind($kind)
{
$this->kind = $kind;
}
public function getKind()
{
return $this->kind;
}
public function setNextPageToken($nextPageToken)
{
$this->nextPageToken = $nextPageToken;
}
public function getNextPageToken()
{
return $this->nextPageToken;
}
}
class Google_Service_GamesManagement_Player extends Google_Model
{
protected $internal_gapi_mappings = array(
);
public $avatarImageUrl;
public $displayName;
protected $experienceInfoType = 'Google_Service_GamesManagement_GamesPlayerExperienceInfoResource';
protected $experienceInfoDataType = '';
public $kind;
protected $lastPlayedWithType = 'Google_Service_GamesManagement_GamesPlayedResource';
protected $lastPlayedWithDataType = '';
protected $nameType = 'Google_Service_GamesManagement_PlayerName';
protected $nameDataType = '';
public $playerId;
public $title;
public function setAvatarImageUrl($avatarImageUrl)
{
$this->avatarImageUrl = $avatarImageUrl;
}
public function getAvatarImageUrl()
{
return $this->avatarImageUrl;
}
public function setDisplayName($displayName)
{
$this->displayName = $displayName;
}
public function getDisplayName()
{
return $this->displayName;
}
public function setExperienceInfo(Google_Service_GamesManagement_GamesPlayerExperienceInfoResource $experienceInfo)
{
$this->experienceInfo = $experienceInfo;
}
public function getExperienceInfo()
{
return $this->experienceInfo;
}
public function setKind($kind)
{
$this->kind = $kind;
}
public function getKind()
{
return $this->kind;
}
public function setLastPlayedWith(Google_Service_GamesManagement_GamesPlayedResource $lastPlayedWith)
{
$this->lastPlayedWith = $lastPlayedWith;
}
public function getLastPlayedWith()
{
return $this->lastPlayedWith;
}
public function setName(Google_Service_GamesManagement_PlayerName $name)
{
$this->name = $name;
}
public function getName()
{
return $this->name;
}
public function setPlayerId($playerId)
{
$this->playerId = $playerId;
}
public function getPlayerId()
{
return $this->playerId;
}
public function setTitle($title)
{
$this->title = $title;
}
public function getTitle()
{
return $this->title;
}
}
class Google_Service_GamesManagement_PlayerName extends Google_Model
{
protected $internal_gapi_mappings = array(
);
public $familyName;
public $givenName;
public function setFamilyName($familyName)
{
$this->familyName = $familyName;
}
public function getFamilyName()
{
return $this->familyName;
}
public function setGivenName($givenName)
{
$this->givenName = $givenName;
}
public function getGivenName()
{
return $this->givenName;
}
}
class Google_Service_GamesManagement_PlayerScoreResetAllResponse extends Google_Collection
{
protected $collection_key = 'results';
protected $internal_gapi_mappings = array(
);
public $kind;
protected $resultsType = 'Google_Service_GamesManagement_PlayerScoreResetResponse';
protected $resultsDataType = 'array';
public function setKind($kind)
{
$this->kind = $kind;
}
public function getKind()
{
return $this->kind;
}
public function setResults($results)
{
$this->results = $results;
}
public function getResults()
{
return $this->results;
}
}
class Google_Service_GamesManagement_PlayerScoreResetResponse extends Google_Collection
{
protected $collection_key = 'resetScoreTimeSpans';
protected $internal_gapi_mappings = array(
);
public $definitionId;
public $kind;
public $resetScoreTimeSpans;
public function setDefinitionId($definitionId)
{
$this->definitionId = $definitionId;
}
public function getDefinitionId()
{
return $this->definitionId;
}
public function setKind($kind)
{
$this->kind = $kind;
}
public function getKind()
{
return $this->kind;
}
public function setResetScoreTimeSpans($resetScoreTimeSpans)
{
$this->resetScoreTimeSpans = $resetScoreTimeSpans;
}
public function getResetScoreTimeSpans()
{
return $this->resetScoreTimeSpans;
}
}
class Google_Service_GamesManagement_QuestsResetMultipleForAllRequest extends Google_Collection
{
protected $collection_key = 'quest_ids';
protected $internal_gapi_mappings = array(
"questIds" => "quest_ids",
);
public $kind;
public $questIds;
public function setKind($kind)
{
$this->kind = $kind;
}
public function getKind()
{
return $this->kind;
}
public function setQuestIds($questIds)
{
$this->questIds = $questIds;
}
public function getQuestIds()
{
return $this->questIds;
}
}
class Google_Service_GamesManagement_ScoresResetMultipleForAllRequest extends Google_Collection
{
protected $collection_key = 'leaderboard_ids';
protected $internal_gapi_mappings = array(
"leaderboardIds" => "leaderboard_ids",
);
public $kind;
public $leaderboardIds;
public function setKind($kind)
{
$this->kind = $kind;
}
public function getKind()
{
return $this->kind;
}
public function setLeaderboardIds($leaderboardIds)
{
$this->leaderboardIds = $leaderboardIds;
}
public function getLeaderboardIds()
{
return $this->leaderboardIds;
}
}