/* * box2dwheeljoint.cpp * Copyright (c) 2011 Joonas Erkinheimo * Copyright (c) 2011 Markus Kivioja * * This file is part of the Box2D QML plugin. * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software in * a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ #include "box2dwheeljoint.h" #include "box2dworld.h" #include "box2dbody.h" Box2DWheelJoint::Box2DWheelJoint(QObject *parent) : Box2DJoint(WheelJoint, parent) , m_enableMotor(false) , m_maxMotorTorque(0.0f) , m_motorSpeed(0.0f) , m_frequencyHz(2.0f) , m_dampingRatio(0.7f) , m_defaultLocalAnchorA(true) , m_defaultLocalAnchorB(true) , m_defaultLocalAxisA(true) { } void Box2DWheelJoint::setLocalAnchorA(const QPointF &localAnchorA) { m_defaultLocalAnchorA = false; if (m_localAnchorA == localAnchorA) return; m_localAnchorA = localAnchorA; emit localAnchorAChanged(); } void Box2DWheelJoint::setLocalAnchorB(const QPointF &localAnchorB) { m_defaultLocalAnchorB = false; if (m_localAnchorB == localAnchorB) return; m_localAnchorB = localAnchorB; emit localAnchorBChanged(); } void Box2DWheelJoint::setLocalAxisA(const QPointF &localAxisA) { m_defaultLocalAxisA = false; if (m_localAxisA == localAxisA) return; m_localAxisA = localAxisA; emit localAxisAChanged(); } void Box2DWheelJoint::setEnableMotor(bool enableMotor) { if (m_enableMotor == enableMotor) return; m_enableMotor = enableMotor; if (wheelJoint()) wheelJoint()->EnableMotor(enableMotor); emit enableMotorChanged(); } void Box2DWheelJoint::setMaxMotorTorque(float maxMotorTorque) { if (m_maxMotorTorque == maxMotorTorque) return; m_maxMotorTorque = maxMotorTorque; if (wheelJoint()) wheelJoint()->SetMaxMotorTorque(maxMotorTorque); emit maxMotorTorqueChanged(); } void Box2DWheelJoint::setMotorSpeed(float motorSpeed) { if (m_motorSpeed == motorSpeed) return; m_motorSpeed = motorSpeed; if (wheelJoint()) wheelJoint()->SetMotorSpeed(toRadians(motorSpeed)); emit motorSpeedChanged(); } void Box2DWheelJoint::setFrequencyHz(float frequencyHz) { if (m_frequencyHz == frequencyHz) return; m_frequencyHz = frequencyHz; if (wheelJoint()) wheelJoint()->SetSpringFrequencyHz(frequencyHz); emit frequencyHzChanged(); } void Box2DWheelJoint::setDampingRatio(float dampingRatio) { if (m_dampingRatio == dampingRatio) return; m_dampingRatio = dampingRatio; if (wheelJoint()) wheelJoint()->SetSpringDampingRatio(dampingRatio); emit dampingRatioChanged(); } b2Joint *Box2DWheelJoint::createJoint() { b2WheelJointDef jointDef; initializeJointDef(jointDef); // Default localAnchorA to bodyA center if (m_defaultLocalAnchorA) jointDef.localAnchorA = jointDef.bodyA->GetLocalCenter(); else jointDef.localAnchorA = world()->toMeters(m_localAnchorA); // Default localAnchorB to the same world position as localAnchorA if (m_defaultLocalAnchorB) { b2Vec2 anchorA = jointDef.bodyA->GetWorldPoint(jointDef.localAnchorA); jointDef.localAnchorB = jointDef.bodyB->GetLocalPoint(anchorA); } else { jointDef.localAnchorB = world()->toMeters(m_localAnchorB); } if (!m_defaultLocalAxisA) { jointDef.localAxisA = invertY(m_localAxisA); jointDef.localAxisA.Normalize(); } jointDef.enableMotor = m_enableMotor; jointDef.maxMotorTorque = m_maxMotorTorque; jointDef.motorSpeed = toRadians(m_motorSpeed); jointDef.frequencyHz = m_frequencyHz; jointDef.dampingRatio = m_dampingRatio; return world()->world().CreateJoint(&jointDef); } float Box2DWheelJoint::getJointTranslation() const { if (wheelJoint()) return world()->toPixels(wheelJoint()->GetJointTranslation()); return 0; } float Box2DWheelJoint::getJointSpeed() const { if (wheelJoint()) return wheelJoint()->GetJointSpeed(); return 0; } QPointF Box2DWheelJoint::getReactionForce(float32 inv_dt) const { if (wheelJoint()) return invertY(wheelJoint()->GetReactionForce(inv_dt)); return QPointF(); } float Box2DWheelJoint::getReactionTorque(float32 inv_dt) const { if (wheelJoint()) return wheelJoint()->GetReactionTorque(inv_dt); return 0.0f; }