/* * box2dprismaticjoint.cpp * Copyright (c) 2011 Joonas Erkinheimo * * This file is part of the Box2D QML plugin. * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software in * a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ #include "box2dprismaticjoint.h" #include "box2dworld.h" Box2DPrismaticJoint::Box2DPrismaticJoint(QObject *parent) : Box2DJoint(PrismaticJoint, parent) , m_localAxisA(1.0, 0.0) , m_referenceAngle(0.0f) , m_enableLimit(false) , m_lowerTranslation(0.0f) , m_upperTranslation(0.0f) , m_enableMotor(false) , m_maxMotorForce(0.0f) , m_motorSpeed(0.0f) , m_defaultLocalAnchorA(true) , m_defaultLocalAnchorB(true) , m_defaultReferenceAngle(true) { } void Box2DPrismaticJoint::setLocalAnchorA(const QPointF &localAnchorA) { m_defaultLocalAnchorA = false; if (m_localAnchorA == localAnchorA) return; m_localAnchorA = localAnchorA; emit localAnchorAChanged(); } void Box2DPrismaticJoint::setLocalAnchorB(const QPointF &localAnchorB) { m_defaultLocalAnchorB = false; if (m_localAnchorB == localAnchorB) return; m_localAnchorB = localAnchorB; emit localAnchorBChanged(); } void Box2DPrismaticJoint::setLocalAxisA(const QPointF &localAxisA) { if (m_localAxisA == localAxisA) return; m_localAxisA = localAxisA; emit localAxisAChanged(); } void Box2DPrismaticJoint::setLowerTranslation(float lowerTranslation) { if (m_lowerTranslation == lowerTranslation) return; m_lowerTranslation = lowerTranslation; if (prismaticJoint()) { prismaticJoint()->SetLimits(world()->toMeters(lowerTranslation), prismaticJoint()->GetUpperLimit()); } emit lowerTranslationChanged(); } void Box2DPrismaticJoint::setUpperTranslation(float upperTranslation) { if (m_upperTranslation == upperTranslation) return; m_upperTranslation = upperTranslation; if (prismaticJoint()) { prismaticJoint()->SetLimits(prismaticJoint()->GetLowerLimit(), world()->toMeters(upperTranslation)); } emit upperTranslationChanged(); } void Box2DPrismaticJoint::setMaxMotorForce(float maxMotorForce) { if (m_maxMotorForce == maxMotorForce) return; m_maxMotorForce = maxMotorForce; if (prismaticJoint()) prismaticJoint()->SetMaxMotorForce(maxMotorForce); emit maxMotorForceChanged(); } void Box2DPrismaticJoint::setMotorSpeed(float motorSpeed) { if (m_motorSpeed == motorSpeed) return; m_motorSpeed = motorSpeed; if (prismaticJoint()) prismaticJoint()->SetMotorSpeed(toRadians(motorSpeed)); emit motorSpeedChanged(); } void Box2DPrismaticJoint::setEnableLimit(bool enableLimit) { if (m_enableLimit == enableLimit) return; m_enableLimit = enableLimit; if (prismaticJoint()) prismaticJoint()->EnableLimit(enableLimit); emit enableLimitChanged(); } void Box2DPrismaticJoint::setEnableMotor(bool enableMotor) { if (m_enableMotor == enableMotor) return; m_enableMotor = enableMotor; if (prismaticJoint()) prismaticJoint()->EnableMotor(enableMotor); emit enableMotorChanged(); } void Box2DPrismaticJoint::setReferenceAngle(float referenceAngle) { m_defaultReferenceAngle = false; if (m_referenceAngle == referenceAngle) return; m_referenceAngle = referenceAngle; emit referenceAngleChanged(); } b2Joint *Box2DPrismaticJoint::createJoint() { b2PrismaticJointDef jointDef; initializeJointDef(jointDef); // Default localAnchorA to bodyA center if (m_defaultLocalAnchorA) jointDef.localAnchorA = jointDef.bodyA->GetLocalCenter(); else jointDef.localAnchorA = world()->toMeters(m_localAnchorA); // Default localAnchorB to the same world position as localAnchorA if (m_defaultLocalAnchorB) { b2Vec2 anchorA = jointDef.bodyA->GetWorldPoint(jointDef.localAnchorA); jointDef.localAnchorB = jointDef.bodyB->GetLocalPoint(anchorA); } else { jointDef.localAnchorB = world()->toMeters(m_localAnchorB); } jointDef.localAxisA = invertY(m_localAxisA); if (m_defaultReferenceAngle) { float32 angleA = jointDef.bodyA->GetAngle(); float32 angleB = jointDef.bodyB->GetAngle(); jointDef.referenceAngle = angleB - angleA; } else { jointDef.referenceAngle = toRadians(m_referenceAngle); } jointDef.enableLimit = m_enableLimit; jointDef.lowerTranslation = world()->toMeters(m_lowerTranslation); jointDef.upperTranslation = world()->toMeters(m_upperTranslation); jointDef.enableMotor = m_enableMotor; jointDef.maxMotorForce = m_maxMotorForce; jointDef.motorSpeed = toRadians(m_motorSpeed); return world()->world().CreateJoint(&jointDef); } float Box2DPrismaticJoint::getJointTranslation() const { if (prismaticJoint()) return world()->toPixels(prismaticJoint()->GetJointTranslation()); return 0.0f; } float Box2DPrismaticJoint::getJointSpeed() const { if (prismaticJoint()) return prismaticJoint()->GetJointSpeed(); return 0.0f; }