/* * box2dcontact.cpp * Copyright (c) 2014 Moukhlynin Ruslan * * This file is part of the Box2D QML plugin. * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software in * a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ #include "box2dcontact.h" #include "box2dworld.h" #include "box2dfixture.h" Box2DContact::Box2DContact(b2Contact *contact) : mContact(contact) { } void Box2DContact::setContact(b2Contact *contact) { mContact = contact; } bool Box2DContact::isTouching() { return mContact->IsTouching(); } bool Box2DContact::isEnabled() const { return mContact->IsEnabled(); } void Box2DContact::setEnabled(bool enabled) { mContact->SetEnabled(enabled); } Box2DFixture *Box2DContact::fixtureA() const { b2Fixture *fixture = mContact->GetFixtureA(); if(fixture) return toBox2DFixture(fixture); return NULL; } Box2DFixture *Box2DContact::fixtureB() const { b2Fixture *fixture = mContact->GetFixtureB(); if(fixture) return toBox2DFixture(fixture); return NULL; } int Box2DContact::childIndexA() const { return mContact->GetChildIndexA(); } int Box2DContact::childIndexB() const { return mContact->GetChildIndexB(); } qreal Box2DContact::getFriction() const { return mContact->GetFriction(); } void Box2DContact::setFriction(qreal friction) { mContact->SetFriction(friction); } void Box2DContact::resetFriction() { mContact->ResetFriction(); } qreal Box2DContact::getRestitution() const { return mContact->GetRestitution(); } void Box2DContact::setRestitution(qreal restitution) { mContact->SetRestitution(restitution); } void Box2DContact::resetRestitution() { mContact->ResetRestitution(); } qreal Box2DContact::getTangentSpeed() const { return mContact->GetTangentSpeed(); } void Box2DContact::setTangentSpeed(qreal speed) { mContact->SetTangentSpeed(speed); }