/* * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef B2_TIME_OF_IMPACT_H #define B2_TIME_OF_IMPACT_H #include #include /// Input parameters for b2TimeOfImpact struct b2TOIInput { b2DistanceProxy proxyA; b2DistanceProxy proxyB; b2Sweep sweepA; b2Sweep sweepB; float32 tMax; // defines sweep interval [0, tMax] }; // Output parameters for b2TimeOfImpact. struct b2TOIOutput { enum State { e_unknown, e_failed, e_overlapped, e_touching, e_separated }; State state; float32 t; }; /// Compute the upper bound on time before two shapes penetrate. Time is represented as /// a fraction between [0,tMax]. This uses a swept separating axis and may miss some intermediate, /// non-tunneling collision. If you change the time interval, you should call this function /// again. /// Note: use b2Distance to compute the contact point and normal at the time of impact. void b2TimeOfImpact(b2TOIOutput* output, const b2TOIInput* input); #endif