/* * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef B2_BROAD_PHASE_H #define B2_BROAD_PHASE_H #include #include #include #include struct b2Pair { int32 proxyIdA; int32 proxyIdB; }; /// The broad-phase is used for computing pairs and performing volume queries and ray casts. /// This broad-phase does not persist pairs. Instead, this reports potentially new pairs. /// It is up to the client to consume the new pairs and to track subsequent overlap. class b2BroadPhase { public: enum { e_nullProxy = -1 }; b2BroadPhase(); ~b2BroadPhase(); /// Create a proxy with an initial AABB. Pairs are not reported until /// UpdatePairs is called. int32 CreateProxy(const b2AABB& aabb, void* userData); /// Destroy a proxy. It is up to the client to remove any pairs. void DestroyProxy(int32 proxyId); /// Call MoveProxy as many times as you like, then when you are done /// call UpdatePairs to finalized the proxy pairs (for your time step). void MoveProxy(int32 proxyId, const b2AABB& aabb, const b2Vec2& displacement); /// Call to trigger a re-processing of it's pairs on the next call to UpdatePairs. void TouchProxy(int32 proxyId); /// Get the fat AABB for a proxy. const b2AABB& GetFatAABB(int32 proxyId) const; /// Get user data from a proxy. Returns NULL if the id is invalid. void* GetUserData(int32 proxyId) const; /// Test overlap of fat AABBs. bool TestOverlap(int32 proxyIdA, int32 proxyIdB) const; /// Get the number of proxies. int32 GetProxyCount() const; /// Update the pairs. This results in pair callbacks. This can only add pairs. template void UpdatePairs(T* callback); /// Query an AABB for overlapping proxies. The callback class /// is called for each proxy that overlaps the supplied AABB. template void Query(T* callback, const b2AABB& aabb) const; /// Ray-cast against the proxies in the tree. This relies on the callback /// to perform a exact ray-cast in the case were the proxy contains a shape. /// The callback also performs the any collision filtering. This has performance /// roughly equal to k * log(n), where k is the number of collisions and n is the /// number of proxies in the tree. /// @param input the ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1). /// @param callback a callback class that is called for each proxy that is hit by the ray. template void RayCast(T* callback, const b2RayCastInput& input) const; /// Get the height of the embedded tree. int32 GetTreeHeight() const; /// Get the balance of the embedded tree. int32 GetTreeBalance() const; /// Get the quality metric of the embedded tree. float32 GetTreeQuality() const; /// Shift the world origin. Useful for large worlds. /// The shift formula is: position -= newOrigin /// @param newOrigin the new origin with respect to the old origin void ShiftOrigin(const b2Vec2& newOrigin); private: friend class b2DynamicTree; void BufferMove(int32 proxyId); void UnBufferMove(int32 proxyId); bool QueryCallback(int32 proxyId); b2DynamicTree m_tree; int32 m_proxyCount; int32* m_moveBuffer; int32 m_moveCapacity; int32 m_moveCount; b2Pair* m_pairBuffer; int32 m_pairCapacity; int32 m_pairCount; int32 m_queryProxyId; }; /// This is used to sort pairs. inline bool b2PairLessThan(const b2Pair& pair1, const b2Pair& pair2) { if (pair1.proxyIdA < pair2.proxyIdA) { return true; } if (pair1.proxyIdA == pair2.proxyIdA) { return pair1.proxyIdB < pair2.proxyIdB; } return false; } inline void* b2BroadPhase::GetUserData(int32 proxyId) const { return m_tree.GetUserData(proxyId); } inline bool b2BroadPhase::TestOverlap(int32 proxyIdA, int32 proxyIdB) const { const b2AABB& aabbA = m_tree.GetFatAABB(proxyIdA); const b2AABB& aabbB = m_tree.GetFatAABB(proxyIdB); return b2TestOverlap(aabbA, aabbB); } inline const b2AABB& b2BroadPhase::GetFatAABB(int32 proxyId) const { return m_tree.GetFatAABB(proxyId); } inline int32 b2BroadPhase::GetProxyCount() const { return m_proxyCount; } inline int32 b2BroadPhase::GetTreeHeight() const { return m_tree.GetHeight(); } inline int32 b2BroadPhase::GetTreeBalance() const { return m_tree.GetMaxBalance(); } inline float32 b2BroadPhase::GetTreeQuality() const { return m_tree.GetAreaRatio(); } template void b2BroadPhase::UpdatePairs(T* callback) { // Reset pair buffer m_pairCount = 0; // Perform tree queries for all moving proxies. for (int32 i = 0; i < m_moveCount; ++i) { m_queryProxyId = m_moveBuffer[i]; if (m_queryProxyId == e_nullProxy) { continue; } // We have to query the tree with the fat AABB so that // we don't fail to create a pair that may touch later. const b2AABB& fatAABB = m_tree.GetFatAABB(m_queryProxyId); // Query tree, create pairs and add them pair buffer. m_tree.Query(this, fatAABB); } // Reset move buffer m_moveCount = 0; // Sort the pair buffer to expose duplicates. std::sort(m_pairBuffer, m_pairBuffer + m_pairCount, b2PairLessThan); // Send the pairs back to the client. int32 i = 0; while (i < m_pairCount) { b2Pair* primaryPair = m_pairBuffer + i; void* userDataA = m_tree.GetUserData(primaryPair->proxyIdA); void* userDataB = m_tree.GetUserData(primaryPair->proxyIdB); callback->AddPair(userDataA, userDataB); ++i; // Skip any duplicate pairs. while (i < m_pairCount) { b2Pair* pair = m_pairBuffer + i; if (pair->proxyIdA != primaryPair->proxyIdA || pair->proxyIdB != primaryPair->proxyIdB) { break; } ++i; } } // Try to keep the tree balanced. //m_tree.Rebalance(4); } template inline void b2BroadPhase::Query(T* callback, const b2AABB& aabb) const { m_tree.Query(callback, aabb); } template inline void b2BroadPhase::RayCast(T* callback, const b2RayCastInput& input) const { m_tree.RayCast(callback, input); } inline void b2BroadPhase::ShiftOrigin(const b2Vec2& newOrigin) { m_tree.ShiftOrigin(newOrigin); } #endif