/* * box2dpulleyjoint.cpp * Copyright (c) 2011 Joonas Erkinheimo * * This file is part of the Box2D QML plugin. * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software in * a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ #include "box2dpulleyjoint.h" #include "box2dworld.h" #include "box2dbody.h" Box2DPulleyJoint::Box2DPulleyJoint(QObject *parent) : Box2DJoint(PulleyJoint, parent) , m_lengthA(0.0f) , m_lengthB(0.0f) , m_ratio(1.0f) , m_defaultLocalAnchorA(true) , m_defaultLocalAnchorB(true) , m_defaultLengthA(true) , m_defaultLengthB(true) { setCollideConnected(true); } void Box2DPulleyJoint::setGroundAnchorA(const QPointF &groundAnchorA) { if (m_groundAnchorA == groundAnchorA) return; m_groundAnchorA = groundAnchorA; emit groundAnchorAChanged(); } void Box2DPulleyJoint::setGroundAnchorB(const QPointF &groundAnchorB) { if (m_groundAnchorB == groundAnchorB) return; m_groundAnchorB = groundAnchorB; emit groundAnchorBChanged(); } void Box2DPulleyJoint::setLocalAnchorA(const QPointF &localAnchorA) { m_defaultLocalAnchorA = false; if (m_localAnchorA == localAnchorA) return; m_localAnchorA = localAnchorA; emit localAnchorAChanged(); } void Box2DPulleyJoint::setLocalAnchorB(const QPointF &localAnchorB) { m_defaultLocalAnchorB = false; if (m_localAnchorB == localAnchorB) return; m_localAnchorB = localAnchorB; emit localAnchorBChanged(); } void Box2DPulleyJoint::setLengthA(float lengthA) { m_defaultLengthA = false; if (m_lengthA == lengthA) return; m_lengthA = lengthA; emit lengthAChanged(); } void Box2DPulleyJoint::setLengthB(float lengthB) { m_defaultLengthB = false; if (m_lengthB == lengthB) return; m_lengthB = lengthB; emit lengthBChanged(); } void Box2DPulleyJoint::setRatio(float ratio) { if (m_ratio == ratio) return; m_ratio = ratio; emit ratioChanged(); } b2Joint *Box2DPulleyJoint::createJoint() { b2PulleyJointDef jointDef; initializeJointDef(jointDef); jointDef.groundAnchorA = world()->toMeters(m_groundAnchorA); jointDef.groundAnchorB = world()->toMeters(m_groundAnchorB); // Default localAnchorA to bodyA center if (m_defaultLocalAnchorA) jointDef.localAnchorA = jointDef.bodyA->GetLocalCenter(); else jointDef.localAnchorA = world()->toMeters(m_localAnchorA); // Default localAnchorB to bodyB center if (m_defaultLocalAnchorB) jointDef.localAnchorB = jointDef.bodyB->GetLocalCenter(); else jointDef.localAnchorB = world()->toMeters(m_localAnchorB); if (m_defaultLengthA) { b2Vec2 anchorA = jointDef.bodyA->GetWorldPoint(jointDef.localAnchorA); jointDef.lengthA = (anchorA - jointDef.groundAnchorA).Length(); } else { jointDef.lengthA = world()->toMeters(m_lengthA); } if (m_defaultLengthB) { b2Vec2 anchorB = jointDef.bodyB->GetWorldPoint(jointDef.localAnchorB); jointDef.lengthB = (anchorB - jointDef.groundAnchorB).Length(); } else { jointDef.lengthB = world()->toMeters(m_lengthB); } if (qFuzzyIsNull(jointDef.lengthA) || qFuzzyIsNull(jointDef.lengthB)) { qWarning() << "PulleyJoint: the joint length cannot be zero"; return 0; } jointDef.ratio = m_ratio; return world()->world().CreateJoint(&jointDef); } float Box2DPulleyJoint::getCurrentLengthA() const { if (pulleyJoint()) return world()->toPixels(pulleyJoint()->GetCurrentLengthA()); return lengthA(); } float Box2DPulleyJoint::getCurrentLengthB() const { if (pulleyJoint()) return world()->toPixels(pulleyJoint()->GetCurrentLengthB()); return lengthB(); } QPointF Box2DPulleyJoint::getReactionForce(float32 inv_dt) const { if (pulleyJoint()) return invertY(pulleyJoint()->GetReactionForce(inv_dt)); return QPointF(); } float Box2DPulleyJoint::getReactionTorque(float32 inv_dt) const { if (pulleyJoint()) return pulleyJoint()->GetReactionTorque(inv_dt); return 0.0f; }