/* * box2drevolutejoint.cpp * Copyright (c) 2011 Joonas Erkinheimo * Copyright (c) 2011 Markus Kivioja * * This file is part of the Box2D QML plugin. * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software in * a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ #include "box2drevolutejoint.h" #include "box2dworld.h" #include "box2dbody.h" Box2DRevoluteJoint::Box2DRevoluteJoint(QObject *parent) : Box2DJoint(RevoluteJoint, parent) , m_referenceAngle(0.0f) , m_enableLimit(false) , m_lowerAngle(0.0f) , m_upperAngle(0.0f) , m_enableMotor(false) , m_motorSpeed(0.0f) , m_maxMotorTorque(0.0f) , m_defaultLocalAnchorA(true) , m_defaultLocalAnchorB(true) , m_defaultReferenceAngle(true) { } void Box2DRevoluteJoint::setLocalAnchorA(const QPointF &localAnchorA) { m_defaultLocalAnchorA = false; if (m_localAnchorA == localAnchorA) return; m_localAnchorA = localAnchorA; emit localAnchorAChanged(); } void Box2DRevoluteJoint::setLocalAnchorB(const QPointF &localAnchorB) { m_defaultLocalAnchorB = false; if (m_localAnchorB == localAnchorB) return; m_localAnchorB = localAnchorB; emit localAnchorBChanged(); } void Box2DRevoluteJoint::setReferenceAngle(float referenceAngle) { m_defaultReferenceAngle = false; if (m_referenceAngle == referenceAngle) return; m_referenceAngle = referenceAngle; emit referenceAngleChanged(); } void Box2DRevoluteJoint::setEnableLimit(bool enableLimit) { if (m_enableLimit == enableLimit) return; m_enableLimit = enableLimit; if (revoluteJoint()) revoluteJoint()->EnableLimit(enableLimit); emit enableLimitChanged(); } void Box2DRevoluteJoint::setLowerAngle(float lowerAngle) { if (m_lowerAngle == lowerAngle) return; m_lowerAngle = lowerAngle; if (revoluteJoint()) revoluteJoint()->SetLimits(toRadians(lowerAngle), toRadians(m_upperAngle)); emit lowerAngleChanged(); } void Box2DRevoluteJoint::setUpperAngle(float upperAngle) { if (m_upperAngle == upperAngle) return; m_upperAngle = upperAngle; if (revoluteJoint()) revoluteJoint()->SetLimits(toRadians(m_lowerAngle), toRadians(upperAngle)); emit upperAngleChanged(); } void Box2DRevoluteJoint::setEnableMotor(bool enableMotor) { if (m_enableMotor == enableMotor) return; m_enableMotor = enableMotor; if (revoluteJoint()) revoluteJoint()->EnableMotor(enableMotor); emit enableMotorChanged(); } void Box2DRevoluteJoint::setMotorSpeed(float motorSpeed) { if (m_motorSpeed == motorSpeed) return; m_motorSpeed = motorSpeed; if (revoluteJoint()) revoluteJoint()->SetMotorSpeed(toRadians(motorSpeed)); emit motorSpeedChanged(); } void Box2DRevoluteJoint::setMaxMotorTorque(float maxMotorTorque) { if (m_maxMotorTorque == maxMotorTorque) return; m_maxMotorTorque = maxMotorTorque; if (revoluteJoint()) revoluteJoint()->SetMaxMotorTorque(maxMotorTorque); emit maxMotorTorqueChanged(); } b2Joint *Box2DRevoluteJoint::createJoint() { b2RevoluteJointDef jointDef; initializeJointDef(jointDef); // Default localAnchorA to bodyA center if (m_defaultLocalAnchorA) jointDef.localAnchorA = jointDef.bodyA->GetLocalCenter(); else jointDef.localAnchorA = world()->toMeters(m_localAnchorA); // Default localAnchorB to the same world position as localAnchorA if (m_defaultLocalAnchorB) { b2Vec2 anchorA = jointDef.bodyA->GetWorldPoint(jointDef.localAnchorA); jointDef.localAnchorB = jointDef.bodyB->GetLocalPoint(anchorA); } else { jointDef.localAnchorB = world()->toMeters(m_localAnchorB); } if (m_defaultReferenceAngle) { float32 angleA = jointDef.bodyA->GetAngle(); float32 angleB = jointDef.bodyB->GetAngle(); jointDef.referenceAngle = angleB - angleA; } else { jointDef.referenceAngle = toRadians(m_referenceAngle); } jointDef.enableLimit = m_enableLimit; jointDef.lowerAngle = toRadians(m_lowerAngle); jointDef.upperAngle = toRadians(m_upperAngle); jointDef.enableMotor = m_enableMotor; jointDef.motorSpeed = toRadians(m_motorSpeed); jointDef.maxMotorTorque = m_maxMotorTorque; return world()->world().CreateJoint(&jointDef); } float Box2DRevoluteJoint::getJointAngle() const { if (revoluteJoint()) return toDegrees(revoluteJoint()->GetJointAngle()); return 0.0; } float Box2DRevoluteJoint::getJointSpeed() const { if (revoluteJoint()) return revoluteJoint()->GetJointSpeed(); return 0.0; }