/* * box2ddistancejoint.cpp * Copyright (c) 2011 Joonas Erkinheimo * * This file is part of the Box2D QML plugin. * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software in * a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ #include "box2ddistancejoint.h" #include "box2dworld.h" #include "box2dbody.h" Box2DDistanceJoint::Box2DDistanceJoint(QObject *parent) : Box2DJoint(DistanceJoint, parent) , m_length(1.0f) , m_frequencyHz(0.0f) , m_dampingRatio(0.0f) , m_defaultLocalAnchorA(true) , m_defaultLocalAnchorB(true) , m_defaultLength(true) { } void Box2DDistanceJoint::setLocalAnchorA(const QPointF &localAnchorA) { m_defaultLocalAnchorA = false; if (m_localAnchorA == localAnchorA) return; m_localAnchorA = localAnchorA; emit localAnchorAChanged(); } void Box2DDistanceJoint::setLocalAnchorB(const QPointF &localAnchorB) { m_defaultLocalAnchorB = false; if (m_localAnchorB == localAnchorB) return; m_localAnchorB = localAnchorB; emit localAnchorBChanged(); } void Box2DDistanceJoint::setLength(float length) { if (m_length == length) return; m_length = length; m_defaultLength = false; if (distanceJoint()) distanceJoint()->SetLength(world()->toMeters(length)); emit lengthChanged(); } void Box2DDistanceJoint::setFrequencyHz(float frequencyHz) { if (m_frequencyHz == frequencyHz) return; m_frequencyHz = frequencyHz; if (distanceJoint()) distanceJoint()->SetFrequency(frequencyHz); emit frequencyHzChanged(); } void Box2DDistanceJoint::setDampingRatio(float dampingRatio) { if (m_dampingRatio == dampingRatio) return; m_dampingRatio = dampingRatio; if (distanceJoint()) distanceJoint()->SetDampingRatio(dampingRatio); emit dampingRatioChanged(); } b2Joint *Box2DDistanceJoint::createJoint() { b2DistanceJointDef jointDef; initializeJointDef(jointDef); // Default to bodyA center if (m_defaultLocalAnchorA) jointDef.localAnchorA = jointDef.bodyA->GetLocalCenter(); else jointDef.localAnchorA = world()->toMeters(m_localAnchorA); // Default to bodyB center if (m_defaultLocalAnchorB) jointDef.localAnchorB = jointDef.bodyB->GetLocalCenter(); else jointDef.localAnchorB = world()->toMeters(m_localAnchorB); // Default to length between anchors if (m_defaultLength) { b2Vec2 a = jointDef.bodyA->GetWorldPoint(jointDef.localAnchorA); b2Vec2 b = jointDef.bodyB->GetWorldPoint(jointDef.localAnchorB); jointDef.length = (b - a).Length(); } else { jointDef.length = world()->toMeters(m_length); } jointDef.frequencyHz = m_frequencyHz; jointDef.dampingRatio = m_dampingRatio; return world()->world().CreateJoint(&jointDef); } QPointF Box2DDistanceJoint::getReactionForce(float32 inv_dt) const { if (distanceJoint()) return invertY(distanceJoint()->GetReactionForce(inv_dt)); return QPointF(); } float Box2DDistanceJoint::getReactionTorque(float32 inv_dt) const { if (distanceJoint()) return distanceJoint()->GetReactionTorque(inv_dt); return 0.0f; }