import QtQuick 2.0 import Box2D 2.0 Rectangle { id: rectangle property alias body: boxBody property alias fixture: box // Body properties property alias world: boxBody.world property alias linearDamping: boxBody.linearDamping property alias angularDamping: boxBody.angularDamping property alias bodyType: boxBody.bodyType property alias bullet: boxBody.bullet property alias sleepingAllowed: boxBody.sleepingAllowed property alias fixedRotation: boxBody.fixedRotation property alias active: boxBody.active property alias awake: boxBody.awake property alias linearVelocity: boxBody.linearVelocity property alias angularVelocity: boxBody.angularVelocity property alias fixtures: boxBody.fixtures property alias gravityScale: boxBody.gravityScale // Box properties property alias density: box.density property alias friction: box.friction property alias restitution: box.restitution property alias sensor: box.sensor property alias categories: box.categories property alias collidesWith: box.collidesWith property alias groupIndex: box.groupIndex Body { id: boxBody target: rectangle Box { id: box width: rectangle.width height: rectangle.height } } }