/* * box2draycast.cpp * Copyright (c) 2014 Moukhlynin Ruslan * * This file is part of the Box2D QML plugin. * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software in * a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ #include "box2draycast.h" #include "box2dbody.h" #include "box2dfixture.h" #include "box2dworld.h" Box2DRayCast::Box2DRayCast(QObject *parent) : QObject(parent), mMaxFraction(-1.0f) { } float32 Box2DRayCast::ReportFixture(b2Fixture *fixture, const b2Vec2 &point, const b2Vec2 &normal, float32 fraction) { mMaxFraction = -1.0f; Box2DFixture *box2dFixture = toBox2DFixture(fixture); Box2DWorld *world = box2dFixture->getBody()->world(); emit fixtureReported(box2dFixture, world->toPixels(point), world->toPixels(normal), fraction); return mMaxFraction; }